WarpZone said:
Ah, okay. I got it now. Sorry for bothering you, Susan. When you jumped into the conversation, it distracted me.
Mike Wehner:
1: When your health reaches zero, does Elizabeth revive you in the same spot where you died?
2: Are there a limit to the number of times Elizabeth will revive you before it's Game Over and you lose some sort of progress?
3: When Elizabeth revives you, do the enemies you were fighting heal/respawn?
4: On average, how long does it take for Elizabeth to revive you after your health reaches zero?
5: Is it possible to play the game into a state where beating the game becomes impossible as a result of dying too much?
6: What, if anything, makes cunning planning and skilled execution a more optimal strategy for beating the game than just blasting your way through the fights without paying attention to whether or not the player dies a lot?
7: What extrinsic rewards are there for dying less? (For example, getting 100% completion like in Kirby's Epic Yarn?)
8: Is there anything else you think I should know about the mechanics and dynamics of the revival system in Bioshock Infinite, which would make the game more appealing to someone who thinks the Vita Chambers made Bioshock "too easy?"
If you cherry-pick which of the previous questions to answer, the people reading this will probably assume that you were hiding something unflattering about the game. I threw you some tomatoes at the end there to make it easy for you to set the record straight if you feel like honest answers to the earlier questions paint the game in too negative a light. It is to your advantage to answer all of the questions. And it definitely helps your readers to have an accurate understanding of how the newest Bioshock game handles the issue of challenge and difficulty.
Sweet baby jesus, I'm sitting here waiting for a GDC panel to start and I can't believe I'm actually going to answer all of these, but here it goes.
1. Sometimes. I have no idea what determines whether or not she revives you. In my case, she failed to revive me more often than not. If she doesn't revive you, you respawn in a manner similar to the original bioshock, only this time instead of vita chambers, it's just a virtual room that you walk out of.
2. Like I said above, she doesn't seem to have a set pattern, it might just be if she's close enough to get to you in time.
3. After you respawn (whether by elizabeth healing you, or respawning in the virtual room) the enemies you were fighting get full health (or close to it) and you obviously lose all of the ammo/salts you wasted fighting them the first time.
4. Again, I have no idea how the game determines whether or not she revives you. In my playthrough I died probably 10 times. She came to the rescue maybe 3 of those times.
5. If you waste all your ammo/salt in the first fight, and spawn back, you need to scavenge to find stuff to fight with (or pray that elizabeth has found something useful for you). If you can't make it happen the second time, you can try a third time and a fourth and a fifth, but you're going to have less resources to use each time. You could play it into a corner and have to restart an entire section or level if you can't complete a fight.
6. If you die once, the next time you take on those enemies (whether it be by an elizabeth revive or the virtual door method) things get a lot harder. Plus the battles themselves are not short, and you can waste a good 15 minutes on a fight and end up losing, which is a pain in the ass.
7. I'm not sure, but i imagine there are trophies/acheivements for doing this (the review build didn't let me browse locked rewards like this), but that's about it I guess.
8. BioShock as a series has always been about the story. The games themselves are not particularly difficult, and if that's a problem for you, then you'll probably not like the fact that you can be revived and so on. There's nothing I can say about that other than that it doesn't bother me whatsoever. That said, Infinite is significantly more difficult on normal difficulty (IMO) than either BioShock 1 or 2. Your health can disappear in a second. You do not have the ability to store and hold health boosts like you could in Bio 1 and 2 (you can't just spam a "heal" button when you get low, because there is no such button, you have X amount of health and X amount of shield, and that is IT, until you find more on your own).