Nice to hear that I picked my first 2 characters well.scrambledeggs said:Hmm, lets see, Tryndamere and Morgana. Those two should be permabanned.
Would agree if it weren't for the fact that this is Ultimate and Dante suuuuuucccckkkkks.Mr. Omega said:2/3s of Team Trenchcoat (Dante, Wesker and Vergil) from UMvC3. Or as I call them, Team Mary-Sue.
At least Vergil has something close to resembling weaknesses (low health, not that great anti-air, subpar projectiles).
Dante and Wesker don't have "weaknesses". They have "the couple categories where they aren't undoubtedly the best characters".
I was not talking about the normal Budokai games. No I was talking about Tenkaichi. The infinitely better Dragonball games. What makes Jenemba so OP (His second form. First one is kinda easy) is that he is so fucking fast with really powerful attacks. And Gogeta SS4 has the same fucking problem. There are more OP characters like Super Android 13. He can just spam S.S. Bombers. Ginat ass homing energy balls that curve really well when homing in and are so big dodgeing them are a chore, and Super android 18 who can absorb Beam attacks which is just not fair.Stagnant said:AFAICT, the Budokai games aren't character-balanced. It's set up so that, say, Hercule should not have a reasonable chance against Vegeta (of course, the bitter irony that is "present bomb" strikes again. And again. And again. Best super ever); Piccolo should not have a reasonable chance against Cell; Freiza should not be able to beat Gogeta, et cetera. You want broken? Try Ultimate Super Saiyan Broly with ki gain and speed powerup items ? dat ultimate hammer.In Dragonball Z Budekai Tenkaichi 2 and 3 it would be Jenemba and Super Sayian 4 Gogeta. They are way too fast and powerful. Whenever me and my friends play 5 on 5 fights we normally have to ban them or Handicap the team using them so they have 3 instead of 5 characters to fight with.
For more balanced vs. Gameplay, I recommend going with destruction point limit teams. This makes it so that even if they do pick, say, SS4 Gogeta, the rest of their team is going to be made up of... Well, Hercule and Videl.
I'm a Hakumen player, and I understand why you don't like fighting him as Hazama (like you said, he can void your chains), but he certainly isn't OP in any real situation during this matchup. He can void projectiles, sure, but that's because he has none of his own and has to be up close to do anything to his opponent (his 4C sword poke move notwithstanding, but that has a big frame disadvantage if you whiff, so whatever).JdaS said:As a Hazama player I feel inclined to ***** about Hakumen. I mean I get to mash buttons for 2500 damage and try to get in with Ouroboros while that slow ************ just denies my chains with those seals of his. God forbid he hit you with his ridiculous 5 hit combos for half of your health. But, as I said above, you take the cards you're dealt and either get better or go home and be a family man.Fappy said:Also, after reading through the entire thread I am glad the my fighting game of choice, BlazBlue: Continuum Shift, hasn't been mentioned once. Glad to get confirmation that is among those most balanced fighters on the market![]()
gigastar said:What i do for Zero players is advance guard them then use either a special counter or projectile if it travels low enough, no Zero player ive ever met uses guard.The Wykydtron said:Oh yeah, Zero... The only character i'll ever tag PW out for before he's got all his evidence. A good Zero will be on you before you get your shield up or even get your first piece of evidence.JdaS said:Wesker isn't all that bad. You have Zero who can get a kill off of a single hit confirm, and Spencer whose combos are not exclusive to Combofiend. Wesker is good, yes, but not brokentier. If anything he's piss-easy to use and thus quite boring, but nothing truly sets him apart from the rest of the top tier members of the cast.The Wykydtron said:Wesker in UMVC3. Not sure if that last patch a few days ago did jack to him but he has:
High health, high speed with a load of teleports just for extra lols, high bloody damage, an piss easy downward gunshot that hits OTG to extend combos (can be used multiple times and as an assist.)
