Bioware...*sigh*

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Cenequus

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Hey might be a minority taste mine(see the BAFTA people's award for COD)but even with frantic combat and stunning graphics DA2 is as classic cRPG as they can get,but that's me probably. As for DAO what really amazed me even from those so called professionist of the gaming world(even Yahtzee)is their "bitching" over the not so up to date graphics. Ok it's the future,we're not in the 90's and great games can't get away with shitty graphics but still the number one critic was the fact DAO had bad graphics.

As for older bioware titles people should actually replay them from time to time. I do replay from time to time all the Baldur's gate saga and while as a story it stood the time,gameplay wise is pretty bad. Once you know the meta-gaming you kill everything with 1 or 2 spells and you never have to issue commands to team members. So yeah people either try to sound smart by quoting older titles or they really live in a dream,which are always sweeter than reality.

And yeah I know how games we're back then,great since I had a great time(Might and Magic,Bard's Tale we're my first games I've played back as 1989 :)),but today main western RPG studios have nothing to be ashamed off,Bioware,Obsidian,Bethesda and several smaller ones that make smaller jewels(see Mount and Blade). So really enjoy today these games since they will be the classics in 10 years.Too quote Total Biscuit "this is why we can't have good things".
 

Continuity

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Sober Thal said:
Sorry for the snippage and the typos but I can only do so much on this blasted iPhone.

Anyway, if you are actually giving the game a proper go I'll give you some proper advice: keep your party small to start with, there is a level 7 cap and the sooner you hit the caP the better. All experience you gain is divided among your party members and there is no adjustment in the experience available for how many party members you have. Simply put the smaller your party the quicker it will level up. Secondly do t worry about npcs not levelling up if they're not n your party, when an npc joins your party the start with roughly the same experiane as you, so if you're canny you can build a high (relatively) level team very quickly by just managing your team size.

Second, I'd say go for minsc and dynaheir as companions, you're a cleric (very poor choice in bg 1 I'm afraid, not many good spells, you get relegated to being a secondary character in your own party, the main fighter character and the main Mage will always be central) so with these two companions you can tick all the requirement boxes: Mage, warrior, cleric. Stick with just these three until you hit a good level then recruit a thief as somestuff can only be looted by a thief, plus they are a generally useful class.

As for roleplaying, I wasn't referring to dialogue trees or alignment, I was merely talking about immersing yourself in the game as you might with a book.

And as for the game itself, I'd say wait a couple of chapters before you make any judgments, pick up minsc and dynaheir and you'll have a good idea what the game is like by them, though of course there is much more content to come at that point.
 

Redem

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The Great Googly said:
Equip items on my companions! ARE YOU FUCKING CRAZY? Thats hard! To much micro management for this guy!
!
I think its actually a way to keep your inventory being overcharged with armors since its limited and having all thoses people around who each can carry five pieces of armor can end up stacking up the inventory rather easily
 

ryanthemadman

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i'm so incredibly tired of seeing bioware/da2 posts [smacks forehead against keyboard repeatedly] duvLINDUvgsvdslindulfinrglobdmlfdr,zfh
ok i'm good now
 

Bullfrog1983

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Sober Thal said:
When does Baldur's Gate get so great anyways? I'm a few hours in (I had this game when it came out, didn't get past the first 30 minutes) and sure an Inn Keeper said his place was cleaner than an Elfs ass, and I chuckled.... but when does this great stuff happen?

I believe with the Tutu mod it's 150 hours or so, does it drastically change at some point?
In Baldur's Gate 2, the first one sucks.
 

Bullfrog1983

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I don't understand what you are trying to say here at all. You're criticizing Bioware for being Bioware? Is that what you're saying? I didn't know that the first dragon age was supposed to be a spiritual successor to Baldur's Gate, I just bought it because I thought it looked awesome. The second one is also awesome by the way, not quite as good as the original, but it's just as linear as the first one, and no more action oriented than the last game's combat except in "boss" fights, something I wish you could disable and just have a normal fight instead.
 

Continuity

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znix said:
I know for a fact that Witcher 2 does not let enemies scale to your level. THANK YOU CD PROJEKT! Probably won't see waves of them either. Nor will loot become useless as you level up. Ah yes, good times ahead.
Yes, much to thank Cd projekt for... I was disappointed that they were knocked out of MM so soon :( I think scaling enemies is the bugbear of every black isle fan.
 

