I quite like having a second chance at life though. If I get shot in the back, I'm not immediately dead, although I usually am. Also,if I'm getting spawn killed, it has a nice habit of not getting me killedDefense said:Ah well, either way it's still piss hard to get for inexperienced players.Ordinaryundone said:Just thought I'd point out, you can't shoot down a Blackbird.
It's not that it doesn't work, it's that it's unfair. The game steals a kill from you. I should get a kill when I shoot someone down, but the person being shot down can kill you fairly easily if you're close enough. If they happen to be hiding behind barriers when being shot down they can survive.fedirko7 said:I feel alone in the crowd here. Everyone else is saying how much second chance can go die in a well, but it's a part of my favorite class setup (Famas or AUG w/grenade launcher, Python speed reloader, ghost pro, sleight of hand pro, second chance pro). I'm sorry, but it works. I usually get over 50 kills in a game of HC HQ (the only game mode I play) and only like 10-20 deaths.
Edit: just thought of this: hardly anyone uses ghost in HC HQ, which is why I can still use the Spy plane effectively
"He will win who, prepared himself, waits to take the enemy unprepared."MetallicaRulez0 said:I've always felt UAV Jammer and it's ilk were cowardly and cheap. The only reason to use them is to avoid direct confrontation, which is pretty cowardly in my opinion.
As a sniping camper myself... where would I be without such things? Yeah, I can drop people who are dumb enough to come in my exact path but... Hello... Go around? Try to get ME in the back or along that line? I don't care if I kept the base weapons, no perks and just run and gunned, people would still find some way to call me cheap or a fag or w/e.OniaPL said:I always run with Ghost, as I find it the most superior perk of tier 1 at least for SMG and AR and Sniper Rifle users. Really gives you an advantage, as I am one of those "bitches who camps".
I play mostly HC Demolition, and I camp 75% of the time, either to defend a bomb site or to prevent enemy from getting to a bombsite we are bombing. Honestly, I have no idea what is bad about "camping". If you die to a camper on a single route, why can't you choose another? As I have said before, camping is a valid strategy, and no matter where you camp there is always at least one spot where you can be surprised and shot. And there are grenades, too.
Only thing I dislike is when people jump and shoot. They don't dive to prone, which I think is fine, but they jump and shoot in the air with those SMG's.
For the guy calling other than running head first into danger cowardly: what, are you stupid?
Shoot him again, his invulnerability no longer lasts long enough for him to unload his pistol at you without consequence. If you're quick he can't even pull out his pistol before death, kind of ironic given the description. Behind barricades, toss a flash bang. Yes those do about one damage, just enough to kill. I don't why everyone complains about second chance, though I do agree that if someone else finishes him off they should get the assist while you should get the kill.Defense said:Ah well, either way it's still piss hard to get for inexperienced players.Ordinaryundone said:Just thought I'd point out, you can't shoot down a Blackbird.
It's not that it doesn't work, it's that it's unfair. The game steals a kill from you. I should get a kill when I shoot someone down, but the person being shot down can kill you fairly easily if you're close enough. If they happen to be hiding behind barriers when being shot down they can survive.fedirko7 said:I feel alone in the crowd here. Everyone else is saying how much second chance can go die in a well, but it's a part of my favorite class setup (Famas or AUG w/grenade launcher, Python speed reloader, ghost pro, sleight of hand pro, second chance pro). I'm sorry, but it works. I usually get over 50 kills in a game of HC HQ (the only game mode I play) and only like 10-20 deaths.
Edit: just thought of this: hardly anyone uses ghost in HC HQ, which is why I can still use the Spy plane effectively
fedirko7 said:[
I quite like having a second chance at life though. If I get shot in the back, I'm not immediately dead, although I usually am. Also,if I'm getting spawn killed, it has a nice habit of not getting me killed
Well, it may just be me, but I don't have a problem with Ghost Snipers. My problem is with people who have Ghost Pro hiding in corners or running around with Rapid Fire on their AK47u. You either have to take your chances or keep the Iron Sight up so you have a better chance of killing them first.Ironsouled said:As a sniping camper myself... where would I be without such things? Yeah, I can drop people who are dumb enough to come in my exact path but... Hello... Go around? Try to get ME in the back or along that line? I don't care if I kept the base weapons, no perks and just run and gunned, people would still find some way to call me cheap or a fag or w/e.
Absolutely no problems with ghost, and anyone who believe it is too op will be shot... in game of course.
If you're a bad player like me, you'll end up having to reload quite often with rapid fire Spectre. That reload time is more than enough time to kill a person.archvile93 said:Shoot him again, his invulnerability no longer lasts long enough for him to unload his pistol at you without consequence. If you're quick he can't even pull out his pistol before death, kind of ironic given the description. Behind barricades, toss a flash bang. Yes those do about one damage, just enough to kill. I don't why everyone complains about second chance, though I do agree that if someone else finishes him off they should get the assist while you should get the kill.
There are strategies for dealing with people using this perk. For future reference, if you do find yourself out of ammo as they go down, I suggest tossing your tactical grenade their way. Not only will it kill quickly with little risk to you, but it's also rather insulting to the victim. I hope you're right about that patch thing too.Defense said:If you're a bad player like me, you'll end up having to reload quite often with rapid fire Spectre. That reload time is more than enough time to kill a person.archvile93 said:Shoot him again, his invulnerability no longer lasts long enough for him to unload his pistol at you without consequence. If you're quick he can't even pull out his pistol before death, kind of ironic given the description. Behind barricades, toss a flash bang. Yes those do about one damage, just enough to kill. I don't why everyone complains about second chance, though I do agree that if someone else finishes him off they should get the assist while you should get the kill.
