Bioware Says Shooter Combat "Biggest Risk" in Mass Effect 2

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XT inc

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Jul 29, 2009
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Im kind of a hardcore player who really liked micromanaging my gear, I miss over heating my weapons in one shot for insane damage.
 

Squaseghost

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Jan 25, 2010
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Therumancer said:
Actually, reading this makes me concerned for Mass Effect 3 on a lot of levels.

To be brutally honest, the changes to the combat system were a big "surprise" which seems to be regarded with a large about of negativity from RPG fans and fans of the first game. Namely the changes catered to the "shooter" crowd who are incredibly vocal. This resulted in some high reviews, but a lot of the sales were a spillover from the first game (which had a LOT of fans especially if you consider the used market).

It's noteworthy that the game has been being flamed pretty hard core for becoming an action game by a lot of the players themselves. You even have guys like Grahm Stark making jokes about it and the reception it's ACTUALLY been getting here on The Escapist in his ENN segement (with the reduction of role playing elements and such).

To put things into perspective let's look at another action-RPG series: The Marvel Super Heroes RPGs. These started out in the X-men legends days as being a pretty hard core RPG stat wise. However each installment reduced the RPG elements. Marvel Ultimate Alliance got a pretty big sales boost by being a ganeral marvel product, however someone involved in development got the same impression that Bioware is getting now that it was the reduction of RPG elements and becoming an RPG in name only that was selling the game. Enter Marvel Ultimate Alliance 2 which was a glorified brawler, and which was apparently not the success that was expected because of this. A lot of people took a "wait and see" approach based on some of the things they were saying, and largely because of the downward trend in the RPG aspects.

Bioware is interestingly enough "surprised" by the massive success of "Dragon Age: Origins" which is a number intensive RPG of the so called "old school". Indeed that is why it succeeded and it's also the elements fans want to see expanded upon as opposed to seeing it turned into more of an action game.

With Mass Effect 2 I think they really aren't 'getting it', and are listening to the wrong people. The "Shooter" combat in ME 2, along with the gutting of the inventory system, mission based exps (as opposed to being able to earn exps by killing stuff) and other aspects are things the game succeeded IN SPITE OF, not because of. Had Mass Effect 1 been on the wrong track it wouldn't have succeeded like it did, and ME 2's success is very much a result of the first game.

It's also noteworthy to point out that a lot of people who played ME1 were rather irritated by desicians to limit the potential impact of the first game on the second "for fear of alienating new players" which has lead to a lot of skepticism about a third installment, as well as irritating people who spent a LOT of time replaying ME-1 before the release of ME-2 to get things "just perfect" based on what desicians they wanted to carry over, only to find that only a tiny amount of things actually mattered, which wasn't quite what many of the players wanted.

Rather than considering Mass Effect 2 a success, I think Bioware should consider it a stroke of good luck that the hype from the first game was so powerful. Rather than embracing what they did with ME2, they should be taking a few steps back and consider how to improve elements from the first game rather than scrapping them entirely, and keep the game intact as an RPG experience rather than a second rate 3rd person shooter with a few customization elements and a lot of dialogue and cut scenes. For example people hated the inventory system from ME1 because frankly the loot wasn't all that exciting. There were only a handfull of items in the game all told, and you simply found better versions of each "brand" and once you knew what brand to look for everything else was simply clutter waiting transformation to credits or Omni-Gel. A disappointment considering the itemization in the "Knights Of The Old Republic" game which made the loot comparitively more exciting. In fact as a spiritual succesor to KOTR Bioware should have been looking towards that for an example of what a lot of the people wanted from MAss Effect (more items, more possible equipment slots, etc..)

I'm sure there are those who will disagree (people who dislike RPGs, and/or love shooters mostly) but this is how I see things.

