Hmmm...maybe it's down to high-traffic but that link opens nothing but a blank page. I don't even get a "404" error - just a lot of white.
Oop! Skip that! After many presses of the "refresh" button, it is now working. Excuse me while I read it.
"We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending,"
OK, I have no problem with that. I never expected this to be all sunshine, rainbows and picnics. While it would have been nice to be able to go: "HAH! I win!" before hip-thrusting over a dead-reaper, I always expected the victory to be tainted by the fact that it was gained at a HUGE cost. "War is hell", so they say.
"To do otherwise would betray the agonizing decisions Shepard had to make along the way,"
No kidding? I actually agonised for several minutes (I paused the game) when I had to choose between Ash and Kaiden. Choosing whether to spare the Rachni queen was another humdinger! Sure there was no way I could just take her word for it that she'd be a good girl but there was also the small fact that I had no right to play God with another species. This really was a damned if you do, damned if you don't moment - just to clarify, this is NOT a complaint. As harsh as the choices are, the game is richer for them.
"We'll keep listening, because your insights and constructive feedback will help determine what that content should be," he said. "This is not the last you'll hear of Commander Shepard.
"We also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories," Hudson added.
YES! Although this is somewhat vague and I fully accept that I might be showing some naïveté here but I don't care - I hope that this is the start of BioWare's damage-control. While it would be the business equivalent of cutting his own throat for Hudson to admit that they cocked it up, I like to think that this is his way of meeting us at least halfway.
'Hudson said the game had been designed with a series of endings to key plots to allow players to "carry the knowledge of these consequences with you as you complete the final moments of your journey."'
So where are they? Note he said: "designed" rather than "released" or "made" which makes me think that this is not just a case of BioWare going: "Oh fuck it, that'll do!" Again - could be just wishful thinking on my part but I am not ruling anything out at this point.