Shockwave is a blessing when you have a group of unshielded enemies coming at you, I don't know how I could manage those husk swarms without it. I love playing as the adept.dogstile said:Really? I used throw, warp and shockwave all the time, especially on the later levels. Knocked them off the platforms and gave me time to pick off a different enemy.JediMB said:Hence the "most biotics".Altorin said:Warp.JediMB said:This is my main beef with the new system. It takes away from the less weapon-oriented classes; Adept, Sentinel and Engineer.Hurr Durr Derp said:I also fail to see how the global cooldown improved anything.
Most biotics getting the additional nerf of being unable to affect anything with armor, shields or barriers only makes it worse, of course. I mean, yeah, it's a balanced system for Soldiers, Infiltrators, Vanguards and Sentinels... and it's probably alright for Engineers too, but the almost entirely biotic-oriented Adepts just end up with a heap of useless abilities.
The only barrier adept's can't handle is Shields, and they're also the easiest to get rid of
And Singularity works on enemies that have armor/barriers IIRC, and if you can land a warp inside a Singularity, it will explode.
Adept's strength used to be its great variety of abilities, but in ME2 you'll usually just use Warp, and Singularity to set off Warp explosions. Throw, Pull and Shockwave were rarely useful.
Did I mention I was playing on insanity?
I really like what they've done with the mechanics, I find it really fun. The first game I played only for the story, and still liked it, but I'm happy they improved the combat. Nice one Bioware.