Bioshock InfinOH MY FUCKING GOD. (No spoilers.)

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Apr 29, 2010
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If it weren't for all the money problems I've been having, I would have gotten this game. Unfortunately, I have to wait, and that infuriates me. I wanna play it, damn it. I even have a 50 inch plasma I might be able to play it on(have to get it fixed first).
 

TheYellowCellPhone

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Sep 26, 2009
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Love the gunplay and the plasmids are pretty fluent. I wish there was some way to replay parts of the game though without having to play through the entire game again. Bioshock at least had its save points. Fighting the handymen was the tensest, funnest fights in all of video gaming, and I now have to replay around five hours of the game just to get to that point.

I also miss much of Bioshock's unique mechanics. No research, or resource harvesting, or Gene Banks, or returning to previous levels, or optional boss fights with the Big Daddies.

Soviet Heavy said:
How is the ending? No spoilers, but is it the same crapshoot tacked on like the first game? While Bioshock 2 is in many ways inferior to the first, I thought that the ending to Bioshock 2 was far better, because it continued on with the main thrust of the story: Delta and Eleanor's relationship. It wasn't a 30 second clip telling you "and then this happened."

How does Infinite stack up>?
...Have you ever played Spec Ops: The Line? If you haven't, go play it.

If you have, then expect a very similar ending: a punch in the stomach explanation that quickly ends the story, after you spend around half an hour in trippy landscapes not doing anything but walking around and letting other characters explain. Sure the twist was built up to a point, and when you replay the game it'll be even more evident how planned out it was, but I think that the twist was so extraordianarily "I can do what I want" bullshit that it takes away from the entire game up to the point.

It's got nothing on the "Would you kindly..." twist in Bioshock. No brain explosion "I NEVER SAW THAT COMING!", more like, "I never saw that coming because I didn't expect something so stupid."
 

Netrigan

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Sep 29, 2010
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The biggest flaw of Bioshock: Infinite is that it's not an open-world RPG with Crysis style combat arenas all over the place :)

It's a game whose own awesomeness ends up brushing against the self-imposed limitations of a linear shooter, which is probably the greatest flaw a game can ever have, that no matter how much they give you, you want more.
 

Zhukov

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Dec 29, 2009
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Abandon4093 said:
SPOILER POLICE!

Seriously, dude, fix your tags right the hell now.

EDIT: Oh, and now you've gone and fixed it by the time I post this. Now I look silly. Nice going, you scoundrel.
 

Beryl77

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Mar 26, 2010
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Ah, I knew I shouldn't have read this thread. Now I really want to play it but my wallet says no.
I guess I know what I'm going to pick up at the next Steam sale. Though, reading through this thread, it sounds like it deserves to be bought at full price.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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Ehhhh...I've learned my lesson that last 5 times I bought a shooter of any kind that looked interesting.

FPS/TPS just isn't my cup o' tea. Interesting though it looks, I'm not going to get Bioshock: Infinite. I know I'm going to get bored and lose interest early-mid game because I just don't enjoy FPS gameplay very much. Of course, there are the exceptions every now and again(Dishonored/Deus Ex: Human Revolution) but I also did not particularly enjoy the first two Bioshock titles.

It looks neat, but I have to give it a pass. I'm not willing to drop $60 on it.
 

Zhukov

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Dec 29, 2009
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Abandon4093 said:
As soon as we found out the tears were alternate realities, I kinda guessed where the whole thing was going.

Sure, it had some really nice and unexpected character developments. Like Booker being a revolutionary in an alternate timeline. And in that timeline Fitzroy turning into what she hates when she has power etc.

But really, the Letece's part and our Bookers for that matter, seems rather contrived.

Oh he's inventing new memories because plot convenience.

I had it pegged that Comstock was another Booker. But the whole selling his child to an alternate and then not remembering because he passed through a tear was just silly.

It also doesn't make sense to kill our Booker. Because as Elizabeth says, there's a million worlds and million different endings. Killing 1 Booker, and one that doesn't even become Comstock has absolutely no effect on the other realities where he became Comstock.

His death changes nothing.
Okay, now that that little emergency is dealt with, to address some of your points.

