Pretty much hit it on the head, there.GiglameshSoulEater said:Because it would suck if once shot the disc was unplayable.
Pretty much hit it on the head, there.GiglameshSoulEater said:Because it would suck if once shot the disc was unplayable.
This.Gxas said:I always loved the way Prince of Persia: Sands of Time handled that.
"Wait... Thats not what happened..."
Ah Dwarf Fortress...Tharwen said:Play Dwarf Fortress!
You will enjoy it. At least, if you don't, you won't stick around your fortress long enough to see them all die painful and horrific deaths.
[sub]My last fortress ended when a beastie came from underground which ejected a gas that both burnt and paralysed any part of any creature it touched. All the while there was a siege outside which my archers were having strange troubles shooting at. In the end I just opened the gates and watched...[/sub]
Oh, Reginald, I disagree. This isn't a story element, it's what allows you to keep playing AFTER YOU DIE. If you can't die in a game where you're constantly under a hail of bullets or men/monsters with swords are trying to chop you up, then perhaps you should stick to Mario Galaxies.A Curious Fellow said:There's something terrifically unfortunate about game stories. Let's go over a couple facts, and you'll see what I mean.
In most games, you are your main character. In fact, that's in almost every game. Now, when you die in a game, you go back to where you last saved and you get another try. Trial and error, as old as gaming itself, and the one trope that every game has. But somehow, the Prince of Persia titles are the only ones that actually acknowledge it.
This is a problem to me. Every game puts you in a position where you have no choice but to become Nicolas Cage from Next. Kind of alters up the story a bit when the protagonist is clairvoyant and can relive every five seconds of his life over and over again until he gets it right, but gaming has made it so mundane that we don't even talk about it. Every single protagonist in gaming has this super power. I think that particular weirdness needs attention. Thoughts?
2xDouble said:I'm trying to determine if you came up with this idea on your own or read this week's Extra Punctuation...
I get that respawning and inability to fail/die break immersion. But without some sort of midpoint/save system, the epic, challenging, story-driven games that we all know and love would be completely unplayable. Would you really want to go back to the beginning of Metal Gear Solid 4 or World of Warcraft (heck, even Call of Duty and Halo are vulnerable to this) every time you died? Why would you even bother continuing the game after that, if you had to play through another 5, 10, 30, 100 hours just to get back to where you were? Most people wouldn't.
That said, some games could implement a "Doctor Who"-like reincarnation/respawn system. If you died, that character/persona stayed dead and you come back as someone else, with all the levels, skills, gear, and whatever else the last person had acquired (or not depending on the balance of the game). It wouldn't have to be anything more complex than a simple cosmetic change every time you respawned. This would be difficult to work into the narrative, but not impossible. Players could have the option of giving a brief explanation "It's me, I died and now I look like this", or simply moving on and having NPC's make comments like "Who is this guy?", "Who cares? he's on our side!", etc.. Naturally it could be fleshed out further (Final Fantasy V), but for the sake of writing quality it's probably better to keep it simple.
Other possible solutions are to show the horrible consequences of never being able to die (Bioshock), or awful side-effects of "respawning" technology (Stargate).
Good Christ THANK you. I was wondering how many people it would take before someone finally understood what I was saying.TornadoFive said:Guys, I don't think he was saying, "We shouldn't be able to continue if we die" Just that perhaps the fact that the protagonist CAN try again if s/he dies needs some more explanation.
OT. I like the Assassins's Creed method of death. You never actually "die", you're just "desyncronised". It fits quite nicely with the game's story. It also has the advantage of having an explanation for the U.I and mini-map, which I really, REALLY liked when I saw it. The game actually takes away the U.I. and map when you're playing as Desmond, so it feels more natural.
Maybe, but look at what happened to everyone else from Rapture after years and decades of exposure. Most were either batshit insane or mutated freaks. I'd call those pretty negative consequences. (and it leads into the second example.)viking97 said:didn't seem like jack had any negative consequences put on him from using the good ol' vigor restoring vito tube