BioWare talks about the next Dragon Age.

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Zeraki

WHAT AM I FIGHTING FOOOOOOOOR!?
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Unfortunately I can't take anything BioWare says seriously when it comes to what they promise with their games anymore. I'll just have to wait and see how it turns out.
 

Phlakes

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Mar 25, 2010
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...Guys... Could you just give it a month or so? We're still coming off ME3, could you just give it a little time before you go on a rampage over DA3? Just a little?
 

chuckdm

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Loop Stricken said:
Thoric485 said:
-Decisions will have consequences
Red, blue, or green with multiplayer?
So first, this. I mean at this point, I think the safe, reliable bet is to assume that BioWare is going to do the exact OPPOSITE of whatever they claim they're going to do. So, so far, DA3 will:

- Have a silent protagonist
- All the armor will look the same on everyone (as it should...armor doesn't magically shift form just because someone else wears it...)
- Decisions won't matter. Much. Or maybe at all, we'll see.

So on a more serious note, I'm wondering how the import will work. I mean, as I understand it, a grand whopping total of ONE of your decisions from DA:O carries over to DA2 - whether you sided with Allistar or Loghain. Obviously I assume that all the variables from the first game are still saved in your DA2 save on import, but the issue here is continuity. That is, DA:O takes place at the SAME TIME as DA2 (at least the first year, minimum.) So when we import into DA3...who are we playing as? The Warden? The Champion? Some strange amalgamation of the both of them that uses a star chi...err, dragon child to merge the two souls into a new body? This to me seems like the single largest issue DA2 has caused. It has broken the story so badly I just don't see how DA3 can remain remotely canon and still reconcile the two.
 

SonOfVoorhees

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Did they misunderstand what people meant about reusing the same levels? I didnt have a problem with it being in a city, what i hated was that every building had the exact same layout.
 

SajuukKhar

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Stilt said:
One word can describe the totality of mike laidlaw: Unbearable
Mike Laidlaw needs to take some tips.......... from Marc Laidlaw.

Mike sullies the name of Laidlaw
 

Jaeke

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I never understood what people ment when they said "All of those BioWare players are a bunch of whiners. They get what they want and still complain about it" until now.

Everyone complains about how "shitty" DA2 was and now theyre promising to fix it and theyre still getting pulverized over it?
 

DVS Storm

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I'm kinda looking forward to this game, but I'm really cautious. It seems that they are going back to Origins style, which is really awesome. DA2 wasn't bad, but Origns was so much better. Faster combat is ok for me if it is executed perfectly. I'll just wait and see.


Captcha: look away. Something is suggesting that I shouldn't buy it....
 

Jaeke

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Fappy said:
SajuukKhar said:
I hope the bosses are fun and not just given 1000000000000000000 health.
Bioware generally isn't all that good at boss fights unfortunately. Lair of the Shadowbroker bosses were pretty decent, but I can't remember any bosses from either DA title that was really fun to fight.
The Brooder in the Deep Roads (even though that has got to be the damn miserable dungeon crawl of a game experience ive ever had) I thought was pretty exciting. I was so horrified all I could do is throw as many random fireballs as fast as I could regen Mana.
 

LittleBlondeGoth

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MatsVS said:
Pfft, that's what I tell myself every time there's a larger title I am looking forward to on the horizon, yet somehow I always seem to end up with pre-orders, collector's editions, digital versions for instant access, etc.

Honestly, I've long since given up on me ever exercising any kind of restraint when it comes to these things and I doubt the next Dragon Age will be any different. :\
I have to admit, it was a lot easier when I didn't have any money. The problem with being older and having a job is that all of a sudden, games no longer seem expensive. This is... dangerous.
 

kingthrall

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@Draech as I said, bankruptcy was a bit extreme cause of the innocents that lose their jobs as well, but I don't agree also that those people responsible should also keep their jobs for disappointing products.
 

endtherapture

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Jaeke said:
I never understood what people ment when they said "All of those BioWare players are a bunch of whiners. They get what they want and still complain about it" until now.

