Taxman1 said:
Wow.
Was Dragon Age 2 that bad? I thought it was just /v/ being bored.
It's pretty sloppy. To be fair it's a below average game in most respects, produced by a game that produces gems. On a fair scale, it's probably a 4 out of 10.
The problems are a mixed bag, however they go well beyond the whole conflict between casual gamers, and serious RPG gamers which we all expected. Yes, the game has been dumbed down and simplified, but it's also a victim of some truely sloppy design in a general sense. Simply put the game is now a matter of revisiting the same basic zones/maps again and again where differnat things spawn depending on your quests. Rather than the encounterrs being specifically placed and balanced, in most cases the bad guys just sort of appear, and the challenge from the combat is now a matter of the monsters respawning in constant waves. They either just pop out of thin air over the bodies of the ones you kill, or jump down off buildings (or just kind of fall out of the air).
Basically, it's a situation where the game is getting knocked accross the spectrum. Truthfully it is probably getting reamed worse than a just generally sub-par game would be, because this is Bioware and they set a very high bar for standards of game design, and the first "Dragon Age" game was pretty awesome, and had a lot of RPG fans excited that someone was taking RPGs seriously again.
What improvements you hear about are also a mixed bag. People talk about how "Awesome" the combat is, but it's important to understand that simple, quick, and flashy does not make a good RPG combat system, especially when the combat is ridiculous for the setting. In the first game you felt kind of like you were in the middle of an epic fantasy movie like "Lord Of The Rings". In this one you feel like your in a braindead anime. Not only are thugs in the slums dropping into battles like Ninjas, your characters are doing things like spot-teleporting to bakstab instead of having to more realistically flank or move into position. Your also seeing characters throwing gas bombs around as class abillities like they are batman or something. In some games it would be cool, but it really doesn't fit here, it's just really badly implemented, and kind of jarring when you see it in action. The wrong kind of awesome for the kind of game it's supposed to be. This is sword and sorcery, not Kung-Fu Theater.
The companion system is also horribly borked. The game is aiming for a smaller scope of events than the first one (as they promoted). However what your ultimatly dealing with is a very linear set of main plot missions that you follow, with a somewhat simplistic overall metaplot about either backing the Mages or Templars. That whole conflict is the moral core of the game. The problem here is that your companions are almost entirely un-customizable other than their accessories and some of their skills. In JRPG fashion each companion is tied to a fighting style. They are also almost all seriously tied to one set of faction choices or the other, and will sit there and whine incessantly when you do things they don't like. You wind up with a situations like where there is exactly ONE companion who can be a healer, nobody else has the abillity to learn serious healing magic. If your hawke is not a healer, then you pretty much need him, especially if your not on minimal difficulty level. Of course being not only a mage but plotwise the central figure in the whole pro-mage, anti-templar resistance, if you plan to make Hawke a warrior, go Templar, and play a pro-templar playthrough then expect the guy to rant your bloody ear off constantly and incessantly. Another common issue is that there is exactly ONE tank companion, and she happens to be the captain of the guard, again she's pretty much a character your likely to need especially on a higher difficulty level. She's not tied entirely to one political stance or the other, but instead she freaks out if you do things that aren't entirely based around law and order. If you want to work for criminal factions, ask for payment (as a mercenary), try and cajole extra payment, or whatever else, she of course will sit there and annoy you constantly. So if your playing say a rogue type who would need that tank, your going to have to endure this. There are other similar issues, but these are two of the specific complaints about how they set up the companions and the most common on various forums.
Simply put the game is both very limited in scope, but also seems to be badly planned so as to almost guarantee your going to have at least one whine-machine attached to your hip no matter what style you decide to play. It makes the limited scope not only more limited, but even worse it makes it annoying. The previous game by allowing you to customize characters allowed you to avoid this, and this is a case where dumbing the game down really hurt it. If say you found Alaistair annoying or whatever, especially for the way you played, you could always take another warrior and have them learn "Sword and Shield" or whatever. Nobody forced you to say keep Sten or Oghrim as two handed weapon fighters. You could pretty much pick the companions you wanted and suited who you thought your character would work with (and who you wanted to listen to) and the game didn't hammer you for it. In DA2 you can't take say Fenris (two handed weapon fighter) and instead train him to do sword and shield to use him as a dedicated tank where required, if you want a specialized tank you HAVE to use Aveline as she's the only character with those skills.
