Bioware Employee caught reviewing Dragon Age 2

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voetballeeuw

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Gennadios said:
saving space
Those were not the choices I was talking about. There were a few times, where I helped some random NPC (not an ally) and they ultimately betrayed me.
Grace is one example. After sparing her she kidnaps your sister and turns to blood magic.
The last two boss fights
showed that no cause is completely righteous. The mages will turn to blood magic, even the First Enchanter. I think their actions prove that neither of them was fit to rule their orders.
I may be reading into it incorrectly, but all in all, I enjoyed the game. I'm sorry you didn't enjoy it as much, but everyone has his own opinion.
 

Mikeyfell

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Stop complaining about this! At least it's more honestly deceitful paying somebody to give your game a good review. But judging by the massive chasm between the critic scores and the user scores they probably did that too.

Look just average out the two scores and you'll get a pretty accurate picture of how good the game is.
 

BloatedGuppy

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Zing said:
I'm sorry but it is fact, not an opinion, i've even given a reason why, stop being a fan boy, DA2 was not a great game, it doesn't even pass as a good game.

The simple fact that the game requires you to continually run over the same areas you have been over multiple times with no change at all is absolutely lazy and poor game design, that is a deal breaker, and isn't opinion.

THIS is opinion:

The overarching plot is not engaging...scratch that, there IS NO OVERARCHING PLOT..and it doesn't give you any drive to finish it at all. I mean why should you? You are thrust into the character and sent away to some new land but there's no overarching storyline whatsoever, you run around doing quest after quest in the exact same areas, but why? I stopped after 15 hours of this, I just realized I had absolutely no drive to end the game, I didn't care about the characters around me or the city I was in, it wasn't your typical good BioWare game(i've liked every BW game up until DA2). It played out like a bad MMO.
Ad hominem attacks! What will your next logical fallacy be? Why don't you just settle down and admit you're thrashing about wildly to support your bias? You have ONE objective complaint, and that is re-used landscapes, in a game that purposefully takes place in and around a single city. There are arguments for and against this approach, any of which you could have chosen to make or confront, but instead you settled for "BLARGH I DON'T LIKE IT IT'S BAD", which just adds your useless opinion to all the other gargling nonsense on the internet. If you want someone to take you or your opinion seriously, you might try actually forming rational, coherent arguments in which you address your concerns in a rational, mature, coherent way, instead of screeching on forums and lathering your whines up with hyperbole, and then attacking anyone who disagrees with you like a petulant child.
 

Dastardly

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Apr 19, 2010
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IamSofaKingRaw said:
http://vividgamer.com/2011/03/14/bioware-employee-caught-reviewing-dragon-age-ii/

Really sad. When the only ones loving the game are the makers lol
It's unfortunate that this kind of thing happens, and even a little bit sadder that it's so easily discovered. You'd think if someone was going to do this, they'd at least be a little more savvy about it.

That's what leads me to believe this was a rogue employee, rather than an act on the part of BioWare itself. He thought he was helping, but it just didn't work out.
 

colonialmarine

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Risingblade said:
Bah I wasn't bad at all, Just hurry up with DLC and Get started on DA3 already! >.>
If DA2 was started while Origins was still in development then 3 should be on its way. ;)
 

Zing

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BloatedGuppy said:
Ad hominem attacks! What will your next logical fallacy be? Why don't you just settle down and admit you're thrashing about wildly to support your bias? You have ONE objective complaint, and that is re-used landscapes, in a game that purposefully takes place in and around a single city. There are arguments for and against this approach, any of which you could have chosen to make or confront, but instead you settled for "BLARGH I DON'T LIKE IT IT'S BAD", which just adds your useless opinion to all the other gargling nonsense on the internet. If you want someone to take you or your opinion seriously, you might try actually forming rational, coherent arguments in which you address your concerns in a rational, mature, coherent way, instead of screeching on forums and lathering your whines up with hyperbole, and then attacking anyone who disagrees with you like a petulant child.
You didn't actually address the point I made, you just attacked me, and right after claiming that I ad hominem attacked you...nice. Try again?
 

