Phoenixmgs said:
Evonisia said:
Because even with the wrench you're still going to be two/three shotted by pretty much every enemy in the game, most of whom don't die in one hit and are present in groups. BioShock was an easy game, but it was still unforgiving.
Compared to Infinite where the tactic is hide behind cover MMS style and shoot at the sponges until they die. You can also soak up damage like a champ and as Elizabeth gives you perma-ammo, health and money buffs you will never ever be a position of vulnerability.
Why can't you hide in cover MMS style in Bioshock as well? I don't even know why anyone even compares Bioshock to MMSs, they are nothing alike. Plus, you can hide literally anywhere in Bioshock due to the Natural Camouflage tonic. The only kinda hard sections of Bioshock were the initial levels when you have to face a Big Daddy with just about nothing. Big Daddies become a joke after killing only a couple. The freezing plasmid in Bioshock makes all splicers so easy to kill. At the end, I was just running around with the wrench for fun, the game was that easy.
Elizabeth will only give you a medkit and more ammo once per fight. You'll get 2-3 shotted in Infinite as well.
Both games are about stacking a bunch of stuff together to make you really powerful. The 1st Bioshock was easier to stack stuff due to having all those tonic slots whereas Infinite only has 4 gear slots.
BioShock Infinite is compared to MMS' because it's blatantly just the same as them. Take BioShock's/System Shock's Plasmids and looting, take Halo's health system, the rest is all Modern Military Shooter action.
Linear levels? Check.
Two weapon limit? Check.
Regenerating health? Shields regenerate, Elizabeth provides free health kits.
Abundance of ammo? Check.
Lack of variety in enemies? Check.
Piss poor AI? Check.
All humans uncharacterised except the 'characters'? Check.
Gameplay elements ripped off from previous games without proper context? Check.
Useless RPG elements? Check.
Characters established and killed off 5 minutes later? Yes, about four of them are.
In fact, the only thing about BioShock: Infinite that isn't just a Modern Military Shooter is the fact that it's colourful and the world design is actually pretty good. Oh and the Halo health system/BioShock looting and Plasmids.
Now let's look at BioShock 1, which was more like a Half-Life 2 and Halo hybrid.
Linear levels? Yes, but they are large and exploration is encouraged.
Two weapon limit? No, 8 weapons.
Regenerating health? No, you must find health kits and EVE.
Abundance of ammo? Check but you have to search for it.
Lack of variety in enemies? No, not really. Models are reused but then tend to use different tactics depending on their 'type'.
Piss poor AI? Arguably yes.
All humans uncharacterised except the 'characters'? Nope, all of the enemies show tonnes of personality. They run away, shout out in pain, insult the player, try to get medical help from the same methods as you, talk to each over. The Big Daddies show compassion for their little sisters, and they are shown to be quite upset when alone, wishing to just not be disturbed.
Gameplay elements ripped off from previous game without proper context? No, not really. Most of the stuff ripped of from SS2 is given context in the story. In Infinite the Vigors are just there, no explanation other than "but tears".
Useless RPG elements? Arguably yes, but then again at least upgrading your gun has a purpose. In Infinite the money you spend is wasted should you pick up a different gun.
Characters established and killed off 5 minutes later? Some yes, some no. Some characters only die should you choose to kill them and are introduced early on.
Also, I have yet to say "BioShock is hard", I've said BioShock is unforgiving and it is. Stand still for three seconds and you'll die because all the enemies do ridiculous amounts of damage. In Infinite you can casually walk across the battlefield like you've got noclip on, only needing to hide when you've ran out of ammo or you've only just broke your shield.
And yes, you can hide wherever you want in BioShock, but taking cover is not very useful seeing as how half the enemies are faster than you, and their tactic is obviously charge at you seeing as most of them are melee based. Infinite's enemies mostly have guns and as such they take cover.
ShinyCharizard said:
It's a boring shooting gallery with enemies that just soak up damage.
The bullet sponge enemies are your fault for using shitty weapons.
That's a cop out argument and you know it. That's like saying "Halo isn't hard, you're just using pistols". Especially because Infinite's variety of weapons is incredibly small considering it's two weapon limit system.