Bioshock Infinite: I want my Save Function back.

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tsb247

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Mar 6, 2009
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IceForce said:
Aren't checkpoint saves another one of those things that has become common due to console gaming?
Sadly, yes. The trend started with early, more limited console games, and then developers continued it as time progressed and games began to use more and more console resources.

It's my main gripe about console ports to PC. I grew up playing PC games with robust user-defined save systems. Hell, I used to back up my saved games when I would uninstall something just so I could play those sections later when I would reinstall it, but as ports from console to PC became more common, the robust save system that many PC gamers have come to expect fell by the wayside when developers began designing games for platforms without the capabilities of a PC.

In short, the lack of a save system is why I didn't bother with Bioshock Infinite. To me, it shows laziness on the part of the developers.
 

Doclector

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Aug 22, 2009
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Hmmm...

Well, I didn't have much of a problem with it.

I mean, sure, it's annoying to have to play through the whole thing when you just keep getting killed at a certain wave, and that you can't start a game you can't finish in the same play session if you want to keep the rewards, but for one, allowing people to save whenever they want would greatly effect the leaderboards, and for a second point, if you so desperately want to continue playing when you die, you can forfeit your place on the leaderboards to replay from the wave you died on. This seems fair to me, I mean, I see why it's not ideal, but I don't have a problem with it.

There's little excuse in the main campaign, maybe they didn't want people to accidentally ruin the immersion in a scene by remembering to save.
 

RJ 17

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Nov 27, 2011
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PayNSprayBandit said:
In the new Bioshock Infinite DLC, which I was rather getting into, I found that I could not save. It was disappointing, but not nearly as much as when I tried to restart wave 9 only to find out after I selected the option that going back to the last checkpoint meant restarting from wave 1.

So, here's my question: Is there a reason that perfectly simple and readily available technology, that would improve my experience in the game I bought, is being withheld from me? I'm seriously asking. Why would such basic technology, that was in the original Bioshock and improved it, not be in the sequel?
I'm guessing you're talking about the Clash in the Clouds DLC that I just noticed and downloaded (but haven't had a chance to play) last night? Judging by the fact that you said "wave 9", I'm guessing it's a survival challenge game mode?

When have you ever been able to save your game in a survival challenge game mode? Doesn't...doesn't that kinda completely eliminate the whole "survival" aspect of the survival challenge?
 

Lyri

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CannibalCorpses said:
...and if that pisses them off they can either get good enough to compete or fuck off trying to talk to me about something they have cheated to get past rather than beat.
How does anybody take you seriously if you're this narrow minded?
What on earth are you competing against in single player?

Not everyone wants to compete, people just want to play the game and enjoy the experience at their own leisure. Your standards do not apply to anyone but yourself.

CannibalCorpses said:
.It's all about difficulty and i see the differing save systems as adding or removing difficulty. As i've said before, checkpoints are generally harder to complete than free saves and i find almost every modern game a cakewalk, of course i'm going to back the system i think is the hardest.

One other thing, old style games had lives and that system forces perfection...not just good or acceptable.
Ok good for you?
What does this have to do with the OP really?

We're talking about saves, not about people being forced to be "perfect" at video games.
 

CannibalCorpses

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Lyri said:
CannibalCorpses said:
...and if that pisses them off they can either get good enough to compete or fuck off trying to talk to me about something they have cheated to get past rather than beat.
How does anybody take you seriously if you're this narrow minded?
What on earth are you competing against in single player?

Not everyone wants to compete, people just want to play the game and enjoy the experience at their own leisure. Your standards do not apply to anyone but yourself.

CannibalCorpses said:
.It's all about difficulty and i see the differing save systems as adding or removing difficulty. As i've said before, checkpoints are generally harder to complete than free saves and i find almost every modern game a cakewalk, of course i'm going to back the system i think is the hardest.

One other thing, old style games had lives and that system forces perfection...not just good or acceptable.
Ok good for you?
What does this have to do with the OP really?