DracoSuave

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Jake Martinez said:
I get what you're saying and I sort of agree with it at a basic level, but I think your analogy leaves a lot to be desired. A single fighter in Baldur's gate is just part of the 6 part team, plus there is the entire meta game of choosing the appropriate equipment, appropriate classes and level ups in different classes and spells. It's actually quite deep in terms of the amount of thinking and planning that goes into the game before you even begin a combat encounter.
Every time someone acts like AD&D second edition was a deep and involving system, an angel gets her wings. I won't go into the many many many many many many problems with it, but let's just say that the company that made it originally collapsed under its obsolescence before BioWare got even close to it. 2nd was a bad system.

The same is not true for Mass Effect 2, and certainly not for Dragon Age 2, which I actually find more disappointing since it's "supposed" to be more of a traditional RPG. Really, they have massively regressed from DA:O to DA:2, for example take character attributes:
Except that it has additional mechanics that the AD&D system did not have. Threat, weapon speed (real weapon speed not 'you attack three segments later on average'), abilities for each character class rather than 'Wizards are deep and other classes are derp'

In DA:2 you get 3 attribute points at each level up that you should be able to spread across something like 6 attributes, each attribute having a different derived outcome for your character. Sounds great, but in practice, each character class has to use equipment, which (surprisingly enough) is usually restricted to either a character class, or requires 2 out of those 6 attribute points in order to use. So, if you are a warrior, well I hope you enjoy putting all your points into STR and CON until you're almost done with the game, otherwise you will never be able to use most of the loot you find.
And your third point goes into cunning. Where the difference comes in is if you put more points into con for your tank or strength for your dps warrior. Willpower isn't necessary, the warrior's stamina needs are covered by Bolster, Second Wind, and a trail of mook bodies.

If you're drinking potions on a Warrior, your doin it wrong. And you welcome waves cause they allow you to get free stamina back. Hit button, kill the critters, have more stamina than before you started.

Same goes for the other classes as well and their respective "class attributes". (Here's a fun idea - try building a blood mage in DA:2 and using HP as your mana pool - you can do it, so long as you're willing to restrict yourself to equipment with laughably low willpower requirements to use, which means generally stuff far below your level and taking half of the fun, ergo loot acquisition, out of the game)
You can easily wear all the equipment you want simply by putting one point into your armor-reqs each level. And that's if you need it. However, constitution isn't something you need a huge amount of for a bloodmage, as you should be regenerating health pretty quickly.

Cunning is far more important. Don't make the mistake of ignoring cunning, that's the real stat you need; it's more important to put a point every level into that, than into your armor.

What busts my nuts here is that at the same time, you're lauding Balder's Gate for it's depth here.... in a game where you NEVER add to your stats, only add abilities that you choose if you're a spellcaster, and the ONLY difference between fighter A and fighter B is what weapon you decide to use with your platemail, and does a shield go with that.

But there's TONS of depth, what with the difference between a 0 Int and a 14 Int meaning so much for a fighter, what with it being the difference between zero bonus languages and zero bonus languages.

Not that it mattered, I mean it wasn't like every class in the game wasn't 'You need Dex, Con, and ______' where _____ was either Strength, Intellegence, Wisdom, or nothing cause you were a rogue.

Seriously, you're complaining you can put points into something as being less flexible than a game where you can't put points into something as you level. Cause 1d10 hps and +1 to hit = MOAR DEPTHS

This is just poor game design and I'm more than willing to bet it came about by a desire to cater for the lowest common denominator and the end result is a shallow system that is actually easier for a novice gamer to screw up if they aren't paying attention - for example, a younger friend of mine got almost to the end of the first act before he realized his warrior would never be able to dual wield in DA:2 because the appropriate weapons were restricted to an ability that he'll never posses, regardless of if his attributes met the requirements for the equipment.
Yes, because people not having fun and doing things wrong because the system isn't transperent is great game design, and how all games should be made?

Mind you, if he got all the way through Act 1 without realising that none of his trees say 'Dual Wield' then that's hardly the fault of anyone but himself. Go to the Black Emporium, and fix his attribute spread. It costs less than 2 gold. You should be able to get that easily enough.

