I'd agree with the OP as well.
Though, the problem with each game seemed different to me.
Dragon Age 2 did not have an antagonist. The Arishok was built up as one, but ultimately died early, not involved with the main Templars vs Mages debate. He was merely a very good side quest villain.
Bioware were clearly aiming to try an make Meredith the bad guy, but we'd only just met her, so it all fell apart.
She was just Straw man Security extremist. With a Lightsaber.
Mass Effect 2's antagonist was Harbinger.
The problem there was that Harbinger was incompetent.
Not once, other then at the start of the game (and importantly, before the player has "assumed control" *cough*) does he ever prove a viable threat.
Shepard walks into an ambush, out numbered, outgunned, surrounded, in the middle of the enemy base, on dodgy info from his Boss man, TIM.
Shepard walks away from the ambush fine, no casualties, vital info on the biology and history of the Collecters, and a weapon upgrade.
The Collecters just failed as bad guys. They were not scary. They never had one up on us outside of cutscenes. They may as well have been Mercs/Mechs/Geth.
Only they were worse then that, because Harbinger kept throwing around his UTTERLY ridiculous taunts. I couldn't take him seriously after I'd killed him for the 26th time.
"I am your Genetic dest-" *BLAM*
Its a shame because Mass Effect 2 had very few problems otherwise.
If they just improved/changed these areas, it would have been 10/10;
The Collecters viable threat level. Make them fitting Reaper avatars.
Return the Reapers to mysterious "beyond our understanding" void dwellers.
Get rid of the Terminator Reaper baby. I was half expecting the Normandy Megazord to fly in.
Let the player flip TIM right away. My Shepard would have never worked with him.
Though, the problem with each game seemed different to me.
Dragon Age 2 did not have an antagonist. The Arishok was built up as one, but ultimately died early, not involved with the main Templars vs Mages debate. He was merely a very good side quest villain.
Bioware were clearly aiming to try an make Meredith the bad guy, but we'd only just met her, so it all fell apart.
She was just Straw man Security extremist. With a Lightsaber.
Mass Effect 2's antagonist was Harbinger.
The problem there was that Harbinger was incompetent.
Not once, other then at the start of the game (and importantly, before the player has "assumed control" *cough*) does he ever prove a viable threat.
Shepard walks into an ambush, out numbered, outgunned, surrounded, in the middle of the enemy base, on dodgy info from his Boss man, TIM.
Shepard walks away from the ambush fine, no casualties, vital info on the biology and history of the Collecters, and a weapon upgrade.
The Collecters just failed as bad guys. They were not scary. They never had one up on us outside of cutscenes. They may as well have been Mercs/Mechs/Geth.
Only they were worse then that, because Harbinger kept throwing around his UTTERLY ridiculous taunts. I couldn't take him seriously after I'd killed him for the 26th time.
"I am your Genetic dest-" *BLAM*
Its a shame because Mass Effect 2 had very few problems otherwise.
If they just improved/changed these areas, it would have been 10/10;
The Collecters viable threat level. Make them fitting Reaper avatars.
Return the Reapers to mysterious "beyond our understanding" void dwellers.
Get rid of the Terminator Reaper baby. I was half expecting the Normandy Megazord to fly in.
Let the player flip TIM right away. My Shepard would have never worked with him.