You've still got a point dude - this would've been less of an issue if the PVP numbers were balanced - or at least, the Republic would've been able to do it as well, if they managed to push the Empire back into their base.KeyMaster45 said:So it sounds like the republic is QQ'ing because they don't have enough people. Someone explain to me how that's the dev's fault? They can't control what faction people roll.
-EDIT-
Ah, now I see what the issue is.
Okay makes sense, least they've already fixed the issue and are rolling out a patch come the morning.Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy's base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. As of Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We're aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST).
The EU server I play on has got at LEAST three times as many Empire players as Republic ones at any given time. I know this because I have characters on both sides, and have checked at various times, both peak and off-peak. There have been times when there's been 150+ players on a world for the Empire, and ~20 players on the same world for the Republic. It's ridiculous.
If anything, they need to introduce some kind of reward for going Republic...because freaking NO-ONE is doing it! I like my Republic character, and the PvP is inherently fun, but it's impossible to play at the moment because of this imbalance.