The game is rife with a lot of problems, and what is just flat out sloppy design. Even the generally strong storytelling is hurt because they really seemed to rush part of it. Where in the first game they adjusted the dialogue fairly well for what you were playing, in DA 2 it varies. You can go from impressive displays of things being tailored to your character, to your companions firing off non-sequitors due to the developers and script writers getting lazy and wanting "one speil fits all" dialogue in places where it doesn't work. An example of this would be like how with my character, an apostate mage, has been running around buddy-buddy with the uber-mage revolutionary healer for the whole game. I've been taking the pro-mage side, liberating them, and basically being the bloody Scarlet Pimpernel of mages. Then I come to this companion quest for the guy to sneak into the gallows to deal with a paticularly unsubtle hitler analogy of a templar who wants to impose "The Tranquil Solution" and lobotomize all mages (like Hitler's "Final Solution" get it... yeah it's real subtle). It fits with the general storyline, except my companion makes a big deal about how he's reluctant to trust me with the knowlege of this tunnel we're going to use, or about who his contact is because "well, sorry Hawke, I can't trust you given that your now successful and connected to the nobility and everything". A real WTF when you consider my character is a rogue Apostate who has been hiding from the Templars from pretty much the beginning, and is in just as much trouble as Mr.Resistance leader guy here because oh hey, I've been right there providing the muscle for his scrawny healer build that prevents him from casting offensive magic in healer mode during his revolutionary crusades... but hey, since I basically AM the revolution at this point, it makes sense he doesn't trust me and all I suppose. The reluctant dialogue would work perfectly for a warrior or rogue, I suppose, but not for a mage, given that your character is you know... an Apostate on the Templar Hit list. Sometimes Bioware thinks to work on the dialogue to set it up properly, sometimes they seemed to forget.... again, sloppy. Where people were quoting some of the clever dialogue and back and forths from the first game, the situations where the writing is equally clever here are overshadowed by people who get jerked out of it with a "WTF" moment where what is being said really doesn't sync with the game. A problem that is paticularly noticible since it's a Bioware game, and people hoping that spot on writing is going to compensate for any flaws, and really here the writing has it's sloppy bits as much as anything.
I mean it's not a horrible game, it's just not all that great a game. It's fun and playable, but your not going to be considering it one of the best CRPG experiences you've ever had. It's certainly not likely to outdo the first game in your mind. I suspect a lot of the problem is Bioware simply being stretched too thin, normally their quality is due to focusing on a single product, with a crack team of people, and taking whatever time they need to get it done right. The first "Dragon Age" spent a long time in development, and that is why some areas showed their age. Right now Bioware has two franchises (Dragon Age, and Mass Effect), and the most expensive MMORPG project in history (Old Republic Online) all under simultaneous development. Their staff has increased, so it's unlikely everyone is of the same quality that they had, and their experts are divided up, and no matter what names show up in the credits, you know the producers are demanding their best people prioritize that multi-hundred million dollar MMORPG project. There are understandable excuses for why things probably turned out this way, but the bottom line is that the game just isn't that good.
I think the attempts to load the reviews are because they had a lot riding on this game, and expected the Bioware name to carry it. Heck, they even have a tie in Facebook game that unlocks in game content, which says a lot about what they expected this game to be. I also think that a big part of it is the discrepency between user reviews and professional reviews. Professional reviews are rating the game highly, while the user base is tanking the game, to an average or slightly below average rating (when you allow for how top heavy reviews are). That doesn't make EA/Bioware look good since it makes it pretty obvious that they bought the reviews. Corruption aside, it's rare to see that large of a disconnect, and various varieites of troll can only do so much damage to user ratings because they are always present to begin with.
Apologies for the length, but there is what is going on (as I see it, both from playing the game, and reading a lot of the traffic on differant forums).
Truth be told, these aren't the kinds of problems that can be patched out. If you don't have DA2, I'd consider holding off on it until it drops in price to be honest.
I had some misgivings about this game due to the way the whole query about Hawke thing went down, and how EA/Bioware treated the community. That said, where I expected to be annoyed by some of the changes, I figured it would be a decent game overall. I did pre-order it after all despite my misgivings. I was honestly shocked at how sloppy parts of this game actually are. Maybe it seems worse than it actually is because of what I expect from Bioware, but that's still my reaction. When I look at things like the waves of monsters just popping in, I just can't fathom what the developers were thinking.