BioWare Unoriginal?

Recommended Videos

Tryforlive

New member
Sep 1, 2009
110
0
0
i am loving DA2 its fun thats all i care about it fix's everything DA1 had and that just makes it more epic.
 

Dr. wonderful

New member
Dec 31, 2009
3,260
0
0
lacktheknack said:
Name a game released in the last year that has been entirely original.

I doubt you can name three.
Oooh oooh! Let me try:

De Blob2

and uh...

Damn you win.
 

EradiusLore

New member
Jun 29, 2010
154
0
0
i thought it was very similar to Kotor, is that unorigional? yes. is it a bad thing? hell no! the fact is not a single game idea is 100% new, everyone has thought of it or implemented something thats been done before. for example im a games programmer and when i was in my first year of uni i wanted to make a game about a guy going back in time to a fantasy land based around heavy metal, he would fire lightning from a guitar to kill people. and then a few years later brutal legends comes out, i wasnt bothered because the fact is if you can keep an idea fresh then go for it, if you cant (see call of duty, WOW clones) then please for the love of god stop
 

Ima842

New member
Jan 8, 2011
214
0
0
well alpha protocol was a copy of Mass efect so... I guess BioWare is copying itself.
 

Tilted_Logic

New member
Apr 2, 2010
525
0
0
I've yet to play Alpha Protocol, so I can't offer any insight into how they compare, but honestly if it's a system that works, why not use it?

Having more than 3 conversation variations would make the voice over work even more tasking than it may already be. How deep do you want to go with your communication? You can jest, offer helpful insight or be a complete twat. Anything more specific or derivative of that seems unnecessary, not to mention the fact Dragon Age 2 allows you to explore further conversation options through questions or opinions unrelated to hostile/neutral/good.

The friend/rival thing as well seemed like a brilliant idea; I disliked it in Dragon Age: Origins how I had to get everyone to like me, even if I didn't particularly enjoy their company. At least this way it gives you the opportunity to be creative in your relationships. If it took a page from Alpha Protocal then props to SEGA for coming up with such great ideas.

Maybe Bioware is doing some copying, but I'm sure they put as much work into having original themes as they did improving on the ones that didn't work last time around. If it means they're taking the best ideas from a game that knew what it was doing well, what would you prefer - a game with a system that works, albeit a nonoriginal one, or one that struggles while trying to be not so particularly original in the first place?
 

waive

New member
Sep 12, 2010
101
0
0
Devour said:
Is it just me, or has Bioware became completely unoriginal?

As an example: DA2 seems to "borrow" quite a few parts of it's gameplay and storytelling from Alpha Protocol. One or two of these wouldn't be a massive thing, but when you start doing the entire thing and putting it together you have to scratch your head.

Examples: The conversation system is taken pretty much directly from AP. The three conversation choices instead of two aligned and one neutral was a major factor of AP's design, where it's the "suave, aggressive and professional" choices determining what kind of spy you are.

Comments?
The Conversation elements have been in bioware games sense, what, KotOR?

Granted, BioWare isn't really the most innovative company, they just make good games and actually work with the story alongside the game.
 

The Apothecarry

New member
Mar 6, 2011
1,051
0
0
Mass Effect sort of set the standard for choice-played gameplay (unless you consider D&D the precursor). Seeing as game mechanics are not patented ideas (LOOK AT ALL THE FIRST PERSON SHOOTERS), there's no reason to say they did or did not rip off of Alpha Protocol.

You argument is not invalid, but it's sort of like saying Oblivion borrowed the Sandbox style from GTA.
 

Daedalus1942

New member
Jun 26, 2009
4,169
0
0
Devour said:
Is it just me, or has Bioware became completely unoriginal?

As an example: DA2 seems to "borrow" quite a few parts of it's gameplay and storytelling from Alpha Protocol. One or two of these wouldn't be a massive thing, but when you start doing the entire thing and putting it together you have to scratch your head.

Examples: The conversation system is taken pretty much directly from AP. The three conversation choices instead of two aligned and one neutral was a major factor of AP's design, where it's the "suave, aggressive and professional" choices determining what kind of spy you are.

The framing device of a person being interrogated on past events is taken pretty much directly from AP (although it's done far better, in my opinion, in Alpha Protocol). This alone set me off on hunting for more similarities.