BehattedWanderer

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Jun 24, 2009
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PerpetualGamer said:
BehattedWanderer said:
I will agree that is more than a boast. And I would also agree that the immersion is damn near unparalleled, but to post for the public at the public's expense is imbecilic. And while not condoning his particular choice in words, the point that someone who put an extense of time and labor into a work has the option to review that work howsoever he may choose was the point I was working towards. The comment itself feels very much of Richard Garriot, or of any bigot braggard. But an ad hominem attack was not my point, which is why I avoided the content, going more for the principle. In a public as diverse as ours (a global one, in this case), the posting of any opinion would risk the wrath of someone or other. It is still his opinion, and he's allowed that, as we're allowed to call him a loony and laugh derisively. Just because he worked on the game shouldn't exclude him from that.
I understand where you are coming from, but think of a couple of things.

If I made a game, that alot of people didn't like, and then I hid who I was and made a post on metacritic, even if all I said was.

Fun game, cool features, I highly recommend it!
If i said JUST that without mention that hey, I made the game, i'd get the same fallout. What he did is wrong, the principle behind it is wrong. Standing up for your work is one thing, but you need to do it fairly to all and correctly.

Also to focus more importantly on your point of having the right to review.

the point that someone who put an extense of time and labor into a work has the option to review that work howsoever he may choose
Just because he has the right to review it however he wants doesn't make him right.

For example, I am smarter than you, I don't think this, it is fact, any thoughts otherwise is a overreaction of personal preference.

The above is OBVIOUSLY wrong and incorrect, but I have every right to say it. You wouldn't defend what I just said, no one would.

Granted like I said earlier DA:2 isn't a bad game mostly. But what he describes IS NOT Dragon Age 2 he describes some unknown nonexistant supergame.
Maybe he believes it to be the pinnacle of gaming. Maybe he's trolling. Maybe his boss said put something up somewhere, so that it looks like people support the game, and he just copied a blurb somewhere. Hell, maybe he's being sarcastic and taking an underhanded swing at the idea of the fairness doctrine. Any of these could be there. In all likelihood, it's a satirical review, meant to endorse and chastise in the same breath--look up what the Conduit 2's team have sent the Escapist for similar on that very matter. As an individual, he can spout any kind of drivel he wants, and in an age of unprecedented opinions being expressed as fact, he fits right in.

As an update, the review has been pulled, because of a conflict of interests. (This becomes more rhetorical at this point, and not directed at you in particular.) Goodness, are we ever touchy these days. The ability to assume that someone can act independently on two different fronts has died, somewhere. Should we now have to declare everything about ourselves when me make a relation, or statement? Will we have to pronounce our affiliations, and state whether we are individuals, or members of a company? Are we now to mention whether we're biased by former knowledge of all of their products or starting anew, with no experience with the matter at all?

We are allowed our opinions, still, are we not? And the idea that we must be fair in our dealings is one of simpleness--not everything requires us to take the stand that all things are level. We are encouraged to consider many positions, but of those options, we only choose one. As there are many, not everyone would see eye to eye. To assume that each choice is on a level field is insipid, at best. Some will be equal. Others will not.

What this leads to, in it's verbose and circumspectral way, is this: it's a fluff review. Everything had fluff reviews. Billy Mays made his fame on fluff reviews. If you, as the buyer or observer, are swayed by a fluff review, then you have not understood how a review works. A perfect score, without a thorough analysis or critique, is not a review. It's fluff.
 

BloatedGuppy

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Zing said:
You didn't actually address the point I made, you just attacked me, and right after claiming that I ad hominem attacked you...nice. Try again?
I didn't attack you, though. I attacked your behavior, which was eminently attackable. If you act like a muling child and someone calls you out on it, you have earned your rebuke.

You disliked the fact I enjoyed the game. You therefore chose to pre-emptively dispel any authority my opinion might carry with the label "fanboy". I'm a fanboy! My opinions have no merit! The inability to recognize and confront opinions that differ from yours without resorting to name calling and ad hominem attacks is one of the most telling signs that you are clinging to a confirmation bias.

