I feared a deus ex machina, well, not that much since we got the News that we'd have to install the Origin Malware on our Computers to play it so i'm not going to buy it.
Nevertheless, i liked the first two Games, mostly because Bioware actually put some Story in them.
But there are some Instances in the Games where a Plotpoint or even a moral Choice falls flat on its Ass. There are some glaring holes in the Stories of both Games.
I believe that there's a possibility that Bioware could deliver an Ending to the Series that feels rewarding and deals with a threat to the entire Galaxy without too much of a deus Ex Machina.
On a more realistic Note, when has there been a Game with only one "bad" or maybe several "bad" endings that doesn't have glaring Plotholes?
Fallout 3, Ending without the "Broken Steel" DLC. My Character needs to shut something down that would explode and do irreparable damage to the magical machine that will make clean drinking water for the post nuclear wasteland. To do so, someone must go in a radiation filled chamber and push the off button. The Radiation will kill you, but the off button must be pushed NAO!
So you can tell your Lady Friend, who wears a Power Armor which offers some Radiation Resistance to go in there or you can go in there yourself. Those option will be reflected in the ending Narration.
However, you can have another Companion, a so called "Super Mutant". You get him in the Main Story and radiation can't do anything to him. This is a Trait that is used about an hour or so before the ending, where he goes into a radiation filled Room to get an item for you.
And there he stands and everyone in the Room is oblivious to the Fact that no one needs to be sacrificed because the Super Mutant can just go in there and shrug off the Radiation.
Mistakes like this had the tragic Sacrifice fall right on its Ass.
The first DLC for Fallout 3 contained a fix for this, where it was revealed that the Character just went into a Coma. And with the DLC, you could send the Super Mutant in.
Regardless, you go into a Coma because there was an energy spike or something. Bleh.
If i get the Happy Ending and i "worked" for it, i leveled my character, thought about where to put Points to make my Character more effective, played extra missions to get money to buy better items and all that i will be less critical because then *i* did everything right.
If i did everything right and i get a "bittersweet" or "bad" ending i want to know what went "wrong". And if the Game throws something at me that is not very well thought out, like the Mutant that is impervious to radiation not being able to go to a place that too much radiation for a mere human this will catapult me out of the Experience.
If i get the "bad" ending, i'd like to be able to think about how the Character would feel. If the Character is responsible for the Death of someone innocent, excluding about a million Merceneraies i sniped from the next town over, (s)he'd be asking what went wrong, what could've have been done better. And coming up with no Answer.
If i get a "bad" ending, i don't want to be able to think of something that could have been done in about 30 seconds, which made the Choice of squadmates on "Virmire" in Mass Effect 1 really stupid. You rescue the Squadmate whom you send with the Group of Alien People, it's not a Choice, its like rescue 20 or rescue one. Arg! And: i could've rescued both. How many times have i killed everyone that came out of one of those Badguy Dropships before?
And i can't throw the nuke down from Orbit? or maybe with a remote controlled Shuttle?
I have to set it up in the backyard under the clear sky?
Well, this made the moral Dilemma laughable. If i get the good ending, i'll be less critical of any deus ex machina.
If i get a bad ending, i want a Explanation as to why this and that had to happen, other then Deus ex Machina.