Can't wait for the game. Have to remember to 100% Continuum Shift's story instead of going online again though. I might not buy it new at full price, but I think I will get it eventually.
Any ground breaking changes to Lambda's game?
Edit: Watching a Lambda Challenge Trial and Tutorial
-Her ground throw properties seem to be the same as CS2 but the damage seems to have returned back up to 1000. Air throw still does 2k.
-Act Parcer:Eins still passes through at close range. Distance may or may not be shorter than CS2. Act Parcer: Zwei seems to have faster recovery. You can link it into Dash>5B in the corner. Act Parcer: Cavalier wall bounces outside of corners again. Still guard breaks but does no chip whatsoever.
-Spike Chaser still guard breaks but does no chip whatsoever. Sickle Storm still hits 6 times and does a respectable amount of chip.
-Gravity Seed still guard breaks and recovers more quickly if Lambda doesn't hit. Not sure if it still fades quickly if the well doesn't spawn under the target. It is still throw invulnerable and Fatal Counters.
-Her Drive in general seems to fly faster, but that might just be me.
-2D can cancel into 4B and 4D FOR MASSIVE DAMAGE.
-4D seems to have a lot of vacuum and can be canceled into 4B.
-6C can be linked into 6D in the corner. 3C has a longer untech time or Sickle Storm comes out more quickly because 3C cancels into it without a dropped combo (if 3C is the combo starter). Likely the change is for Sickle Storm
-j.D>j.2D>Crescent Saber Cancel>j.D>etc is still intact
-I don't know anything about Legacy Edge. Calamity Sword does 2K standing and 2.6K in the air. It still seems to have the hard minimum of "can't do less than 1K damage"
I wish I could read Japanese
Any ground breaking changes to Lambda's game?
Edit: Watching a Lambda Challenge Trial and Tutorial
-Act Parcer:Eins still passes through at close range. Distance may or may not be shorter than CS2. Act Parcer: Zwei seems to have faster recovery. You can link it into Dash>5B in the corner. Act Parcer: Cavalier wall bounces outside of corners again. Still guard breaks but does no chip whatsoever.
-Spike Chaser still guard breaks but does no chip whatsoever. Sickle Storm still hits 6 times and does a respectable amount of chip.
-Gravity Seed still guard breaks and recovers more quickly if Lambda doesn't hit. Not sure if it still fades quickly if the well doesn't spawn under the target. It is still throw invulnerable and Fatal Counters.
-Her Drive in general seems to fly faster, but that might just be me.
-2D can cancel into 4B and 4D FOR MASSIVE DAMAGE.
-4D seems to have a lot of vacuum and can be canceled into 4B.
-6C can be linked into 6D in the corner. 3C has a longer untech time or Sickle Storm comes out more quickly because 3C cancels into it without a dropped combo (if 3C is the combo starter). Likely the change is for Sickle Storm
-j.D>j.2D>Crescent Saber Cancel>j.D>etc is still intact
-I don't know anything about Legacy Edge. Calamity Sword does 2K standing and 2.6K in the air. It still seems to have the hard minimum of "can't do less than 1K damage"
I wish I could read Japanese