Frankly, I'm not a fan of this at all. Bethesda/Obsidian managed to do a far better job with the SPECIAL system from Fallout in terms of making it more accessible yet still providing depth and while I don't know if we can compare sales across titles here as easily (ergo: I don't have the numbers in front of me), you'd be hard pressed to argue that FO:3 and FO:NV were anything but huge commercial successes.
Completely different games. DA:2 is about the interaction of abilities. FO didn't have those ability things, unless 'pull trigger' is a superpower.

Anyway, I actually think that DA:2 is a mediocre game, which for a company with a reputation like Bioware, makes it a bad game. It's easily one of the worst in their recent catalog and what makes it even more frustrating is that it didn't need to be so bad. They made several gameplay decisions that seem completely unjustified, even considering the claim that they wanted to make it more "action oriented".
Sadly, your only actual complaint so far is that it isn't AD&D second edition. Everything else has been utter nonsense. I respect your opinion, or rather your right to it, but you're nuts.

Right now I'm at the point where a new Bioware title has gone from "Must buy on sight" to actually wondering what the quality will be like. For someone like me who has been a huge fan of theirs for almost 2 decades, I think that would give them pause.
Sadly, you can't have your D&D system any more. Nor should you, Linear Fighters Quadratic Wizards is a dead concept, and thank god. There's no depth in that, let me tell you.
 

mexicola

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thiosk said:
xHipaboo420x said:
They all sell heroin to schoolchildren and kick beggars to death. I know this for a fact.

They make good games though.
Lies. They force the children to fight beggers to the death over the heroin.
And then they reveal there was no heroin to begin with and drive off laughing in their Porsche.
 

Continuity

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Marowit said:
Everything was better when everything was worse.

*adjusts coke-bottle glasses*

That's all I read when I hear people complaining about games being worse now. Nostalgia does wonders fogging our points of view - this is the precise reason I don't go back and replay games I loved back in the day. I did that once when I stumbled across my N64, I was a saad panda.

So, while I certainly have some gripes with the new BioWare games, I am sure that if I were playing them side-by-side with their older RPGs as a 14-17 year old I'd love 'em just as much as I did the others.
Well thats you buddy, we're not all looking over our shoulders with rose tinted specs. I've played and completed 3 retro games this year so far (that I haven't played before) as well as a few new releases, and side by side I enjoyed the retro games as much if not more. Whats more, I completed planescape torment for the first time last year and I also completed DAO.. I can tell you straight up, no rose specs, DAO is shit and PT is gold.

"worse" is a question of perspective, yes the graphics were worse, thats pretty undeniable but then thats also pretty superficial. I've said it a million times but i'll say it again, graphics =/= gameplay.
 

Continuity

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DracoSuave said:
Every time someone acts like AD&D second edition was a deep and involving system, an angel gets her wings. I won't go into the many many many many many many problems with it, but let's just say that the company that made it originally collapsed under its obsolescence before BioWare got even close to it. 2nd was a bad system.
So you say and yet many RPG fans prefer it over the more recent iterations and certainly over the wow style skill trees. With 2nd ed its not so much the system itself which is deep and involving, but it facilitates deep and involving games to be created around it. I for one miss it, every aspect of it, and I know I'm not alone.
 

Marowit

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Continuity said:
Marowit said:
Everything was better when everything was worse.

*adjusts coke-bottle glasses*

That's all I read when I hear people complaining about games being worse now. Nostalgia does wonders fogging our points of view - this is the precise reason I don't go back and replay games I loved back in the day. I did that once when I stumbled across my N64, I was a saad panda.

So, while I certainly have some gripes with the new BioWare games, I am sure that if I were playing them side-by-side with their older RPGs as a 14-17 year old I'd love 'em just as much as I did the others.
Well thats you buddy, we're not all looking over our shoulders with rose tinted specs. I've played and completed 3 retro games this year so far (that I haven't played before) as well as a few new releases, and side by side I enjoyed the retro games as much if not more. Whats more, I completed planescape torment for the first time last year and I also completed DAO.. I can tell you straight up, no rose specs, DAO is shit and PT is gold.

"worse" is a question of perspective, yes the graphics were worse, thats pretty undeniable but then thats also pretty superficial. I've said it a million times but i'll say it again, graphics =/= gameplay.
Yes, exactly, that's what I said. Graphics = better game play. . . (not to mention you've not played them before...which certainly helps with the whole story/novelty aspect).

Also, I want to start a nice, slow, clap, for you. You, alone, amongst the throngs of gamers, are an actual connoisseur of games.

