thats probably personal choice but I liked the linearity in NV (so far anyway) I like the feeling that all the quests are tied together in some way or another and I think to make a better story more linearity is requiredMikeyfell said:there's nothing wrong with the Linearity in Bioware games
I do have a problem with the linearity in Fallout: New Vegas
it killed the game
like in fallout 3 The story wasn't that bad but I accidently ended up skiping certain parts (I went to rivet city too early) In a free world I think the more freedom you get the more the "main quest" story suffers