Oh and who could forget Maximum Wesker? It's a full screen hyper that randomly crosses up (you blocked it? Tough shit) and can be near impossible to punish if he knows what he's doing. Oh yeah if his glasses get broken (or taken off as part of Maximum Wesker's introduction) he has permanent Lvl 1 X Factor, so he gets even MORE damage and speed.
It also stacks with regular X Factor so he's the only character in the game who can reach Lvl 4 X Factor.
It's a proven fact that any team, no matter how difficult WILL work if you add Wesker to it.
Did i forget anything?
Most claims of "OP" and "brokentier" (hell even claims of "nerfed to death") in this day and age are kneejerk reactions by stream monsters who'd rather cry for nerfs and patches on week one than learn to play the game.
I immediately tag Ammy in, much more balanced than Zero vs Phoenix Wright.
Also if you remember our earlier discussion on Wesker, i found this glorious nugget.
Yeah, but button mashing isn't enough, my friends used to get pissed whenever i picked him, they would pick him to beat me but that didn't really help.XMark said:Eddy Gordo and Christie Monteiro from the Tekken series are a button-masher's dream characters.
Real talk, that video is so old that it saw Jesus being nailed to the cross and Max's opponent was gutter tier (as was 2/3 of his team). It's still pretty funny, although to be perfectly honest I like Max mainly for his Assist Me series and the occasional Online Warrior. Him getting the odd OCV against some poor fool online getting front page every time on SRK got really old after the first time.gigastar said:What i do for Zero players is advance guard them then use either a special counter or projectile if it travels low enough, no Zero player ive ever met uses guard.
Also if you remember our earlier discussion on Wesker, i found this glorious nugget.
As I said. I wasn't complaining per se. Just that for the most part of CS1, my Hakumen playing friend kept beating me. He wasn't really out playing me as much as it was that cobination of voids and damage output. CS2 did seem to throw me a bone except that it made Hazama a really FUCKING boring character thus I've clocked in about 5 hours total of CS2. Looking forward to EX though, he's looking scrumptious in that one.Zio_IV said:I'm a Hakumen player, and I understand why you don't like fighting him as Hazama (like you said, he can void your chains), but he certainly isn't OP in any real situation during this matchup. He can void projectiles, sure, but that's because he has none of his own and has to be up close to do anything to his opponent (his 4C sword poke move notwithstanding, but that has a big frame disadvantage if you whiff, so whatever).JdaS said:As a Hazama player I feel inclined to ***** about Hakumen. I mean I get to mash buttons for 2500 damage and try to get in with Ouroboros while that slow ************ just denies my chains with those seals of his. God forbid he hit you with his ridiculous 5 hit combos for half of your health. But, as I said above, you take the cards you're dealt and either get better or go home and be a family man.Fappy said:Also, after reading through the entire thread I am glad the my fighting game of choice, BlazBlue: Continuum Shift, hasn't been mentioned once. Glad to get confirmation that is among those most balanced fighters on the market![]()
But the void thing is understandable altogether. However, his damage output is another thing. Haku's midscreen damage is pretty laughable (at least in CS2) when compared to others like say, Noel or Litchi, or even Hazama (did someone order a plate of JAYAKU HOUTENJIN?)Almost all of his big damage is going to be in the corner, and all of corner carrys require a good bit of meter. I dunno, I think it's pretty hard for Hakumen right now since you're basically trying to get the opponent in the corner for the whole match only to have them burst out of the corner combo when you finally DO get them there (which does help, of course, but still). Not to mention that Hakumen needs meter to do ANYTHING AT ALL, while Hazama racks up the heat like it's the thing to do (but that's really just me nitpicking, at this point).
All in all, though, I'm inclined to agree with Fappy's comment: Blazblue is damn well balanced, as of CS2, and is looking even better in EX. All of my matchups (including Lambda) at least feel totally fair so long as you know what you're doing.
OT: I agree with the above posts about T.G. Cid in Final Fantasy Tactics. Every subsequent playthrough I've ever done, I would do without him. He gives the difficulty curve a sound thrashing pretty much single-handedly, up to and including the optional bosses.