Everyone complains about how "shitty" DA2 was and now theyre promising to fix it and theyre still getting pulverized over it?
It's mainly cos Bioware are acting like they are revolutionising RPGs by adding things like armour for companions and non copy-pasted environments when in fact most RPGs have been doing this for the past 15 years.
 

FieryTrainwreck

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Haven't read all the posts, but I'll toss my hat in the "mute protagonist" camp. When choosing my dialogue in DA2/ME1/2/3, I rarely end up with the sort of inflection or tone I envisioned beforehand. I also think a voiced protagonist invariably and severely cuts down on the number and variety of available responses. Finally, and perhaps worst of all, a voiced protagonist definitely shoe-horns you into 1-2 relatively premade protagonists. Not a lot of roleplay variety there.

On a more subjective personal note, I also think the vast majority of voice acting is horrible. I skip right through nearly all of it.

But I'm not blind. I see the benefits of voiced. I just don't think they outweigh the negatives until we somehow manage to shore up some of the inherent limitations. Maybe they should start with smaller settings and more limited casts until the tech/ease of voice acting allows the content to expand.

Edit: I almost forgot. I thought DA2 had an interesting if poorly executed story with some legitimately intriguing threads, but most everything else about the game was abject crap. Horribly small (yet somehow inexcusably empty/lifeless) setting, garbage quest design (item -> deliver -> 1 line dialogue + xp? really?), mindless and spammy combat... just bleh. I'm a sucker for the genre, so I'll probably buy DA3 regardless, but damn it'd be nice to see them address these issues.
 

MatsVS

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LittleBlondeGoth said:
MatsVS said:
Pfft, that's what I tell myself every time there's a larger title I am looking forward to on the horizon, yet somehow I always seem to end up with pre-orders, collector's editions, digital versions for instant access, etc.

Honestly, I've long since given up on me ever exercising any kind of restraint when it comes to these things and I doubt the next Dragon Age will be any different. :\
I have to admit, it was a lot easier when I didn't have any money. The problem with being older and having a job is that all of a sudden, games no longer seem expensive. This is... dangerous.
Yeah, stupid money.

Then I look at the wall where I store my games, vinyl records & whisky (I call it my wall of AWESOME) and I start giggling maniacally.


To those who are arguing about the comparisons between the Fade, the Warp and the Tel'aran'rhiod: All these plot devices are more or less lifted from the old theory of the 'Ether', a super-dense plane which quantum physicists used to describe how light could travel at the speeds it does, before it was discovered that light didn't have molecules or particles or whatever. It was quite popular amongst science fiction writers for a while.
 

LittleBlondeGoth

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Mar 24, 2011
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Das Boot said:
I used to have the problem as well. Then I discovered that hookers and blow go a long way to solving it.
Pffft, tell that to my collection of games, game OSTs, game action figures, game statues, game tshirts, game plushies (Cactuar and Tonberry, if you're interested) and game artwork, which is far... more... healthy?

But back to the world of DA. :)

I'm actually one of the masochistic bastards who really likes the Deep Roads in DA:O. Hespith's chanting poem was doing an excellent job of creeping me out, and the Broodmother at the end was incredibly awesome. Intense fight too, certainly the first playthrough where you don't know what's going on.

The Fade section though, can go swing for it. It was kind of cool the first time, and figuring out what to do (and on your own) was interesting. But when I came to it again the second time through the game, I just got the major arse with it all. Spent a couple of hours running round trying to remember WTF to do, then gave up and opened the walkthrough on my iPad. Honestly, if I was playing on a PC, I'd be running the "Skip the Fade" mod. But I'm not, more fool me. Ah well.

I just hope DA3 brings back that sense of scope of a huge world. Kirkwall felt very small in comparision to being able to trek across Ferelden. There were, what? Four open areas? Plus a pub, a Chantry and a house of negotiable affection (something for Das Boot, perhaps? :) ). I liked the night / day idea, but it was still just the same damn four areas, only darker. If you're going to set your game inside one city, at least make me feel like it's a city. I want to be getting lost in that thing, it's so huge.
 

Emiscary

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Don't worry guys, if you bang pots and pans for a month, send us hundreds of gag cupcakes and raise 80k for charity we'll deliver on what we promised for our last 3 games in the NEXT one. Trust us this time! Would we really screw you over again?