What I was saying is that saying games nowadays is worse than those a decade ago is unadulterated opinion. Good story-telling is good story-telling.

The problem now, and on into the future, is that great games have raised the bar (and I don't consider DA:O as one of them, although it was good). If a game with a great story came out now, built upon mechanics of Baulder's Gate, Fallout 1, or Warcraft 2-era the game would fall flat on it's face (and while becoming a cult classic would never be made again by a AAA-developer).

I guess, like you said, it's a matter of perspective. I would never, ever, want to play KoTOR 1 again, except for nostalgic purposes and to experience the story again. Does that make it a poor game? No. Nor does incorporating new mechanics, that are frankly a step forward, a bad game-design decision. But, if all you garnered from that was better graphics = better game that was a waste of 10mins (and I hope you troll Crysis just as bad).
 

Jake Martinez

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DracoSuave said:
Jake Martinez said:
I get what you're saying and I sort of agree with it at a basic level, but I think your analogy leaves a lot to be desired. A single fighter in Baldur's gate is just part of the 6 part team, plus there is the entire meta game of choosing the appropriate equipment, appropriate classes and level ups in different classes and spells. It's actually quite deep in terms of the amount of thinking and planning that goes into the game before you even begin a combat encounter.
Every time someone acts like AD&D second edition was a deep and involving system, an angel gets her wings. I won't go into the many many many many many many problems with it, but let's just say that the company that made it originally collapsed under its obsolescence before BioWare got even close to it. 2nd was a bad system.

The same is not true for Mass Effect 2, and certainly not for Dragon Age 2, which I actually find more disappointing since it's "supposed" to be more of a traditional RPG. Really, they have massively regressed from DA:O to DA:2, for example take character attributes:
Except that it has additional mechanics that the AD&D system did not have. Threat, weapon speed (real weapon speed not 'you attack three segments later on average'), abilities for each character class rather than 'Wizards are deep and other classes are derp'

In DA:2 you get 3 attribute points at each level up that you should be able to spread across something like 6 attributes, each attribute having a different derived outcome for your character. Sounds great, but in practice, each character class has to use equipment, which (surprisingly enough) is usually restricted to either a character class, or requires 2 out of those 6 attribute points in order to use. So, if you are a warrior, well I hope you enjoy putting all your points into STR and CON until you're almost done with the game, otherwise you will never be able to use most of the loot you find.
And your third point goes into cunning. Where the difference comes in is if you put more points into con for your tank or strength for your dps warrior. Willpower isn't necessary, the warrior's stamina needs are covered by Bolster, Second Wind, and a trail of mook bodies.

If you're drinking potions on a Warrior, your doin it wrong. And you welcome waves cause they allow you to get free stamina back. Hit button, kill the critters, have more stamina than before you started.

Same goes for the other classes as well and their respective "class attributes". (Here's a fun idea - try building a blood mage in DA:2 and using HP as your mana pool - you can do it, so long as you're willing to restrict yourself to equipment with laughably low willpower requirements to use, which means generally stuff far below your level and taking half of the fun, ergo loot acquisition, out of the game)
You can easily wear all the equipment you want simply by putting one point into your armor-reqs each level. And that's if you need it. However, constitution isn't something you need a huge amount of for a bloodmage, as you should be regenerating health pretty quickly.

Cunning is far more important. Don't make the mistake of ignoring cunning, that's the real stat you need; it's more important to put a point every level into that, than into your armor.

What busts my nuts here is that at the same time, you're lauding Balder's Gate for it's depth here.... in a game where you NEVER add to your stats, only add abilities that you choose if you're a spellcaster, and the ONLY difference between fighter A and fighter B is what weapon you decide to use with your platemail, and does a shield go with that.

But there's TONS of depth, what with the difference between a 0 Int and a 14 Int meaning so much for a fighter, what with it being the difference between zero bonus languages and zero bonus languages.

Not that it mattered, I mean it wasn't like every class in the game wasn't 'You need Dex, Con, and ______' where _____ was either Strength, Intellegence, Wisdom, or nothing cause you were a rogue.

