Biggest "what were they thinking?!" moment in games?

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Absimilliard

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Nov 4, 2009
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Legion IV said:
Absimilliard said:
Vega_GTX said:
The "Epilogue" Of Metal Gear Solid 4.
I actually had the feeling throughout most of the game/film.
Also about the fact that they're retiring Snake and replacing him with Raiden.
Since When? Last time i rememberd Raiden went off to live with his loving wife and child taking the exact route snake did. If your refering to rising its not a sequel its a prequel.
It hardly matters if it's a sequel or prequel, it's a game about Raiden. Also, it was announced even before MGS4 came out that it would be the last game with Solid Snake. See for example http://www.gamespot.com/news/6179757.html
 

ChipSandwich

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Jan 3, 2010
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After reading Scorchy's KoTOR2 LP on lparchive.org, seeing the HK droid factory nearly done as well as pieces of the actual ending still in the xbox disc, having LucasArts reject Obsidian's suggestion for a "finishing patch" counts as my worst "WHAT THE FUCK WERE YOU THINKING?!!?" moment.

Codblops: The Operation 40 interactive movie level. Hey, let's take one of the US's not so great moments and turn it into a Rambo flick, and we'll shoot Castro in the face for good measure. Maybe in Modern Warfare 3 we can do "prison exercises" at Abu Gharib and leak classified military reports to the world media.

Fallout 3: The original ending, why it's even there is a mystery to me, since "lol companions are immune to radiation but they're not gonna do anything". Also, Mothership Zeta. I played it on the highest difficulty and I didn't die very much, but it took SOOOOOO long to kill enemies and it just went on forever. Point Lookout also had the issues with enemies who JUST WON'T FUCKING DIE, but at least it's non-linear and had a cool psychedelic sequence. The other DLCs took 2-3 hours, MZ went for about 4.

Grand Theft Auto 4: Why would anyone choose the "deal" ending anyway?

I didn't kill Darko but I chose Revenge for Dmitri because it was more of a necessity. It was pretty obvious that he would turn on you.
 

warm slurm

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Dec 10, 2010
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The ending of Borderlands, totally. What a terrible, WTF, makes-no-bleedin'-sense, WTFx2 kind of ending was that?
 

Reaper195

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Jul 5, 2009
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Back when I played Halo, and found how to lower the weapon in 3. What was wrong with pressing down on the d-pad? I shouldn't need an extra hand!
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Borderlands ending, you could just tell the devs were running out of time and money so they thought "fuck it throw in a tentacle monster and make the portal run out of time while fighting said monster so we don't have to design the vault." Fuck you Gearbox

Also the driving section in Gears 1 and finally Y NO KRYLL SECTION IN GEARS 2 CLIFFY B?
 

Legion

Were it so easy
Oct 2, 2008
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psivamp said:
OT: Platforming sections in 3D, particularly in serious games. You're Alan Wake, you're fleeing for your life, you can't jump for crap and when you land you slide around. Suddenly, there's a platforming sequence in front of you and evil demon crows are coming to eat your eyeballs. This isn't scary or suspenseful; this is dumb.
This definitely.

They also tell you to run if there are too many enemies around and yet he cannot run more than 15 feet without being exhausted and even then the enemies are faster. So idiotic.

GrizzlerBorno said:
The final boss of Mass Effect 2.

It's been a year but......Human Reaper, guys? Seriously? Random!
Makes no sense at all does it. It's also look really stupid flying around. If they still made it a Reaper made of humans then fine, but to make it human in appearance? That's just stupid.

The Wykydtron said:
Also the driving section in Gears 1 and finally Y NO KRYLL SECTION IN GEARS 2 CLIFFY B?
The Light Mass Bomb destroyed their nesting areas. It is explained in one of the collectibles lying around.
 

theamazingbean

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Dec 29, 2009
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You know how great it is when you are out doing something fun and some asshole keeps ringing your cellphone off the hook to tell you about some shit you don't care about? Had this thought so many times playing through Dead Rising 2. Every other sandbox game had figured out the whole "time doesn't pass so you have maximum time to explore the sandbox" thing, don't know why capcom decided to take the retard route.
 

Kashrlyyk

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Dec 30, 2010
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Some of the ultimate weapons in FFX are so ridiculously hard to get without any hints given on how to obtain them. But then I remembered that is how they try to sell their solution book.

The same goes for FFXII. The strongest weapon in the game can be achieved in two ways: 1) There is a chest that spawns in 10% of the times you enter the area and it has a 1% chance to contain the item, ergo a 1 in a 1000 chance of getting it.
2) Or there is chest which always contains it, but only if you DO NOT OPEN 4 special containers which look exactly like every other container in the game.

