Aircross said:
I apologize if this has been posted before. I checked.
I think my feelings on the matter can be summed with this comment:
They're clapping for things that existed in RPGs sometimes up to 20 years ago... Fallout 1 and 2, BG1 and 2, Planescape Torment, Icewind Dale 1 and 2, FOR F*CKS SAKE, HOW IS THIS APPLAUSE WORTHY?! F*CK YOU BIOWARE.
Congrats BioWare, you are reinventing the wheel.
Well, this is a big deal because Bioware is making pretensions of doing things that they didn't do in DA2. Yes, it should be a given that they should be able to let you equip your companions, and that you should be able to do it while retaining the signature look of the chracters as we have seen it before, but Bioware *didn't* do that in Dragon Age 2, and is saying that they will implement what they should have been doing to begin with in DA3.
Of course speaking for myself, I preferred the DA1 system because I do not think that armor should magically visit a tailor shop every time it transfers between characters. Being able to maintain that "signature look" seems like an attempt to put style before substance, and I really don't care for it, though I suppose I have to take what I can get.
Unrelated, I think that RPGS, whether J or W more or less perfected what they set out to do decades ago, with a substantial amount of people who want exactly that kind of game. Attempting to mess with the format for the sake of progress is like saying that the rules of chess or checkers should be changed simply because they are so old.... it's pointless when the format is perfect for what it does.
Simply put, people want exactly the kind of gameplay from 20 or more years ago, but with new graphic and sound design. Any evolution as an RPG player will tell you should come in terms of the games becoming deeper and more complex, as opposed to simplified and streamlined. Sort of like how say 2E AD&D started out with a set of fairly complicated mechanics, but as it grew and remained popular you didn't see the game becoming simpler, but simply gaining more and more options and sub-systems. I see an odd parallel in how when RPGs started to simplify they started to die, with D&D being a shadow of what it was a couple of decades ago, which can in part be traced to the state of the newer editions. Likewise you'll notice a backlash when games decide to try and gloss over the mechanics, do everything in real time, and become more approchable, which was kind of what happened with DA2 and why there was such a big deal over things like equipment for the companions.
The RPG genere is fine as it has be, it does not need to "change" or "grow up" it's huge install base of fans want it like it has been. If you want a successful RPG game the key is not to try and "modernize" it in any respect other than tht technology being used to create it. Indeed I'd argue what is going to make for a good RPG is going to be counter-intuitive to the design of any other kind of game as things that are bad for say a shooter (complexity, relatively slow pace in combat allowing for thought and planning, etc...) are good for an RPG. Entirely differant schools of thought and design paradigms.
That said, this video does seem like a good thing, and they seem to at least be talking the talk about wanting to do better and fix where they went wrong. I'm interested in seeing where DA3 goes from here, but to be honest they have a lot of trust to win back from me. I'm wary about how they make clear statements to the problems, but ony after a disclaimer saying that they won't committ to anything they are saying now and we shouldn't consider it an actual promise... which makes me nervous, since it's pretty bloody weasely when you get down to it.