You made one point...re-use of environments. There has most definitely been a re-use of environments. Some, such as Kirkwall itself and its surrounding areas, is to be expected given the game has intentionally set the story in a single location that evolves over time. You may prefer trekking across vast expanses...I found this a welcome change of pace. I didn't have an issue with, say, Lowtown not changing dramatically from year to year, and I didn't have an issue with the story focusing on a small area more intently instead of jogging me all across Thedras.

Others, such as specific cave layouts and mansions being re-used, strike me as a cost-cutting measure. I whole heartedly agree that this is unfortunate. As cost-cutting measures go, however, I find it to be a lesser evil. I've seen cost-cutting reduce games to unplayable, fundamentally broken messes. This one has me trekking through familiar caves more than once. I could go on a spiel here about other genre entries, such as Bethesda's offerings, also copy-pasting locations ad-nauseum, but there's no point. If it grates, it grates, and that's okay, I understand why and it's a legitimate complaint.

However, "I had to fight in the same cave THREE TIMES!" does not suddenly turn a good game into a "not even decent" piece of trash ripe for abuse. As a sole talking point for why it sucks, it is in fact surpassingly weak. Perhaps if the entire point of the game and genre was to battle in different, vibrantly be-decked caverns I could see this argument holding water. Maybe if it was a bullet point on the box..."EXPLORE HUNDREDS OF EXCITING CAVES, EACH DIFFERENT!" I could see you feeling cheated somehow. But it's a small annoyance and it scarcely merits the maelstrom of outrage you're trying to generate.

And the plot? You admit yourself how subjective your dislike of it is. Perhaps you would've preferred yet another CRPG plot that had you warding off armageddon. I can count the truly original CRPG plots on the fingers of one hand. The genre as a whole has a lot of growing up to do when it comes to presenting sophisticated narratives, and with its political overtones Dragon Age 2 is actually more sophisticated than most. If you find this plot unacceptable, it's possible you should just give up playing games altogether and read more books until the medium catches up to your ridiculous expectations.
 

Zetsubou-Sama

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voetballeeuw said:
Gennadios said:
saving space
Those were not the choices I was talking about. There were a few times, where I helped some random NPC (not an ally) and they ultimately betrayed me.
Grace is one example. After sparing her she kidnaps your sister and turns to blood magic.
The last two boss fights
showed that no cause is completely righteous. The mages will turn to blood magic, even the First Enchanter. I think their actions prove that neither of them was fit to rule their orders.
I may be reading into it incorrectly, but all in all, I enjoyed the game. I'm sorry you didn't enjoy it as much, but everyone has his own opinion.
I beg to disagree:

To me it showed that you are forced to choose a side and stick to it, even though there borderline isn't a better side and in the end:

You just end up killing the leaders of both sides who are both corrupt copping you out of any moral responsability of the consequences to come from the fact you chose a side, you are morally absolved of any decision either bad or good, at least in the original dragon age if you chose a hard call you had to stick to it, like say.. Orzammar's leadership.
 

Jimbo1212

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Stewie Plisken said:
TB_Infidel said:
Wtf are you on about? Why does everyone hate DA 2? Do I have to remind everyone that DA:O was a dated piece of garbage on release, and people loved it solely due to who the producers are and the fact that nothing else was out at the time. At least DA 2 shows that Bioware are willing to invest and develop their games unlike so many sequel clones (Modern Warfare, SC2, etc), oh, and also that DA 2 is just a good game.
Are you serious? Leaving aside the fact that I'd never played an RPG with this much depth before until DAO came out and I loved it, your finishing statement is blowing smoke considering all their 'investing in improving' came from copy-pasting ideas from Mass Effect 2. That alone makes a DA2 a step back in development process, since we 've gotten to the point that even developing studios will blatantly copy their own material. I liked DA2, but it has taken so many steps back it's not even funny. The game has glaring issues that could've been avoided and there is no reason why they weren't.