Rivalry bonuses are taken, once again, directly from AP. If the handler you were using hated you, you got a completely different bonus than if they liked you. In fact, it was often beneficial to make a handler hate you if their bonuses weren't of much use to you since the opposite bonuses could be far more useful.

I've noticed this with other elements of BioWare's games (like the Dragon Age setting as a whole seems to be "inspired" by the Prince of Nothing trilogy).

Comments?
I whole plot of mass effect bares a striking resemblance to a short of Arthur C Clarke's.
-Tabs<3-
 

Daedalus1942

New member
Jun 26, 2009
4,169
0
0
Dr. wonderful said:
lacktheknack said:
Name a game released in the last year that has been entirely original.

I doubt you can name three.
Oooh oooh! Let me try:

De Blob2

and uh...

Damn you win.
Mirror's Edge, Narbacular Drop, Beyond good and evil, Metal Gear Solid, Vagrant Story, Eternal Darkness: sanity's requiem, Killer7, Amnesia, Penumbra.
There are load of original games that are good.
Cryostasis, Arhkam asylum, Call of Juarez, Folklore. Alien Swarm.
I could honestly go on and on and on.
-Tabs<3-
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
7,595
1,914
118
Between There and There.
Country
The Wide, Brown One.
ImSkeletor said:
Well Obsidian did spawn from Black Isle so much of the team would just be taking from past work and not really ripping off.
That fucking Chris Avellone and his using shit he'd thought of.

arc1991 said:
For me, every Bioware game has had Likeable/Relatable characters (Carth Onasi, Atton Rand, T3M4, HK47 Alistair and Morrigan.
You should probably take Atton off that list; KOTOR2 was Obsidian not Bioware.

Also, the whole 'influence' system where team mates had their own beliefs, views and agendas you had to deal with and scoring enough influence resulted in bonuses was first introduced (in WRPGs, anyway) in KOTOR2. It was used even more extensively in NWN2 (another Obsidian sequel to a Bioware title) to the point where it affected how the final battle plays out. Having negative/bad influence give similar/equal results first popped up in Alpha Protocol.
 

Warachia

New member
Aug 11, 2009
1,116
0
0
The dialogue system was taken from ME, not AP, the love hate thing is not the same as frind/rivalas they are fundamentally different, and frame stories are nothing new.

There is a big difference between similar and ripping off. Seems like you might have gotten a little confused.
 

Mikeyfell

Elite Member
Aug 24, 2010
2,784
0
41
Devour said:
Is it just me, or has Bioware became completely unoriginal?

As an example: DA2 seems to "borrow" quite a few parts of it's gameplay and storytelling from Alpha Protocol. One or two of these wouldn't be a massive thing, but when you start doing the entire thing and putting it together you have to scratch your head.

Examples: The conversation system is taken pretty much directly from AP. The three conversation choices instead of two aligned and one neutral was a major factor of AP's design, where it's the "suave, aggressive and professional" choices determining what kind of spy you are.

The framing device of a person being interrogated on past events is taken pretty much directly from AP (although it's done far better, in my opinion, in Alpha Protocol). This alone set me off on hunting for more similarities.

Rivalry bonuses are taken, once again, directly from AP. If the handler you were using hated you, you got a completely different bonus than if they liked you. In fact, it was often beneficial to make a handler hate you if their bonuses weren't of much use to you since the opposite bonuses could be far more useful.

I've noticed this with other elements of BioWare's games (like the Dragon Age setting as a whole seems to be "inspired" by the Prince of Nothing trilogy).

Comments?
Whaaaaaaaa?

You blew my mind.
Wait, no you didn't.

You're telling me that two games in the same genre are similar? No way.

the first Dragon Age and Mass Effect came out before Alpha Protocol. And Bioware's probably been working on DA2 since before AP came out, so trying to decide who's cribbing notes from who is late at this point.

And isn't it also arguable that the frame story thing has more in common with Black Ops than Alpha Protocol.

Isn't the setting of Dragon Age the same setting as Lord of the Rings, Fable, Monty Python's Holly Grail, and just about every other fantasy novel or game that was ever read?

If I put enough thought in to it I could make somebody believe that Mass Effect share's a setting with Ender's Game.

