Gethsemani said:
No. Magic Duels gives you enough cards that are decent (not good or outstanding) that you can make a decent beginner deck to grind up some better cards. Getting a new pack can be done in 40 minutes to an hour. I've plowed down 57 hours into Magic Duels and haven't spent a dime and I'm using a rough proxy of one of my physical deck that I assembled after some 10 hours of playing.
Hearthstone is incredibly grindy even for a F2P game.
I wouldn't take Duels as an example for everything, as it is just a tutorial for MTG and an investment to get more people playing the real card game. This thing will probably not break even in costs for WotC.
There are 2 completly diffrent designs behind these games. One is advertisment and the other one is a full-fledged product.
On the grindiness: I disagree. Sofar i think both games are roughly equal. 60 Hours of Hearthstone arena - given you're a decent player - will give you enough stuff to have a deck to play Ranked.
Also if you want to speed up the process: Pay some money. That's the whole deal behind these games.
If you like the game, spend some money and have a blast with all your fancy cards. If you don't like it, don't play. If you want to freeride, then don't complain about grinding.
Especially when Hearthstone gives you 2 awesome modes to play (TB and Arena), where you can compete with everyone without spending a single dime - while also slowly building up your cardpool.
Gethsemani said:
So first I must grind the gold and then I have to hope for some good matching in Arena or I won't recoup my gold and then I have to repeat this for fucking ever to get good cards, because all the cards I started out with are shit? Where's the design logic in forcing me to play for 40+ hours before I can actually start enjoying the main format of the game?
Diffrence of opinions: I consider limited a way better format than constructed. Calling one of them "main format" is a bias. I'd wager a bet that Arena is played by more players than constructed.
150g is no grind. If you're casual and log in only a few times a week, you can just finish your dailies and play with that gold, because it's enough. Don't tell me otherwise, because it's what i do.
Apparently you don't like limited formats, then i've to tell you Hearthstone isn't the game you're looking for, if you don't want to pay for cards. Grind or pay, what's the big deal?
You can litteraly sink thousands of hours into HS, if you're into it, what's the problem with spending 50$ on such a high amount of playtime?
Again: If you don't want to pay, that's fine, but why should you get access to everything, when there's already enough free stuff to do?
Cardgames are expensive.
Gethsemani said:
Simple and bad are two different things. Mark Rosewater (lead designer of MtG) openly admits that there are some bad cards among the commons and that that is how it should be. Not every card should see constructed play and some should be "left overs" in limited. A simple card is one that doesn't utilize complicated mechanics (a 2/2 2 mana drop) while a bad card is one that simply has no reason for being in your deck (a 2/2 4 mana drop). Hearthstone gives you a shitload of the latter and a modest amount of the former.
Let me relay an anecdote: My sister convinced me to play some Hearthstone with her recently. Afterwards I did some automatching for fun. Out of four matches I only encountered one opponent that didn't drop a gold or silver every turn. The worst was the guy who had an entire machine deck that synergized way beyond anything my basic deck could do. It is not fun to feel that you are out of your league completely and that it doesn't matter how well you play because your opponents cards are simply better in every respect. I choose to say fuck it and call a friend to play Magic, but what the game wanted me to do was to hand out my credit card info and buy some packs. Hearthstone is so greedy and so unforgiving to new players that it makes World of Tanks/Warships seem benign in their attempts to get players to pay up.
For clarification, i play MtG for over 10 years now and i'm well aware about the design principles of MtG, but thanks anyway.
Where to begin? If you really play MtG for real, i can't understand why you'd be so upset with HS, when MtG does everything HS does, but even worse.
1. There are far more useless cards in MTG (relativley) compared to HS. The literally thousands of commons and uncommons i've thrown into the bin over the years could drown a bunch of puppies. This stems from the fact that MtG compared to HS has to sell way more packs and the goodies are surrounded by(or hidden behind) a crapton of cardboard waste.
2. Playing constructed in Magic is incredibly expensive unless you've a really huge cardpool - and i'm only talkin' about Standard here, if we start talkin about Eternal formats we're talking 4-digit prices for decks.
But even in Standard which rotates pretty fast, you've to constantly keep up the pace with new editions. Either you buy displays, play alot of limited (arena?) or are a ruthless and efficient trader - but even then it takes a huge amount of effort.
My roommate has a cardpool worth a decent car and even he does cardsharing with a bunch of local players here, because else it's just to taxing to get a hand on playsets of every Fotm-landbase (5-15$ per card usually) and the FotM-Moneyrare, which nowadays can be anywhere between 50-100$ easily (Lookin' at you Jace, the Moneydrainer).
Cardgames have pretty high barriers of entry for new players. Especially in constructed, because it needs extensive game knowlegde and usually alot of cards to build the necessary decks. That means either time or money investment.
HS does imo a very good job in that regard with a funny limited format for a cheap price (A MtG booster draft in my region costs me 10-15x the price an Arena run does), a funmode with some free stuff and an awesome single player expirience.
If you like HS and you just buy the single-player wings and use the rest of the gold to get your bankroll started in Arena, you'll be havin' fun for hundreds of hours.
tl;dr
Cardgames are expensive, cardgames aren't newbie friendly. HS does a good job in lowering that entry barrier.
And spend some money if you don't want to grind.