Having said that, the idea that an employee of the company writing a ridiculously positive review without so much as stating he has an obvious bias either means that the the company put him up to this and thus the corruption on the system isn't even trying to hide anymore or that he did it on his own accord, in which case he was acting like a five-year-old without any sense of professionalism. Either way it reflects bad on Bioware and/or EA.
I have played games with just as much depth before (Morrowind), and games with far better game mechanics ( anything post 2007). Yes they took most ideas from ME 2, but why not? It is a great system which they have added more content to. It is a great improvement on DA for some simple reasons. The text (which is key part to all Bioware games) is now done in the MS style, which is far better then walls of text of which only WoW could compete with. The gameplay is more fast paced and no longer confused between a 3rd p[person rpg and a sky down rpg. ANd lets not forget about the graphics. The graphics for DA were hideous and disgustingly dated (and I played on the PC), where as DA 2 has DX 11 support.
As for the review - who cares. Game reviews are 90% of the time horse**** due to fans and reviewers wanting to go with popular opinion. This is apparent when you try to find a AAA game which has a fan base which does not score less then 8.5/10 regardless of quality (MW2, SC2, GT5 etc).
 

Zing

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BloatedGuppy said:
I didn't attack you, though. I attacked your behavior, which was eminently attackable. If you act like a muling child and someone calls you out on it, you have earned your rebuke.
Okay then, I "attacked your behavior", your blind defending of a game stinks very clearly of fanboyism. Yeah, hiding behind this is fun.

BloatedGuppy said:
You made one point...re-use of environments. There has most definitely been a re-use of environments. Some, such as Kirkwall itself and its surrounding areas, is to be expected given the game has intentionally set the story in a single location that evolves over time. You may prefer trekking across vast expanses...I found this a welcome change of pace. I didn't have an issue with, say, Lowtown not changing dramatically from year to year, and I didn't have an issue with the story focusing on a small area more intently instead of jogging me all across Thedras.

Others, such as specific cave layouts and mansions being re-used, strike me as a cost-cutting measure. I whole heartedly agree that this is unfortunate. As cost-cutting measures go, however, I find it to be a lesser evil. I've seen cost-cutting reduce games to unplayable, fundamentally broken messes. This one has me trekking through familiar caves more than once. I could go on a spiel here about other genre entries, such as Bethesda's offerings, also copy-pasting locations ad-nauseum, but there's no point. If it grates, it grates, and that's okay, I understand why and it's a legitimate complaint.

However, "I had to fight in the same cave THREE TIMES!" does not suddenly turn a good game into a "not even decent" piece of trash ripe for abuse. As a sole talking point for why it sucks, it is in fact surpassingly weak. Perhaps if the entire point of the game and genre was to battle in different, vibrantly be-decked caverns I could see this argument holding water. Maybe if it was a bullet point on the box..."EXPLORE HUNDREDS OF EXCITING CAVES, EACH DIFFERENT!" I could see you feeling cheated somehow. But it's a small annoyance and it scarcely merits the maelstrom of outrage you're trying to generate.

And the plot? You admit yourself how subjective your dislike of it is. Perhaps you would've preferred yet another CRPG plot that had you warding off armageddon. I can count the truly original CRPG plots on the fingers of one hand. The genre as a whole has a lot of growing up to do when it comes to presenting sophisticated narratives, and with its political overtones Dragon Age 2 is actually more sophisticated than most. If you find this plot unacceptable, it's possible you should just give up playing games altogether and read more books until the medium catches up to your ridiculous expectations.
Actually I made two points, the plot and environments, two rather huge aspects to a video game that imho make or break whether it should be considered good or not. On it's own, reusing environments repeatedly and with as much zeal as BioWare did with DA2 ruins it. You claim you don't like trekking across vast expanses but Dragon Age: Origins was not like this at all, you travelled between the vastly different towns, cities and landscapes through loading screens and clever use of the map, but you still felt like it was an epic world you were saving, it wasn't anymore time consuming than DA2.

If BioWare had made a concious decision to set their game only in one city why would they have crafted it in areas as they did? Why not make it a huge bustling open world city like Rome in AC:Brotherhood, or any of the GTA games? The fact is that they ran into time or money constraints and cut major corners by reusing environments and confining the world to a small set of areas in one city, that is suppose to feel large but doesn't, it feels like a series of disjointed streets.