Seriously, you're complaining you can put points into something as being less flexible than a game where you can't put points into something as you level. Cause 1d10 hps and +1 to hit = MOAR DEPTHS

This is just poor game design and I'm more than willing to bet it came about by a desire to cater for the lowest common denominator and the end result is a shallow system that is actually easier for a novice gamer to screw up if they aren't paying attention - for example, a younger friend of mine got almost to the end of the first act before he realized his warrior would never be able to dual wield in DA:2 because the appropriate weapons were restricted to an ability that he'll never posses, regardless of if his attributes met the requirements for the equipment.
Yes, because people not having fun and doing things wrong because the system isn't transperent is great game design, and how all games should be made?

Mind you, if he got all the way through Act 1 without realising that none of his trees say 'Dual Wield' then that's hardly the fault of anyone but himself. Go to the Black Emporium, and fix his attribute spread. It costs less than 2 gold. You should be able to get that easily enough.

Frankly, I'm not a fan of this at all. Bethesda/Obsidian managed to do a far better job with the SPECIAL system from Fallout in terms of making it more accessible yet still providing depth and while I don't know if we can compare sales across titles here as easily (ergo: I don't have the numbers in front of me), you'd be hard pressed to argue that FO:3 and FO:NV were anything but huge commercial successes.
Completely different games. DA:2 is about the interaction of abilities. FO didn't have those ability things, unless 'pull trigger' is a superpower.

Anyway, I actually think that DA:2 is a mediocre game, which for a company with a reputation like Bioware, makes it a bad game. It's easily one of the worst in their recent catalog and what makes it even more frustrating is that it didn't need to be so bad. They made several gameplay decisions that seem completely unjustified, even considering the claim that they wanted to make it more "action oriented".
Sadly, your only actual complaint so far is that it isn't AD&D second edition. Everything else has been utter nonsense. I respect your opinion, or rather your right to it, but you're nuts.

Right now I'm at the point where a new Bioware title has gone from "Must buy on sight" to actually wondering what the quality will be like. For someone like me who has been a huge fan of theirs for almost 2 decades, I think that would give them pause.
Sadly, you can't have your D&D system any more. Nor should you, Linear Fighters Quadratic Wizards is a dead concept, and thank god. There's no depth in that, let me tell you.
First off, that's a fine strawman argument that you constructed there. I particularly like how you didn't actually address any of my points, yet assumed I was arguing for a game system that I've never played before, nor have any intention of doing. I wasn't asking "how does my friend fix this", I bloody well know how to fix it - and in fact I would even go so far as to say that the concept of the makers sigh potions existing in the game at all just illustrates how crappy the RPG mechanics elements of the game are. I mean really, if you need to put a full respec into a single player game to help the common occurrence of players completely screwing up their characters, then you fail as a game designer.

Also, you failed to answer my main charge about how the "streamlining" of the RPG aspects of DA:2 detracted from the game. I even offered a completely valid example of how the streamlining of the RPG mechanics from Fallout 3 to Fallout: New Vegas actually worked and enhanced the gameplay experience, an argument I noticed that you completely failed to address since it ran counter point to whatever assumptions you wanted to flame me about.

Actually, let's talk about FO:NV a little bit here, because I would hold it up as an example where the RPG mechanics actually support the action gameplay without dominating it. It's a game that you can play tactically through VATS, or as a first person or third person shooter. Unlike DA:2, you can use pretty much any piece of equipment you find, players are not proscribed from using most random guns or weapons or armor they find (with the one big exception, which is driven by story line). Your effectiveness is dictated by skills and stats, presenting you with the option of altering your character based on what gear you find, or changing out your gear to suit your build. This is something that is not really possible in DA:2 at all, even at a minimum level, in fact I dare say that the RPG mechanics in DA:2, although far simpler and with less attributes and skills, are actually more constraining than the revamped SPECIAL system from Fallout: New Vegas.

It's possible to provide both levels of gameplay without intrinsically constraining the other - Bethesda/Obsidian pulled this off quite well with their two back to back Game of the Year RPG's. Other companies have also pulled this off to a greater or lesser degree (The RPG elements of Borderlands for instance follow the same school of thought, even though that game is even MORE action oriented).

Bioware however, have delivered a huge stinking turd of an RPG system along with DA:2 that actually represents a step (or two or three) back from their last offering in the franchise. They would have been better suited to remove attributes completely and just focus on skills. Hell, they should have given every companion auto leveling weapons and armor like they did Varic rather than have an extremely poorly developed stat system to support an equally weak "loot based" meta game. (And yes, acquiring treasure/loot and using it is a core feature of a classic RPG game.)