And I heard that problem was being patched to give the kill to the person who got 100 damage.
Still, I believe I deserve the kill when I take off the necessary amount of damage to kill anyone else. And throwing a grenade has a fairly long animation considering how fast I could be killed. I still think that at most, Second Chance should be something available when someone has a death streak, not a perk.archvile93 said:I'm not sure you can consider something unbalanced just because you can't handle due to you sucking (you said it, not me). For future reference, if you do find yourself out of ammo as they go down, I suggest tossing your tactical grenade their way. Not only will it kill quickly with little risk to you, but it's also rather insulting to the victim. I hope you're right about that patch thing too.
What do ppl use rapid fire anyways? I found it quite useless.Defense said:Well, it may just be me, but I don't have a problem with Ghost Snipers. My problem is with people who have Ghost Pro hiding in corners or running around with Rapid Fire on their AK47u. You either have to take your chances or keep the Iron Sight up so you have a better chance of killing them first.
*Reads post*Defense said:Still, I believe I deserve the kill when I take off the necessary amount of damage to kill anyone else. And throwing a grenade has a fairly long animation considering how fast I could be killed. I still think that at most, Second Chance should be something available when someone has a death streak, not a perk.archvile93 said:I'm not sure you can consider something unbalanced just because you can't handle due to you sucking (you said it, not me). For future reference, if you do find yourself out of ammo as they go down, I suggest tossing your tactical grenade their way. Not only will it kill quickly with little risk to you, but it's also rather insulting to the victim. I hope you're right about that patch thing too.
Well in most situations, even if they take you down you will still get the kill. Unless an ally just happens to pass by, they will rarely go out of their way to save them (and if they don't have the pro version they can't be saved anyway). The biggest risk is that a teamate will find him before he bleeds out and steal the kill, and if this patch you mentioned is real and goes through you won't even have to worry about that.Defense said:Still, I believe I deserve the kill when I take off the necessary amount of damage to kill anyone else. And throwing a grenade has a fairly long animation considering how fast I could be killed. I still think that at most, Second Chance should be something available when someone has a death streak, not a perk.archvile93 said:I'm not sure you can consider something unbalanced just because you can't handle due to you sucking (you said it, not me). For future reference, if you do find yourself out of ammo as they go down, I suggest tossing your tactical grenade their way. Not only will it kill quickly with little risk to you, but it's also rather insulting to the victim. I hope you're right about that patch thing too.
You should try Rapid Fire with the Spectre. As long as you aren't shot first(the flinch is horrible) you should be able to kill them really fast. Scavenger Pro basically ensures that you're good on bullets, so you won't need to worry about wasting.WanderingFool said:What do ppl use rapid fire anyways? I found it quite useless.Defense said:Well, it may just be me, but I don't have a problem with Ghost Snipers. My problem is with people who have Ghost Pro hiding in corners or running around with Rapid Fire on their AK47u. You either have to take your chances or keep the Iron Sight up so you have a better chance of killing them first.
mmm . . . can't agree. They serve their purposes. UAV Jammer combined with Dead Silent can lead to some surprise attacks. In MW, if you played on some of the much larger PC servers (i.e. 16v16+), and your team got pinned down and were getting raped, sometimes the only way to break the opposing team's iron curtain was to think outside the box. Going silent and slowly making your way behind enemy lines, then unleashing hell from their rear would usually result in a nice kill streak . . . and having caused enough chaos, confusion and panic with the opposing team that your team can start pushing back.MetallicaRulez0 said:I've always felt UAV Jammer and it's ilk were cowardly and cheap. The only reason to use them is to avoid direct confrontation, which is pretty cowardly in my opinion.
I always use the dual mag for the AK74u, ives me more ammo, thus I dont need Scavanger.Defense said:You should try Rapid Fire with the Spectre. As long as you aren't shot first(the flinch is horrible) you should be able to kill them really fast. Scavenger Pro basically ensures that you're good on bullets, so you won't need to worry about wasting.WanderingFool said:What do ppl use rapid fire anyways? I found it quite useless.Defense said:Well, it may just be me, but I don't have a problem with Ghost Snipers. My problem is with people who have Ghost Pro hiding in corners or running around with Rapid Fire on their AK47u. You either have to take your chances or keep the Iron Sight up so you have a better chance of killing them first.
I find it better than the grip, because I'll likely get killed regardless of whether I flinch a lot or not if I'm shot at first.
So really, one mans fair game is another man's "you're cheating!!1!" Makes since...imperialreign said:mmm . . . can't agree. They serve their purposes. UAV Jammer combined with Dead Silent can lead to some surprise attacks. In MW, if you played on some of the much larger PC servers (i.e. 16v16+), and your team got pinned down and were getting raped, sometimes the only way to break the opposing team's iron curtain was to think outside the box. Going silent and slowly making your way behind enemy lines, then unleashing hell from their rear would usually result in a nice kill streak . . . and having caused enough chaos, confusion and panic with the opposing team that your team can start pushing back.MetallicaRulez0 said:I've always felt UAV Jammer and it's ilk were cowardly and cheap. The only reason to use them is to avoid direct confrontation, which is pretty cowardly in my opinion.
The way I see it - you gain some abilities that some view as "cheating," but you also give up some of those other perks everyone else is running around with that gives them more health, faster weapons/reloads, higher shot damage, etc. At the same time, those perks can be viewed by some as "cheating," too.