robinkom said:
But therein lies my question for my fellow Escapists.
Am I the only one that was disappointed with Mass Effect 2 and Dragon Age II?
With both sequels in their two current main franchises, I felt largely disconnected from the experience in terms of gameplay. I found that some of it was due to the removal of so many RPG mechanics and elements and streamlining of certain things. I also had trouble, especially in Dragon Age II, connecting with the story and characters. The whole experience just felt disjointed and cluttered to me.
As it stands, I greatly prefer the first Mass Effect and Dragon Age: Origins over their successors. I felt they were better written and played closer to something I was more accustomed to from them. The paranoid side of me thinks EA have dug their claws in too deep and have had an influence on Bioware's work.
With that, I'd like to hear some honest impressions, especially from those of you that have played Bioware's games since Baldur's Gate.
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EDIT: Here's the thing, today I watched my friend beat Dragon Age II for the third time overall. Neither of us had touched it since around when it came out, I beat it once and I felt like I was done. He went ahead and beat it with each class. So I'm half-watching him, half-playing another game, and it started to all come back to me... how unimpressed I was with it the first time. Just so many things about it are awful. Looking at the bigger picture though, Bioware isn't the only developer out there doing this. You can't please everyone all of the time but the people that brought you to the dance should be priority, namely those of us that have supported them and bought their games in the past. We don't all react the same way for drastic changes to the tried and true Bioware formula.
I'm with you for the most part. Can't really say i was let down by ME2 but certainly by DA2, i hate that game and think it's just a cashcow considering the lack of work they put in there. The characters where well written but just not very interesting, stereotypes really.
The combat was shit on harder difficulties: they just pasted on another wave of enemies everytime and just not viable on lower level. The scrapped inventory management in DA2 made me crinch as well.
ME2 was lackluster in gameplay mechanics: take cover and shoot, rinse, repeat x1000.
The way Bioware is giving all their characters sidemissions for loyalty is lacking:
If you did not do that side-mission for char X, then char X dies/leaves...you can see that coming from a mile away, it feels like slapped on longevity.
Also the characters don't really contribute to the whole story whetever you did or did not do the mission, some more then others maybe. DA2 tries to work that in their endgame which is a plus though, but in ME2 the characters dont have anything more to say to you after you did the side-missions unless you want to bump uglies.
Everybody (well, almost) disliked the Mako in ME1, but considering we got planetscanning for it in ME2: i prefer the open world, riding around and discovering stuff in the paths less traveled like those 2 ancient temples. Yes, they sold us the hovertank later on as DLC which is just stripped content to nikkel and dime us.
EA likes to sell us half games so they can squeeze us for the rest afterwards!
Frankly if their upcomming MMO did not have the Star Wars brand, i don't think many would be interested. It's gameplay really looks uninteresting unless you play a jedi/sith at least then you get to chop off limbs...o, wait.
EA will be selling us extra zones/planets for overpriced DLC/expansions for that game, i won't be touching it.
I just wish Bioware made a move and went over to Bethesda/Zenimax. Imagine their open worlds combined with Bioware's original writing: that's a game i would pre-order without looking at any trailers