As for the plot...you say there is political overtones to the plot, but my question is what plot? Are there political overtones in one specific quest that you eventually get to? Probably. My point is that there is nothing at all driving this game to an end, there is no final goal, why should I keep playing Hawke? I don't care about him at all. I was thrust into his story with an ridiculous cold open that does not lend well to the games story (this review touches on this well http://www.rockpapershotgun.com/2011/03/14/wit-the-opening-hours-of-dragon-age-ii/).

There's a myriad of other issues I could go into such as enemies randomly spawning or coming in waves out of no where, or bad writing, inconsistent writing, but I don't want to bloat this discussion anymore.
 

Tanfastic

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Its a good game, I don't understand why people whine about it. The slightest disappointment and "THIS GAME IS BAD! THE COMPANY THAT MADE IT ARE ALSO BAD!" ⌐.⌐
 

Continuity

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BloatedGuppy said:
Zing said:
That literally has nothing to do with it. If you can't see why DA2 is a bad game then I don't think anyone will change your mind, but if you actually read peoples complaints you'd know their are actual legitimate reasons...like..going over the same fucking dungeons 6 times...or...i'm going to stop there before I rant. DA2 was NOT a great game, it wasn't even a good game. Honestly, even calling it decent would mean a step back in development progression, DA2 was clearly rushed and was ultimately a failure.

Anyway, this just makes me even more suspicious of DA2s review scores across various sites. It was pointed out a few weeks ago that many of them made mention of the many deal-breaking problems with the game in their review but still end up giving the game an 8/10+ or 4/5. So fishy.
DA2 is a great game. If you can't see why, I can't see how anyone could change your mind, particularly since you seem married to your confirmation bias that it's horrible. I've listened to people's "complaints", and found 90% of them to be useless noise and misinformation. Negative opinions are fun. Stating your opinions as fact is fun. This is part of what makes a shadowy conspiracy surrounding user comments so absolutely hilarious, because if there's anything on the internet more pointless than the cesspool of bubbling garbage that is user comments I've yet to come across it.
"great game" is a highly subjective concept and some people may have higher standards than you... Just sayin.
 

BloatedGuppy

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Zing said:
Actually I made two points, the plot and environments, two rather huge aspects to a video game that imho make or break whether it should be considered good or not. On it's own, reusing environments repeatedly and with as much zeal as BioWare did with DA2 ruins it. You claim you don't like trekking across vast expanses but Dragon Age: Origins was not like this at all, you traveled between the vastly different towns, cities and landscapes through loading screens and clever use of the map, but you still felt like it was an epic world you were saving, it wasn't anymore time consuming than DA2.

If BioWare had made a concious decision to set their game only in one city why would they have crafted it in areas as they did? Why not make it a huge bustling open world city like Rome in AC:Brotherhood, or any of the GTA games? The fact is that they ran into time or money constraints and cut major corners by reusing environments and confining the world to a small set of areas in one city, that is suppose to feel large but doesn't, it feels like a series of disjointed streets.

As for the plot...you say there is political overtones to the plot, but my question is what plot? Are there political overtones in one specific quest that you eventually get to? Probably. My point is that there is nothing at all driving this game to an end, there is no final goal, why should I keep playing Hawke? I don't care about him at all. I was thrust into his story with an ridiculous cold open that does not lend well to the games story (this review touches on this well http://www.rockpapershotgun.com/2011/03/14/wit-the-opening-hours-of-dragon-age-ii/).

There's a myriad of other issues I could go into such as enemies randomly spawning or coming in waves out of no where, or bad writing, inconsistent writing, but I don't want to bloat this discussion anymore.
Oh we're into "In Your Humble Opinion" now, are we? That's progress. Two posts ago you were screaming that your opinion were FACTS.

I didn't "feel that it was an epic world I was saving" in DA:O to any great extent. I was actually gravely disappointed in the plot line for that game. They had purported to use the novels of George R.R. Martin as a reference point for their "dark fantasy", spoke about political intrigues and human weaknesses, and then threw up version #997 of "The Orcs are Coming!". DA:O was still a very enjoyable game for what it was, but trying to paint it as an epic narrative worthy of special commendation is preposterous.

