Nouw said:
To be fair, it'd be canonically wrong to let Cortana stay sane and not go rampant like most AIs. I'm all for it since it could help characterization of the supposed blank Chief and Cortana herself.[/b]
Hey, I'm all for that. I just don't want to see Cortana made into an evil villain that then has to be killed by the Masterchief. That's all. Seeing Cortana actually overcome her rampancy would make for compelling character development.
I just worry they'll take the easy way out.
Pfheonix said:
And the Elite's I can understand you being pissed by. I am too... Hopefully they do something about that.
Yes, you can probably tell from my avatar where I stand on the importance of Elites in multiplayer. The Elites are what made it interesting and the reason why I stuck with Halo for mutliplayer over all else. I've had to accept compromises along the way, Elites only having five armor permuations in Halo 3 and Elites only being on specific modes in Matchmaking in Halo: Reach. I can accept Elites not being in Matchmaking because you want it to be focussed on the Spartans but for fuck's sake I should still be able to play as them in custom games.
RevTibe said:
Plus, most signs point to the "Covenant" present in Halo 4 just being Elite/Grunt/Jackal pirates, note how a lot of the Elites don't even have a full suit of armour.
Yeah I get that it's a splinter group (called 'the Storm' apparently) that left the Covenant but all the same after all the work Halo 2 and Halo 3 did to humanize the Elites and form an alliance between the Sangheili and the humans it annoys me that Halo 4 leapt at the first chance to make a retcon so that *some* Elites are still 'evul alienz' that can be slaughtered with glee. The Arbiter and his people had really better make some kind of impact in Halo 4's new trilogy, because his story line was what made Halo so compelling to me in the first place and I don't want to see that just pushed under the rug at the first oppurtunity.
As a side note can I just say how much the new looks for the Covenant
annoy me? There is no consistency. The Grunts in Halo 1 and 2 were like little amphibian monkeys but then in Halo 3 to Halo: Reach they looked more like large arthropods and now they look like this:
It doesn't even look like the same
type of creature!
Then we look at the Elites who look for all the world like Sangheili/Locust hybrids (I'd still play as one given the chance, mind.) They've made it look hideous and monstrous, the Covenant Sangheili roaring into battle is a thing of grace and beauty not monstrousness!
And finally the Jackals... I don't even need to say anything other than that
THIS-
-IS NOT A JACKAL!
Granted the aesthetics for Covenant in each Halo game vary slightly but at their core they were always the same basic thing. These redesigns are just insane. And I know I sound anally retentive about it but it still stands, this annoys me. Because these attempts to make the Covenant look monstrous rather than the original art design of basing them on Earth animals really does just feel like an attempt to go the dark and edgy route that other alien shooters go.
Personally, I prefer the look of Halo 4 since they've been willing to change more things, even though making minimal changes is easier and still guaranteed to sell. A lot of the trailers have an almost Metroid Prime-y feel to them, and since I feel that the MP trilogy's one of the greatest achievements of gaming, I'm obviously pretty on board with the changes
It's true, there are some cool and interesting elements of Halo 4 that might be worth looking at. However Halo 4 could cure cancer, bring about gender equality, end racism, end poverty, bring about world peace and enter us into a new age of enlightenment but if I can't play as an Elite anywhere in it I'll still be pissed off at it.