Bear in mind, that they aren't exactly jumping between realities. They're smooshing different realities together. The very first thing the game tells you is that when someone finds themselves in a contradiction, their mind fabricates whatever it needs to to make sense of things. Remember how the Chinese gunsmith was working with machines that no longer existed? Or those two soldiers who were freaking out because they remembered being both dead and alive?

Those crazy people in the asylum level were the result of people getting smooshed (yes, that's the technical term) together with their alternates too many times.

A bit contrived? Sure. But relatively consistent.

Secondly, Elizabeth didn't kill just one Booker. She killed all of them. All the realities, or rather all the realities of relevance to the story, were created at that one point when Booker either did or did not get baptized and became Comstock. At that point, "our" Booker was all the Bookers. By killing him there she ended the whole thing.

Of course, there's the question of whether or not she also ended herself, what with having just killed her own father before her conception. The way that all the Elizabeths started disappearing suggests that she did. However "our" Elizabeth didn't disappear, at least not before the scene faded out.

I think the idea is that by that point Elizabeth can pretty much just tell the laws of causality to sit down and shut up, much like the Lutece "twins".

While I liked the ending, there's no denying that this kind of transdimensional shenanigans inevitable makes for a bit of a mess.

...

Abandon4093 said:
I'd fixed them before you quoted me.
Uh... then how did I see them in their non-fixed state? When I clicked that quote button they were there for all the world to see.
 

daveman247

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fwiffo said:
I'm wondering what will happen with the DLC. There's no multiplayer so it'll have something to do with the story. Will it be a continuation, or a side story that happened during the main one? If its some stupid horde mode i'm gonna be pissed hehe.
They already did horde mode in the previous bioshocks :/

I side story like minerva's den would be sweet :)



OT: Finished it about an hour ago, and while the main twist was ruined by some internet troll i still really liked it. I didn't know the specifics of how it panned out afterall :) Went over my head a little bit, gonna have to replay it soonish some time.


Great setting, but i still liked rapture more, desptite its inferior combat. The first two bioshocks just got the feeling of being trapped and clautrophobic across really well i guess.
 

IamLEAM1983

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Aug 22, 2011
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Daystar Clarion said:
It's good.

It's very good.

Those first couple of hours in Colombia were amazing, and the lighting engine is incredible (for reference, I was on PC with max settings).

The attention to detail is astounding.
You're telling me. I'm running Infinite on a machine that's five years old, looking at my preset options ended with the game giving me the finger, I'm stuck in the absolute lowest end of visual fidelity and, well...

My jaw dropped too. The architecture, the lighting, the attention to detail? I mean, fuck. Screw HD textures, Columbia feels absolutely fucking real at any quality level.

Kudos to Irrational for delivering a product that even allows for us lowbies in the PC Master Race to start trembling with almost religious awe at the first sight of Columbia's open areas. Remember the temple, at the beginning of the game? The way everything was so dimly lit, the use of votive candles and the stained glass windows? All of that, plus the disembodied Gospel standard?

Shit. That was beautiful composition for a set piece. If the aim was to let the player get a feel for Comstock's presence and power in a way that feels appropriately reverent, they've succeeded.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Zhukov said:
Uh... then how did I see them in their non-fixed state? When I clicked that quote button they were there for all the world to see.
He probably did it while you were typing to him to fix them so when your message was posted and refreshed he fixed them.

Or it was just parallel dimensional spoiler boxes.
 

karma9308

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Jan 26, 2013
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I really liked the game. It was a very beautiful game, probably one of the most beautiful I've seen in a while. And I agree with you, I LOVE the aesthetic of this game. It just makes the NPCs seem more lifelike and let's you see every little expression.

You are right in that it kinda doesn't make sense for this to be a FPS, but it did have good gameplay that was pretty fun! I think I'm the only one who loved using the charge vigor just because it reminded me of playing like a vanguard in Mass Effect. Though there were a lot of guns in the game that I felt were just useless.
 