Yeah, I can see an argument that Kirkwall is overly small, overly limited to a handful of areas, and those areas lack grandeur. Those are valid complaints you could level at all Bioware products since they abandoned the hand-painted backdrops of the Infinity Engine and moved to the bland utilitarianism of NWN and KOTOR. It's a weakness of their games in general, not of DA2 in particular. Again, if a host of wildly imaginative environments is your raison d'etre for playing CRPGS, you might want to avoid Bioware's offerings, as that is not their strength, and hasn't been for almost a decade.

Finally, I'm familiar with John's review of the first third of the game from RPS, and I find it unfortunate that you've piggybacked it here and selected key talking points from it instead of coming up with your own. This, again, is the essence of confirmation bias. You've decided you hate the game, so anything that supports that hate is TRUTH, and anything that does not is FANBOYISM. A cold opening? DA:O features several of them. So did ME1. So did BG2. Hell, even fucking Planescape Torment, hailed by many as the pinnacle of RPG design in its day, featured a cold opening. They are ubiquitous in all forms of media, and it is a hugely subjective and completely confusing complaint.

Inconsistent writing? I find the writing of the romantic subplots to be cringe inducing, as it has been for every romantic subplot Bioware has offered us since BG2. They are always aimed right at the pleasure centers of 12 year old boys. If you've played and enjoyed Bioware's previous offerings as you've claimed to, you're quite familiar with what you're in store for there. Otherwise, what bad writing? The writing is otherwise almost uniformly excellent. If you disagree, please furnish us with an example of said bad writing, and then maybe some examples of the EXCELLENT CRPG writing you're comparing it to.

Randomly spawning enemies was a way of gating difficulty. Did you play Awakenings? It was a pointless faceroll. The game was absurdly easy. DA:O also featured extra waves of opponents materializing out of "nowhere", as have numerous other genre entries. If you cannot effect a willing suspension of disbelief whilst playing your fantasy roleplaying dragon game, then I seriously don't know what to tell you.

Again, you are welcome to your opinions. You can thunder away all night that IMO THIS IS A BAD GAME FOR THESE REASONS. But your opinion is not fact, the loudness and aggressiveness with which you state it does not make it more compelling, and the fact other people enjoy the game and state so in reviews is not evidence of a vast conspiracy.
 

BloatedGuppy

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Continuity said:
"great game" is a highly subjective concept and some people may have higher standards than you... Just sayin.
Oh noes, the spectre of high standards. Please, sir, enlighten me. I've played almost every genre standout since 1985. Tell me about the FANTASTIC RPG I somehow overlooked that will convince me DA2 is crap.
 

godofallu

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joshthor said:
godofallu said:
The way Bioware is acting lately is just evil. I mean let's be honest, a lot of major reviewers accept bribes to some degree. Everyone knows that. Messing with user score though, that's fucked up. Metacritic user scores is one of the best ways to tell how good a title actually is.
it isnt the case with dragon age 2 though. they improved alot of things. just a bunch of bioware "fans" being whiny that its not dragon age origins
I would argue that DA:2 is one of the best examples, but hey we all have different opinions. At least the user score for DA2 cautions people to think before they buy the game. Without that they would just go "oh 85 average I guess it's perfect".
 

Continuity

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BloatedGuppy said:
Continuity said:
"great game" is a highly subjective concept and some people may have higher standards than you... Just sayin.
Oh noes, the spectre of high standards. Please, sir, enlighten me. I've played almost every genre standout since 1985. Tell me about the FANTASTIC RPG I somehow overlooked that will convince me DA2 is crap.
I didn't mention DA2, but sure I can name some "FANTASTIC" RPGs if you like:

Baldurs Gate
Baldurs Gate II
Kotor
Planescape Torment
Exile III
Fallout
Fallout II
Divine Divinity
NWN2
Arx Fatalis
The Witcher
Eye of the Beholder


The list is by no means comprehensive, just the first few titles to pop to mind, and I really know nothing about DA2 as I haven't played it and have no intention of doing so. I have however played the poor excuse for a AAA RPG that was DAO and if DA2 is worse than that then it has to really be plumbing some depths.
As for standards, so far as i'm concerned at least, RPG lives and dies by two things (ok 4 things): 1) good story and atmospheric game world 2) Character customisability and items. The less we have of these things in an RPG or the simpler these things are, the poorer the RPG.
 