We're talking about saves, not about people being forced to be "perfect" at video games.
I'm talking about a game i found too easy that didn't have any need for a change in the save system that would make it even easier. I brought up the past because that is where i came from. I had to be perfect at games to finish them when i started...nowadays i barely even have to try. You see a change to the save system as something to make your life easier, i see it as a way to make an easy game easier.

Fair enough, we'll agree to disagree. You aren't hardcore enough to relate to me and i'm not casual enough to relate to you so i guess this ends it.
 

Lyri

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CannibalCorpses said:
I'm talking about a game i found too easy that didn't have any need for a change in the save system that would make it even easier. I brought up the past because that is where i came from. I had to be perfect at games to finish them when i started...nowadays i barely even have to try. You see a change to the save system as something to make your life easier, i see it as a way to make an easy game easier.

Fair enough, we'll agree to disagree. You aren't hardcore enough to relate to me and i'm not casual enough to relate to you so i guess this ends it.
You're assuming a lot here, buddy.

You're bringing up your past to seemingly stroke your ego and how this gives you a right to "mock people" in order for them to get better?
I didn't realise not saving your game makes you better than the next guy.

I find single player games a bore, they're frightfully easy and not because I use check points or crafty saves. I don't even partake of saving before a fight to reload in case I fuck up, but I abhor your stance on the people doing it wholeheartedly as if not doing it makes you any better than the next.
Single player games are exactly that; for one player to play how you choose. If you choose to think you're competing with others, but forcing your own perfection on others is frankly a joke.

As for the "not hardcore enough", I had a good chuckle at that. Apparently having a differing opinion removes my ability to be "hardcore".
Having played at several LANS and lived off money I've earned through competing, yeah, have fun "competing" with your Mass Effect save or whatever it is your play, champ.
 

CannibalCorpses

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Lyri said:
CannibalCorpses said:
I'm talking about a game i found too easy that didn't have any need for a change in the save system that would make it even easier. I brought up the past because that is where i came from. I had to be perfect at games to finish them when i started...nowadays i barely even have to try. You see a change to the save system as something to make your life easier, i see it as a way to make an easy game easier.

Fair enough, we'll agree to disagree. You aren't hardcore enough to relate to me and i'm not casual enough to relate to you so i guess this ends it.
You're assuming a lot here, buddy.

You're bringing up your past to seemingly stroke your ego and how this gives you a right to "mock people" in order for them to get better?
I didn't realise not saving your game makes you better than the next guy.

I find single player games a bore, they're frightfully easy and not because I use check points or crafty saves. I don't even partake of saving before a fight to reload in case I fuck up, but I abhor your stance on the people doing it wholeheartedly as if not doing it makes you any better than the next.
Single player games are exactly that; for one player to play how you choose. If you choose to think you're competing with others, but forcing your own perfection on others is frankly a joke.

As for the "not hardcore enough", I had a good chuckle at that. Apparently having a differing opinion removes my ability to be "hardcore".
Having played at several LANS and lived off money I've earned through competing, yeah, have fun "competing" with your Mass Effect save or whatever it is your play, champ.
Rofl...i was going to leave you with the last word but this occurs to me...

They do say you should never assume because it makes an ass of u and me...so when you complain about me assuming too much, try to hold yourself to a better standard or you come across as just as much of a twat as me :)
 

KungFuJazzHands

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Maybe I'm not plumbing the depths of the internet far enough, but it seems to me that the only reasoning that gamers opposed to manual saves can ultimately come up with is that it "ruins the game for me". There's a simple solution to this: don't use manual saves if a game you enjoy offers that option. Let the rest of us - those who don't have the playtime to deal with checkpoints and auto saves, or those of us who aren't "hardcore" enough - enjoy our save scumming. In this day and age, it should be a mandatory option for every single-player game that gets released, no matter the genre, mode, or platform.

As far as I'm concerned, people that ***** about manual saves are bitching because they want to feel l33t and need something in their sad little lives to get offended about.