Only time will tell what happens, but I think Bioware needs to look beyond the actual sales here and at what a lot of the core fans have been saying in forums and such, and consider that a lot of those people might not lay out the money for the newest game after this one, I suspect if things continue along these lines you'll see a LOT more people taking a "Wait and see" approach to ME 3 than running out and going "Oh yes, I MUST have it" and making allowances to buy it months ahead of time.
Exactly. I'm a huge fan of the first Mass Effect, and was really excited for the next installment; only to find that "Lots" of people had problems with the first game, and that Bioware had changed Mass Effect from a RPG with shooting, to a shooter with some RP.
 

BrionJames

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Jul 8, 2009
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Guess what? The combat system in Mass Effect 2 wasn't that great. "thermal clips", what a stupid, stupid idea. I know they explained it as being faster than just letting the weapon, NEVER OVERHEAT. Why have infinite ammo, when you can pop "thermal clips" into your weapons? No one liked the leveling system? Hhhmmm, I thought I was playing a space-future RPG? No! Oh...I guess I'm playing...what the hell is this in terms of gameplay? All the adjustments made took the fun right out of leveling and the inventory system. The updated one in ME2, just seemed like a weakly cobbled together version of its former self. STOP MAKING CHANGES TO GAMES WE LIKE!



p.s the new mining game sucked way worse than driving around in the Mako.
 
Apr 28, 2008
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It wasn't much of a step-forward, more of a step sideways.

It went from awful to boring. Not exactly a good step up. Instead of simply trimming the fat, they just skinned everything down to the bone, resulting in a game that lacks depth in its RPG systems. As well as a few other things.

Instead of just improving the inventory system like the PC version of Mass Effect did, or using an updated system like the one in KOTOR or even Dragon Age, they just removed it entirely. Instead of speeding up the load times(elevator rides), they replace them with flow-destroying loading screeds. Loading screens that were actually movies, which means it'll only load when the movie is done playing. Which means the PC version had long load-times because of these fucking movies.

Instead of improving the RPG aspects more, like having each skill have its own special place, they just remove everything except the offensive powers.

Instead of just improving the Mako physics and planet terrain, they cut it all out entirely. The Mako sections were hated because they Mako had crappy physics, the planets were barren, and most damming of all you had to constantly drive up steep cliffs. If anything you could have just made it less "sheer cliffs".

Instead of just having weapons cool down faster, they replace weapons with unlimited ammo with weapons that don't have unlimited ammo and call it an upgrade. Again, just having it cool down faster, or even have the "reload" button cool the guns down faster would have been fine. Or, have it so where it still heats up/cools down as normal, complete with the bar, but have the heat-sinks automatically make it cool down. That way you still have the unlimited ammo, but can still cool it down faster while introducing a "reload" mechanic, and its an actual upgrade.

It went from a game where you had to think about encounters, you team, your actions, and you had to think about things to proceed to a game where you had to KICK THE MOST ASS to proceed.
 

Shoggoth2588

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Aug 31, 2009
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Hurr Durr Derp said:
"No one likes the mining game" is right, but I don't agree that the shooter combat has been improved that much. Sure it got better in some ways, but at the same time it got worse in other ways.

The 'heat clip' system was retarded compared to the overheating system in the first, and the cover system meant that every battle was pretty much the same "take cover, shoot enemies when they emerge from their cover". It also made it way too easy to see where fighting would be needed, because as soon as you say a hallway full of chest-high cover you knew there was gonna be fighting (granted, the first game also kinda had this problem, just in a different way). I also fail to see how the global cooldown improved anything.
I see the heat clips as undermining the rules of the world laid down in the original mass effect. As I played, I noticed that it wouldn't always let me pick up ammo when I needed it. The heat clips are said to be universal (except for the heavy weapons) but you only seemed able to pick them up if the gun you are holding is the one that needs extra clips.

I didn't mind the data mining. You could mine every last planet after all. I'm hoping ME3 finds a better way of showing you the Milky Way though, similar to the vehicle segments of the original.