Zing

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BloatedGuppy said:
Oh we're into "In Your Humble Opinion" now, are we? That's progress. Two posts ago you were screaming that your opinion were FACTS.
Umm, no. I never did that. I said the fact that BioWare had reused environments was fact, and it is and you can't really dispute that.

I didn't "feel that it was an epic world I was saving" in DA:O to any great extent. I was actually gravely disappointed in the plot line for that game. They had purported to use the novels of George R.R. Martin as a reference point for their "dark fantasy", spoke about political intrigues and human weaknesses, and then threw up version #997 of "The Orcs are Coming!". DA:O was still a very enjoyable game for what it was, but trying to paint it as an epic narrative worthy of special commendation is preposterous.
I don't know if you're purposefully confusing the point or not, I said the world of DA:O felt epic(as in the environment), despite imploring the same smaller worlds and loading screens as DA2, it still painted a picture of a huge world with vastly changing landscapes.

Yeah, I can see an argument that Kirkwall is overly small, overly limited to a handful of areas, and those areas lack grandeur. Those are valid complaints you could level at all Bioware products since they abandoned the hand-painted backdrops of the Infinity Engine and moved to the bland utilitarianism of NWN and KOTOR. It's a weakness of their games in general, not of DA2 in particular. Again, if a host of wildly imaginative environments is your raison d'etre for playing CRPGS, you might want to avoid Bioware's offerings, as that is not their strength, and hasn't been for almost a decade.
You're just making excuses now, they haven't had this problem using that engine in any of their other games, both mass effects and origins had multitudes of different environments that DA2 doesn't have.

Finally, I'm familiar with John's review of the first third of the game from RPS, and I find it unfortunate that you've piggybacked it here and selected key talking points from it instead of coming up with your own. This, again, is the essence of confirmation bias. You've decided you hate the game, so anything that supports that hate is TRUTH, and anything that does not is FANBOYISM. A cold opening? DA:O features several of them. So did ME1. So did BG2. Hell, even fucking Planescape Torment, hailed by many as the pinnacle of RPG design in its day, featured a cold opening. They are ubiquitous in all forms of media, and it is a hugely subjective and completely confusing complaint.
Why is that unfortunate? A reviewer highlighted the exact problems I felt while playing DA2, he holds more merit than I do as well so why not?

Randomly spawning enemies was a way of gating difficulty. Did you play Awakenings? It was a pointless faceroll. The game was absurdly easy. DA:O also featured extra waves of opponents materializing out of "nowhere", as have numerous other genre entries. If you cannot effect a willing suspension of disbelief whilst playing your fantasy roleplaying dragon game, then I seriously don't know what to tell you.
Again, you're just making excuses for poor design, difficulty can be quite easily gated around enemies present.
 

BloatedGuppy

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Feb 3, 2010
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Continuity said:
I didn't mention DA2, but sure I can name some "FANTASTIC" RPGs if you like:

Baldurs Gate
Baldurs Gate II
Kotor
Planescape Torment
Exile III
Fallout
Fallout II
Divine Divinity
NWN2
Arx Fatalis
The Witcher
Eye of the Beholder


The list is by no means comprehensive, just the first few titles to pop to mind, and I really know nothing about DA2 as I haven't played it and have no intention of doing so. I have however played the poor excuse for a AAA RPG that was DAO and if DA2 is worse than that then it has to really be plumbing some depths.
As for standards, so far as i'm concerned at least, RPG lives and dies by two things (ok 4 things): 1) good story and atmospheric game world 2) Character customisability and items. The less we have of these things in an RPG or the simpler these things are, the poorer the RPG.
I've played all of those with the exception of Arx Fatalis and Exile III. Planescape I rank as the best single CRPG of all time, Fallout collectively as my 2nd favorite series of all time (with Ultima being first). Baldur's Gate 2 as perhaps the best "epic" CRPG of all time.

I thought DA:O was a worthy successor to BG2. I think DA2 is a worthy successor and improvement on DA:O. We like the same games, we have come to different opinions. Has nothing to do with "standards".

And Eye of the Beholder was terrible! =P