Heh, no it wasn't. It was voiced by Susan Boyd Joyce, unfortunately not Susan Boyle; as epic as that would have been.Belgian_Waffles said:(Side note: did you guys notice that Wynne is voice by god damned Susan Boyle?)
And that's where your argument falls down; in DA2 you are playing Hawke, not a faceless and nameless hero.Here's the problem though you're not playing yourself, you're playing Sheppard.
Let's jump to Dragon Age: Origins for a second.
In DA:O I wasn't anybody, I was just myself.
The only real trouble, for me, with the wheel is that you can't see the entire line of dialogue; that can break immersion. The little hint doesn't give a decent enough precursor of what the line is or, as happened to me several times in ME2, that line turns out to be opposite or radically different in tone to what you interpreted the hint to mean.
Edit: As the poster above also points out, that misinterpretation of tone within a written line of dialogue can still happen even if you know exactly what is being said. You read something and assume it's sarcastic and you're responded to as if it were sincere, the opposite also occurs. However, we play the story we are given, anything else is the realm of mods. Game mechanics have to improve to the point that there are no misunderstandings between game and player, not make them more rife.
Final point, a somewhat blunt but truthful quote from David Gaidar on BSN, thread link here [http://social.bioware.com/forum/1/topic/141/index/6192420];
And, yes, I know you like to imagine your own delivery, and resign any failure of the world to heed that as their misunderstanding, as if they are incapable of understanding communication. So, yes, we no longer allow you to play a character with Asperger's.