Blizzard Says Diablo 3 Hacking Isn't Unusual - UPDATED

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Epona

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Jun 24, 2011
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Loop Stricken said:
Crono1973 said:
Well, I guess I just got hit. I was playing when I got kicked and it told me someone logged in from another computer. Error 60.

I immediately changed my password and logged back in. Nothing appears to be lost so maybe I reacted quickly. Yeah though, I am playing single player and if not for Blizzard insisting I play online, I wouldn't have been.
Quick question; do you have an attached authenticator?
I have the dial in authenticator and I ordered the physical authenticator last night after first reading about all of this.

The dial in authenticator obviously did nothing to prevent someone from logging in from another IP address.
 

Xanadu84

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Dear Blizzard:

If you let people have an offline mode, people wouldn't be so riled up about hacking. The ham handed attempt to force the success of the RMAH means that every other flaw will get blown out of proportion massively. This is why you be good to customers, and value long term loyalty and repeated sales over short term rewards. In fact, if you had an offline mode as an option, people might be more willing to try the RMAH, because you built up goodwill. As petty as the gaming community can be, they do understand the concept of seeing the advantages and shortcomings of a sales strategy, because that strategy is, at its heart, a game itself.
 

Tanakh

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Wicky_42 said:
Go and see how many custom games you can launch from an offline SC2. Last time I tried the only thing I seemed to be able to do was to play the campaign, and it said some bullshit about not saving progress. Yay for offline mode, am I right? I remember being able to launch some custom maps by selecting the actual file and executing it with SC2, but the program itself is very hostile to offline play.
Just did out of curiosity, I could launch every custom game I have DL the map to. And did a mission as guest, then saved. I really can't see what are you complaining about here.

katsabas said:
I haven't played SCII cause my PC can't handle it yet. Hear that, Blizzard ? I bought a game I cannot even play! Its' special edition, no less!
This is getting a little ridiculous. Are you saying Blizzard has to force you to take a PC inspection before selling you games?

Mhee, I guess Blizzard should have had enough servers at launch to take the flood of users for the first 4 hours, and use better encryption if they are indeed stealing info from their servers (which i honestly doubt, but we'll c). Still, the community reaction in general seems juvenile.
 

Micalas

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Lol at the whining in this thread. You people are ridiculous. The only argument that has even a shred of credibility is the one that say that Blizzard could have had seperate online and offline characters.

The rest is incessant whining.
 

katsabas

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Tanakh said:
This is getting a little ridiculous. Are you saying Blizzard has to force you to take a PC inspection before selling you games?

Mhee, I guess Blizzard should have had enough servers at launch to take the flood of users for the first 4 hours, and use better encryption if they are indeed stealing info from their servers (which i honestly doubt, but we'll c). Still, the community reaction in general seems juvenile.
No, I knew from the very beginning my PC wasn't up to the task but special editions are rare here so I bought it anyway. I haven't played it yet but that's not the point. And no, the reaction is not juvenile. When something like DIII's DRM comes into play, I expect the servers to be at tip top condition whenever I decide to play. If the game was offline, such a demand wouldn't exist.

But no. I saw first hand lag when there is a clusterfuck onscreen and once a week you eitherway can't play the game cause of server maintenance.
 

Eclectic Dreck

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Adam Jensen said:
Just because it isn't unusual doesn't make it acceptable. In fact, it makes it even more unacceptable that they still don't know how to deal with this issue.
I can break down the problem for you quite easily: computer security, like any security is a balance. It is possible to make a system very close to unbreakable but doing so greatly limits people's ability to use it. Thus one must always balance security against usability and, in this sort of case, there are simply factors that Blizzard cannot control. They can't control if I give out my password, fall for a phishing attempt or download a keylogger because in that aspect of security, the responsibility simply falls to the end user.

PercyBoleyn said:
That's not a fucking excuse. This wouldn't have happened if the game wasn't always online, especially since this particular instance of hacking is entirely Blizzard's fault.
Beyond the obvious fact that the game is always online, how exactly is it entirely Blizzard's fault? Unless systems they owned were penetrated to gain login information, or there exists some mechanism to bypass authentication (neither seems valid considering either would have resulted in an epidemic rather than a rather sparse assortment of angry shouting from an already angry crowd), then fault lies with the end user. It is the end user who allowed the breach, even unknowingly, by revealing their password and (if you believe Blizzard's story about the authenticator, and given how such devices work, bypassing that would require a brute force attempt or a very silly authenticator) choosing to not use the freely available security extensions. Sure, the conditions that allowed hacking to occur (i.e. that the game is online) fall on Blizzard. But it is the users that let the villains past.

Therumancer said:
Seems like Blizzard not wanting to take responsibility for their own security and other problems. I'm paticularly annoyed with them trying to say "oh well, the hacking isn't actually all that rampant, this is how it normally is". If this is how it normally is when a new game is released they bloody well should have been ready for it before now.
They certainly could have taken additional steps. They could require the use of an authenticator. They could require users have a verified and useful virus scanner on their machine before letting them launch the game. They could require that any log on be authenticated by forcing a response to an SMS message. You'll also note that these steps, while undeniably improving security to near perfection, are annoying to extent that it would adversely impact user experience and undermine sales.

Or you can just advise people that they should think about doing those things and hope for the best.