Again FFXII the whole bazaar thing. You can get very powerful weapons through the bazaar if you sell the right items, but
a) noone tells you which ones you have to sell and how many and
b) some of them are so ridiculously rare that it can take more than 10 hours to collect all you need of ONE type of items you have to sell to get something else. For example: To get weapon A you need 10 of item B,C and D. Where D can be bought at the bazaar if you sell 5 E and 5 F. If you sell 10 E and 10 F in one go you still only get 1 D!!! Item B, C, E and F are dropped by enemies and are very rare, so you probably need at least 5 hours each to collect enough.
 

Ultress

Volcano Girl
Feb 5, 2009
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Persona3/4:Not having the ability to revive the main character, I mean in made a little sense in Persona 3 but does my death somehow cast mute on everyone and destroy every revival item in a mile radius.


Wild Arms 4: Why did they take out the individual intros, they were awesome, also who thought that Jude need to vocalize every jump loudly then put him through platforming sections.
 

Tyro The Fox

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Jul 28, 2010
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EHKOS said:
Tyro The Fox said:
[How about an original one?
The massive reveal near the end of Jak III, revealing that the Ostels (the orange mongooses, to everyone else) are the...errr...I don't think I should say...Its rather important and will definitely colour peoples enjoyment of the earlier games if they're going through them now. I laughed for a good while at how Naughty Dog subverted several years worth of games and organised religion with it but its a laugh for those that brought and played through the third game. Or looked at Wikipedia.
I thought you meant the part about the parent, that part was kinda like...just...I don't even know how to explain it. It just struck me as non-cannon. Infact, The alien thing was the weirdest, now that I remember the game, I hate it! Then whole thing went Snooker Loopy.
Definitely...Once you have to swallow the fact that Jak is....without spoiling anything, 'not of linear time', everything went badger-and-wood-shaving-soup crazy. They brought back a minor villain that was better off dead, reduced the love interest - Keira - to one line, then gave a large part of Haven city to Metal Heads (even though their leader was killed, just in case you thought you'd seen the last of them) and gave you powers of light to make the game even easier for a short while. Heck, the part when they reveal who Jak's dad is, he's killed almost instantly. It's like they were waving the fact in our faces before slapping us with it.
 

Tyro The Fox

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Jul 28, 2010
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Vault101 said:
Point lookout was the best DLC, that crazy trip through the swamp was very well done and unexpected
Yeah. I am a fan of random breaks in reality of a game where everything goes bonkers and everything you see is representative of something, somehow. They're good fun. The one in Point Lookout is looking to take the piss out of you it seems.
 

white_salad

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Aug 24, 2008
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I have to say Skorge in gears of war 2. Actually, both of the last game bosses.

First of all, battling just skorge is pathetically easy. Occasional quick time event, and then avoid some poison gas grenades and tickers, and you win. The hydra battle, while visually really cool and intense, was also super easy. Then there's the brumak tree....lambent...thing. Hold the right trigger for a bit, YAY YOUR WINNER. I mean, Raam was a badass mother fucker, equipped with huge turret gun, and his own personal squad of bats. Beating him was hard, and that sense of accomplishment was there. These bosses were just minor obstacles.

And mining in mass effect 2. I mean....seriously???
 

Smooth Operator

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Oct 5, 2010
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- Mass Effect 2 minigames, please someone execute the guy who sanctioned those
- Metroid Other M, Samus talking, are you people insane?
- last two Prince of Persia games combat, one was button-mash + quick-time event horsesh*t, and the latest one was a lumberjack simulator where they just swamp you with hordes of zombies, you had a quick smoothly acrobatic fun as all hell fighting system already, you never figured out how to copy/paste code or something?!
- Overlord gone franchise, that is just the dumbest thing imaginable when you barely have the talent to make one decent game, instead we got little piles of sh*t on all platforms
- GTA 4, developers really think people hate fun or something?
- Final Fantasy 13 and 14, if you really can't figure out what a good game is how about making movies?

... there are plenty more but this is all I got in my head right now
 

Smooth Operator

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Oct 5, 2010
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Skywolf09 said:
I must concur. It's even more of a shame considering how the PC version had excellent driving controls. Granted, they were the same basic layout as the console versions (WASD = Forwards, backwards, and turning. Mouse = Aiming), but they weren't nearly as clumsy as the console controls.

That being said, however, I'm not really sure how Valve could have improved on them. Standard driving-game controls would have mucked up button placement, and Halo-style controls just would not have worked at all. I guess that's what you get when you transfer a control style that works well on PCs to a format where said control style definitely isn't as feasible...
Oh yes it is feasible, simply switch the controls when entering a vehicle, not rocket science just that 10 minutes of extra effort.
But Valve put the port into EA's hands, and this is the result of their brilliant "work".