I wouldn't worry all that much about this "Lack of originality" Seeing as how all the settings and themes in existence have all been used at least once, hence why they exist.

Plus this is the games industry we're talking about where if you took all the games that are EXACTLY the same as Call of Duty 4 in every aspect you'd have a number that's roughly more than the amount of stars in the sky.
 

Dr. wonderful

New member
Dec 31, 2009
3,260
0
0
Daedalus1942 said:
Dr. wonderful said:
lacktheknack said:
Name a game released in the last year that has been entirely original.

I doubt you can name three.
Oooh oooh! Let me try:

De Blob2

and uh...

Damn you win.
Mirror's Edge, Narbacular Drop, Beyond good and evil, Metal Gear Solid, Vagrant Story, Eternal Darkness: sanity's requiem, Killer7, Amnesia, Penumbra.
There are load of original games that are good.
Cryostasis, Arhkam asylum, Call of Juarez, Folklore. Alien Swarm.
I could honestly go on and on and on.
-Tabs<3-
Actually, the Challenge was to mention Original games from Last year.

But you win points for bringing up Forklore and Kller 7.

Also I want to complete it by bringing up Stacking DLC from Double fine studios.


Nerdalert: Also, Arkham Asylum is based on Arkham Asylum: A Serious House on Serious Earth Graphic Novel 1989.


Still dosen't make it a bad game.
 

Daedalus1942

New member
Jun 26, 2009
4,169
0
0
Dr. wonderful said:
Daedalus1942 said:
Dr. wonderful said:
lacktheknack said:
Name a game released in the last year that has been entirely original.

I doubt you can name three.
Oooh oooh! Let me try:

De Blob2

and uh...

Damn you win.
Mirror's Edge, Narbacular Drop, Beyond good and evil, Metal Gear Solid, Vagrant Story, Eternal Darkness: sanity's requiem, Killer7, Amnesia, Penumbra.
There are load of original games that are good.
Cryostasis, Arhkam asylum, Call of Juarez, Folklore. Alien Swarm.
I could honestly go on and on and on.
-Tabs<3-
Actually, the Challenge was to mention Original games from Last year.

But you win points for bringing up Forklore and Kller 7.

Also I want to complete it by bringing up Stacking DLC from Double fine studios.


Nerdalert: Also, Arkham Asylum is based on Arkham Asylum: A Serious House on Serious Earth Graphic Novel 1989.


Still dosen't make it a bad game.
yeah.. i was actually referring to the gameplay mechanics.
Unlike any other game I've ever played.
-Tabs<3-
 

Dr. wonderful

New member
Dec 31, 2009
3,260
0
0
Daedalus1942 said:
Dr. wonderful said:
Daedalus1942 said:
Dr. wonderful said:
lacktheknack said:
Name a game released in the last year that has been entirely original.

I doubt you can name three.
Oooh oooh! Let me try:

De Blob2

and uh...

Damn you win.
Mirror's Edge, Narbacular Drop, Beyond good and evil, Metal Gear Solid, Vagrant Story, Eternal Darkness: sanity's requiem, Killer7, Amnesia, Penumbra.
There are load of original games that are good.
Cryostasis, Arhkam asylum, Call of Juarez, Folklore. Alien Swarm.
I could honestly go on and on and on.
-Tabs<3-
Actually, the Challenge was to mention Original games from Last year.

But you win points for bringing up Forklore and Kller 7.

Also I want to complete it by bringing up Stacking DLC from Double fine studios.


Nerdalert: Also, Arkham Asylum is based on Arkham Asylum: A Serious House on Serious Earth Graphic Novel 1989.


Still dosen't make it a bad game.
yeah.. i was actually referring to the gameplay mechanics.
Unlike any other game I've ever played.
-Tabs<3-
Okay, I didn't know what you was talking about.
 

sumanoskae

New member
Dec 7, 2007
1,526
0
0
You do realize that the conversation wheel was borrowed from Bioware by Alpha Protocol...

Other things that other posters have already said aside, just because something's been done before doesn't mean it's owned by the original. Things can be perfected as well as invented, just think of all the great works we'd never have if everyone had to be completely original(Disregarding the inherit hypocrisy of that concept)