At this point I'm not sure if you are trolling or what, but I'll give it one last go.666Satsuki said:I provided you with examlpes of how its been done in the past and has worked. You however have absolutely no way at all to prove your argument. It cant be proven true or false so really it is useless speculation.tzimize said:As I said in my last post. This means having to COMPROMISE. You drop some features because it doesnt fit on PC while the Xbox handles them fine, or because it doesnt fit on Xbox but the PC handles them fine. This leads to a LESSER GAME.
Logic, and arguments. And a lesser game. You dont have to be insane to be annoyed by this.
This quote pretty much sums up the entire argument. We COULD release D3 on consoles (They are) but the end result would be a horrible franken-game, that has been "dumbed down" to work on gamepads. You cannot, in any way, expect that a game involving real money, is going to allow gamepad using players compete against K&M players. It would be a slaughter. So, in order to make things fair, Blizz would have to nerf the effectiveness of skills and talents, or remove them all together, to prevent "exploits" by K&M players.tzimize said:snip666Satsuki said:I provided you with examlpes of how its been done in the past and has worked. You however have absolutely no way at all to prove your argument. It cant be proven true or false so really it is useless speculation.tzimize said:As I said in my last post. This means having to COMPROMISE. You drop some features because it doesnt fit on PC while the Xbox handles them fine, or because it doesnt fit on Xbox but the PC handles them fine. This leads to a LESSER GAME.
Logic, and arguments. And a lesser game. You dont have to be insane to be annoyed by this.
Yes, it can be done on a very small scale. Which means if Diablo 3 ends up being dumbed down, the reason will be quite obvious.666Satsuki said:Yes both games are different from diablo 3 in that one was designed for consoles and the other uses randomly generated dungeons but that doesnt really matter. They have already proven that it can be done. This is extremely important because it means that if blizzard decides to gimp anything it will not be because the consoles cant handle it.
Diablo 2 was developed 10 years ago. Current hardware allows for much more complex encounters and dungeons. Console hardware on the other hand is very outdated. If Diablo 3 ended up being developed for consoles they'd have to make multiple compromises to make it work.666Satsuki said:Im going to have to disagree with the small scale part. The majority of the places you visited in diablo 2 were no bigger then any of the levels in torchlight.
Because it won't be ported to consoles. It's much more cost effective to develop the game with consoles in mind than to create two different versions of the same game.666Satsuki said:[ You make a good argument for why the game should not have cross platform multiplayer but not for why it should never be ported to consoles. Although why you talk about pvp in a game where the company specifically says they dont give a shit about it and will not try to balance it in any way is beyond me.
All evidence suggests otherwise though.[/quote]666Satsuki said:Because it won't be ported to consoles. It's much more cost effective to develop the game with consoles in mind than to create two different versions of the same game.
Diablo? Dumbed down?Eric the Orange said:OMG, the game is getting a console release, that means it will be dumbed down and terrible. rage. RAGE!
I do have evidence. Look at every other multiplatform game released in the past 5 years.666Satsuki said:My problem with that statement is that you have no evidence to back it up but there is plenty to support the contrary. Hell all you have to do is look at all of the links in the news article here.
Every single multiplatform game to date has been developed with consoles in mind then ported to the PC. What's different about Diablo 3? The developers saying they won't be doing that? Blizzard also said they wouldn't implement a lot of the current microtransaction features we have in WoW but it did eventually happen. What a developer says and what it does are two completely different things.666Satsuki said:Now your not even trying to make sense. You could at least have tried to come up with something logical to say. Or you know something that was in any way at all related to the topic at hand.AndyFromMonday said:I do have evidence. Look at every other multiplatform game released in the past 5 years.
Exactly. Stop stealing all the good arguments. It's totally against Kotich's way of doing things to develope for PC first, then port to console. He knows where money will be made (Consoles) and will start from there first.AndyFromMonday said:Diablo 2 was developed 10 years ago. Current hardware allows for much more complex encounters and dungeons. Console hardware on the other hand is very outdated. If Diablo 3 ended up being developed for consoles they'd have to make multiple compromises to make it work.666Satsuki said:Im going to have to disagree with the small scale part. The majority of the places you visited in diablo 2 were no bigger then any of the levels in torchlight.
Because it won't be ported to consoles. It's much more cost effective to develop the game with consoles in mind than to create two different versions of the same game.666Satsuki said:[ You make a good argument for why the game should not have cross platform multiplayer but not for why it should never be ported to consoles. Although why you talk about pvp in a game where the company specifically says they dont give a shit about it and will not try to balance it in any way is beyond me.
They already caved in by introducing the paid auction house. It's quite obvious Diablo 3 is entirely based on the online component. That's why Blizzard introduced the always online DRM scheme. It's sad to see how low Blizzard has fallen. They went from being "gamer gods" to sellout whores in the matter of a few years. The same thing happened to Bioware.Bradeck said:I am willing to bet Blizzard caves to the PVP crowd in the first year, and we start to see major game "balances" in favor of PVP, ala WoW.
I wouldn't say whores, or sell outs. That would mean they sacrificed quality over dollars. Point remains, Blizzard, despite their business practices, still put out well polished and enjoyable games. As much as I hate to admit it, I, along with many others in this thread I am guessing, will purchase and enjoy D3. We may hate the way they made it, but we don't control the green stuff. I won't begrudge anyone who sets out to make money, from doing so. They are a business. At the end of the day, they are trying to make money.AndyFromMonday said:They already caved in by introducing the paid auction house. It's quite obvious Diablo 3 is entirely based on the online component. That's why Blizzard introduced the always online DRM scheme. It's sad to see how low Blizzard has fallen. They went from being "gamer gods" to sellout whores in the matter of a few years. The same thing happened to Bioware.Bradeck said:I am willing to bet Blizzard caves to the PVP crowd in the first year, and we start to see major game "balances" in favor of PVP, ala WoW.