I think what people seem to largely forget is that security is never perfect. In a public facing system, there are always going to be breaches of security. Any door that is meant to be opened can be opened by someone who isn't supposed to if the conditions are right. I mean, if various portions of the federal government cannot ensure the security of their systems when they dedicate billions of dollars to research and development coupled with decades of experience wearing both hats, is it really so hard to believe that Blizzard cannot do better than they?
 

WabbitTwacks

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It seems to me that some people think an offline mode would have solved the hacking. How is that? Accounts would still be hacked.

Actually I would like to see some statistics about how many people play single player and multiplayer games, as a lot of people here assume that most people play it as a single player game with no statistical data at all.

And all the people saying that the always online DRM was meant to protect people from being hacked in to their accounts - how is that even logical? If a game is offline, nobody can hack your account, and you don't have to be protected from it. The online DRM is because of all the item duping and black market that was pretty popular in D2. This is a very good thing for the online players. BTW, do you remember all the latest patches for D2? It basically had content for online players only (rune combinations, new bosses for online play). The multiplayer community was huge and I believe it was a lot bigger than the single player one.

After all you have to remember that Blizzard is a business. They are not your friends. In the end of the day their goal is to make money. And there are a lot of choices they have to make and they can' t satisfy everyone. They announced the always on DRM a long time ago and people buying the game new what they were buying. If you don't like it, well don' t buy it. You have the right to do so.
 

Socken

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EcksTeaSea said:
Caffiene said:
Aeshi said:
Because we all know how hack-free the oh-so-sacredly-singleplayer Diablo II was right?
direkiller said:
except hacks were a common occuance in D2
EcksTeaSea said:
Did you not ever hear of what happened in D2? Research OP.
Diablo 2 had some problems in multiplayer, sure. But Id like to see some links showing that single-player D2 players were having their characters accessed and tampered with against their will...

I dont remember that happening.
That's because the people that were tampering were usually the actual players themselves. It was super easy to find stat editors and create crazy items that you wanted.
...and you don't think that's an entirely different problem from players having their items stolen by somebody else?
 

Grey Day for Elcia

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Blizzard, I've only ever purchased one product from you (Starcraft) and I will never be giving you a single cent or endorsing any product you touch ever again.

Good work with Diablo 3!
 

Grey Day for Elcia

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WabbitTwacks said:
It seems to me that some people think an offline mode would have solved the hacking. How is that? Accounts would still be hacked.
Not if you never connected to a server. Kind of like how my Skyrim game was never hacked. Funny how that works.
 

FoolKiller

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You would think the authenticator would become a free service and not one for sale. Blizzard are jerks even when they have issues.

The article is basically saying that its the victim's fault for getting hacked.
 

shintakie10

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FoolKiller said:
You would think the authenticator would become a free service and not one for sale. Blizzard are jerks even when they have issues.

The article is basically saying that its the victim's fault for getting hacked.
Authenticators are free though? I don't think I see your point.
 

WabbitTwacks

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Grey Day for Elcia said:
WabbitTwacks said:
It seems to me that some people think an offline mode would have solved the hacking. How is that? Accounts would still be hacked.
Not if you never connected to a server. Kind of like how my Skyrim game was never hacked. Funny how that works.
Funny how your logic works. Skyrim is not a multiplayer game. Even if D3 had an offline mode, there still would be an online mode and those accounts could still be hacked. But hey, who plays Diablo online, right?
 

Grey Day for Elcia

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WabbitTwacks said:
Grey Day for Elcia said:
WabbitTwacks said:
It seems to me that some people think an offline mode would have solved the hacking. How is that? Accounts would still be hacked.
Not if you never connected to a server. Kind of like how my Skyrim game was never hacked. Funny how that works.
Funny how your logic works. Skyrim is not a multiplayer game. Even if D3 had an offline mode, there still would be an online mode and those accounts could still be hacked. But hey, who plays Diablo online, right?
Um. If it had an offline mode for all of us that don't want to play multiplayer, that didn't have the ability to connect to the internet... what account would there be to hack and how would someone hack your game? If there's no internet or multiplayer, there's no need for Battlenet or an account.

But hey, as if Blizzard would let you do that. How would they control your games and leech money from you then >_>
 

RJ 17

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Nov 27, 2011
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All your Diablo are belong to us!

:p Seriously though, all these stories remind me of why I washed my hands of Blizzard years ago.
 

Grey Day for Elcia

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shintakie10 said:
FoolKiller said:
You would think the authenticator would become a free service and not one for sale. Blizzard are jerks even when they have issues.

The article is basically saying that its the victim's fault for getting hacked.
Authenticators are free though? I don't think I see your point.
Aren't they only free if you own an iPhone? Otherwise you have to purchase a physical tool which costs money, if I read correctly.
 

WabbitTwacks

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CriticKitten said:
Ah yes, this old argument. It's funny because it's easily dismissed with just one question: How many people playing Diablo 2 had their offline single player game saves hacked, again? I wager the number is between 0 and 0 people, inclusive.

You're referring to "item hacks", which are an entirely different problem from people having their account information stolen or their characters cleaned out.

Thanks for trying, but your feeble defense of Blizzard only continues to get more feeble by the day.
How is this even logical? Single players don't need to log on to anything and can't have their accounts compromised because they don't have any. By saying that single player solves this issue you are basically telling everyone to not play online but instead play single player because that is the only way you are 100% sure that your account will not be hacked. It's like saying 'if you don't want to catch HIV don't have sex'. This doesn't solve anything as there still are people who want to play online and thus still the issue of hacked accounts.