Bioshock: Infinite unveiled!

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Maeshone

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Kryzantine said:
I'm more interested in the patriotism of this place. It feels very distinctly American. The architecture is pretty much a copycat of Southern mansions, you can hear a guy listening to, oh, I forget the name of the tune, but it's essentially American patriot music. It's stated that the game has a Wild West feel to it as well. The setting takes itself from 1870s America, surely, but the characters take themselves from the hardboiled genre. The main character, for the most part. Disgraced PI? Likely a cop that was fired for insubordination. Disgraced PIs test highly on that. So do hardboiled detectives. Another thing, hardboiled detectives have a tendency to try to fix America all by themselves. Given that this giant sky city is the ultimately corrupt flagship of American patriotism, the theme that he's coming here to purify it will pop up.

That's why I have to disagree with the notion that Columbia is simply Rapture in the sky. Rapture encompassed the elements of the Cold War in its architecture. It had these skyscrapers with neon lights mixed in with tenements and dilapidated structures, whereas Columbia is highlighted by wide mansions and space in general, meant to symbolize the freedom of America. In a way, Rapture was expressing the depth of the Atlantic Ocean through the height of its buildings, where Columbia represents the vastness of the sky through its wide spaces. It's impossible for one to become the other. There's the sweet irony in that Columbia is an open place with a closed society (because most of these people, if not all of them, are Americans), where Rapture was a closed place with an open society (where Ryan went out of his way to grab intelligent foreigners).
I like you. You managed to express pretty much exactly what I was feeling after seeing that trailer, though I failed to put any good words too it :)
 

TheTaco007

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TheNamlessGuy said:
TheTaco007 said:
Go to the end. It says they kept building after the foundations were built. "Workers toiled around the clock to create the metropolis you see today."
Where in that sentence does it say he built it from the ground up.

It could mean he merely fixed it.
He built the foundations and kept building. What, did you expect it to specifically tell you every detail of him building it?

You're just splitting hairs now. It's not like it's going to say "Rapture was NOT salvaged from a giant floating city that fell out of the sky. Also Godzilla had nothing to do with the discovery of ADAM, and Big Daddies aren't werewolves."
 

Judgement101

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dancinginfernal said:
Judgement101 said:
They must have the same fear as Silicon Knights with Eternal Darkness 2 because they should make SystemShock2 instead
I thought there was a System Shock 2?

OT: Honestly, this looks pretty good.
Sorry I meant SystemShock3 I am typing on my iPod.
 

Red Rum

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Feb 25, 2008
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The dark, cramped underwater setting is what turned me off from the first 2 games. Infinite's clear blue skies and fully explorable setting is what will get me to buy this one.
 

Aux

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I'm not sold on it yet, however I will be keeping a close eye on this one.
 

tlozoot

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Feb 8, 2010
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It's truly shocking to see how adverse people are to this.

It's too unrealistic!
It's too different to Rapture!
A city in the sky is somehow a bad concept!


Nobody really knows enough to yay or nay this, but I trust that Irational Games have what it takes to make this an interesting game at the very least. It already sounds like an interesting narrative, from what little we know. To be honest they'd have to set it in a completely unpromising enviroment like a series of cardboard boxes for me to condemn it right off the bat.
 

hermes

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TheNamlessGuy said:
Cowabungaa said:
We do. IF IT'S A GODDAMN PREQUEL!!!

90% Of the entire BioShock universe is practically untouched. We haven't seen the city get build, we haven't seen the city in it's prime and alive and we haven't witnessed it's fall into insanity.

Why ON EARTH they did not use that for the second game?! All that material has so much potential for a brilliant and unique BioShock game! Yet we got a BioShock 1 clone with some tweaks. What a shame what a shame.

[sub]Disclaimer: I did enjoy BioShock 2, but in the end I was still disappointed.[/sub]
My first thought is that that giant flying city fell down into the ocean, where they made Rapture out of it.

Kinda makes sense, seeing as it's set about 40 years earlier than the first game.

EDIT: Maybe they rebuilt the jet engines to those vehicles they use in Rapture!
I highly doubt that, since Rapture buildings were Art Deco, and nothing like the buildings we saw on the trailer.

From an interview with the game producer, I get that they are trying to recreate the whole sense of awe and discovery of the first Bioshock, so they build something entirely different to Rapture. It sounded interesting... I can imagine the future of the series being like Final Fantasy (common themes, in entirely different/disconected universes)
 

hermes

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TheNamlessGuy said:
hermes200 said:
I highly doubt that, since Rapture buildings were Art Deco, and nothing like the buildings we saw on the trailer.
Tsk tsk tsk.

I said he rebuilt it of the basis of Columbia.
Not that Columbia IS Rapture.
Actually, you said "they made Rapture out of it".
Besides, they are different things: Rapture is a shelter, Columbia is a death star...

Anyway, we are still 2 years off the release and the game has just been revealed. Still too early to see if they are part of the same universe.
 

Blemontea

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that was... FUCKING AWESOME, im getting a little over hyped by it but it looks awesome, a new world, with new enemies and a story explaining A: what happened after Raptures fall or B: the inspiration of rapture.... ok im calm now, in fact im now just Meh until i see more and show us some of the toys, its just going to be one of "those" releases. Graphics are pretty though.
 

signingupforgames

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Dec 20, 2009
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I'm going to refer to Yahtzee on this one

"A good sequel (like Half-life 2, Silent Hill 2, Charlie Rovers 3) is one that uses the original as a jumping off point for a whole new story with brand new technology. While a bad sequel merely wallows in the original."(Bioshock 2 review)

Bioshock 2 itself simply stayed within the confines of Rapture and didn't/couldn't advance the story because the major leaders were already dead.
Bioshock Infinite on the other had looks to be making the original a jumping off point.
 

V8 Ninja

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So it's basically Bioshock in the air? Way to keep the originality train going, Irrational Games.
 

SmilingKitsune

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I'm gald it's not in Rapture. I sighed a little when I first heard that they were going to continue making Bioshock games.
Don't get me wrong, I loved Rapture in Bioshock, but there's only so much you can squeeze from it.
Colombia looks like a great new evironment, and I'm loving the "mech-big daddy".
All in all this looks great and I shall eagerly await it, the only thing that bothers me slightly is how it fits into the existing story.
We've always been told that Rapture was Andrew Ryan's brain-child.
But if this is set fifty or so years before the birth of Rapture, then does that mean Andrew Ryan didn't actually come up with the idea, but simply borrowed it?