Dfskelleton

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Apr 6, 2010
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I could mention how awesome the story is, but seeing as how that's already been mentioned, let me leave another piece of information that may very well be one of the most insanely awesome things I've ever witnessed in a game:
I instigated a duel between minigun weilding steampunk robot Abraham Lincoln and extradimensional minigun weilding steampunk robot George Washington.
No, really, this is a thing you can do in the game.

Also, just a side note, I had been wondering for the whole game when the Boys of Silence were to come in.
And then there was... that one scene... towards the end.
I actually screamed. I really did.
 

V8 Ninja

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May 15, 2010
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Meh. I'll pick it up eventually. I liked the first Bioshock well enough and I do like the setting of Infinite despite my initially cynical reaction.
 

Extra-Ordinary

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Mar 17, 2010
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Oh man, I LOVED this game!
I just... words fail me.
Everything.
EVERYTHING is just great.
There is not ONE spot in this game where I got bored, there was always SOMETHING that just blew me away at all times.
And all the parts with nothing going on, I did something I NEVER thought I would do in a game:
I walked.
I simply walked and took in the beauty of this glorious flying city.
Seriously, if you just blasted through this game going from firefight to firefight, your missing some pretty amazing stuff.
And personally, the skylines are my favorite part of gameplay. It works, it really does and it's just so FUN.
And the Lutece's became my favorite game characters of all time. They're just so charming and hilarious.
"Because he doesn't row!"
"He doesn't row?"
"No, he doesn't row."
"Ah, I see what you mean."
Granted,I still have no idea what that line even meant but it's still hilarious to me, I don't know why.

Oh, and I gotta go with this guy.
Dfskelleton said:
I could mention how awesome the story is, but seeing as how that's already been mentioned, let me leave another piece of information that may very well be one of the most insanely awesome things I've ever witnessed in a game:
I instigated a duel between minigun weilding steampunk robot Abraham Lincoln and extradimensional minigun weilding steampunk robot George Washington.
No, really, this is a thing you can do in the game.
I know, RIGHT?!
And this part as well.
Dfskelleton said:
Also, just a side note, I had been wondering for the whole game when the Boys of Silence were to come in.
And then there was... that one scene... towards the end.
I actually screamed. I really did.
I didn't scream. Parents were asleep, couldn't afford to be loud. But I'm surprised the sound of me busting a hole through the roof from me jumping so damn high didn't wake them up.
 

Hargrimm

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Jan 1, 2010
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Well, it's more Bioshock. If that's your thing you won't be dissappointed, I guess.
Though the story is pretty derpy.
 

Jenvas1306

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May 1, 2012
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yes, it has some flaws, especially the ending left me with a weird after taste that I can only describe as 'purple'.
these days games tend to disappoint abit especially if they had prequels or in bioshocks infinites case sideways-later-quels.
But bioshock infinite gave me what I expected, another bioshock experiance, si I am quite satisfied, even not as amazed as I was when I played the first one.

Dfskelleton said:
Also, just a side note, I had been wondering for the whole game when the Boys of Silence were to come in.
And then there was... that one scene... towards the end.
I actually screamed. I really did.
yeah that scene, I turn around and there he is and my only reaction is 'oh a shock moment, neat that they put that here, totally didnt expect it'. I just wasnt really shocked.
I'm not sure whats wrong with me...
 

babinro

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Sep 24, 2010
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(No Spoilers)

I don't get what was so great about this ending. The 'surprise' was predictable many hours before reaching that point (at least for me) and the scale of the ending just left you feeling empty. I really can't say more without spoilers but I think I was a victim of the hype machine with this game.

Bioshock 3 is excellent but it really fails when compared to the first one.

The environment while fantastically new lacks real variety. This game feels like you are playing in the same general area for 80% of the game. The few times they bring you somewhere new are extremely refreshing.

There were sidequests that required you to backtrack for SEVERAL MINUTES to open a chest with almost nothing to do during that time. You then have to walk all the way back with nothing to do again. Tedious. Maybe there were shortcuts that I missed but if not this was weak design.

Combat is solid. Not much to say here. Elizabeth's gimic is fun to play around with for sure but there's nothing here to recommend the combat over any of the 500 other grey shooters out there.

I'd recommend the game as a purchase but I don't see what elevates it beyond an 8 out of 10.