Blizzard Surprised by Reaction to Online-Only Diablo 3

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Levethian

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Dexter111 said:
I thought that was obvious by posting that video?
Aaah I see.
I don't like PvP (or rather, I can't deal with the stress). Therein probably lies the reason for my 'meh' attitude to the AH.

You place a lot of weight on PvP. I don't expect all that many define the game in PvP terms. (There are many above advocating for single-player mode).

There will likely be PvP games created called "PvP - NO AH" for 'pure' item finders.

Ideally, the AH should leave a mark on every item indicating that it has been bought, and on characters equipping them.
Dexter111 said:
Also, apparently whoever wrote that piece hasn't played Diablo II before, some items are extremely rare and almost unobtainable through random drop (they are also randomly generated and may only appear once in distinction to the "Unique" or "Set" items), for instance my barbarian had a LifeLeech GreatSword with Perfect Skulls in it and insane damage and stats that I am pretty sure was a dupe from trading.
Hrm, I gained almost every top-tier elite item within Diablo 2 (the most exotic runewords and uniques, ethereal where appropriate), without ever laying down a penny/cent for an item.

EDIT: I think my defense of Blizzard stems from never having played / been alienated by WoW. Diablo is the only franchise of theirs I follow.
 

Epona

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brandon237 said:
Blizzard is going insane now... The new SC2 EULA which I just got presented with was acceptable for me, but seemed rather... Evil. No resale. Ever. No cheating, even for single player, even when cheats do disable your achievements. No making money, EVEN through COACHING, using the game O.O Coaching? Really?

And many people lose their connection from time to time, should not affect a SINGLE-PLAYER GAME! And some people do not have a very good internet connection, and some just don't like the hassle / extra cost of playing a single-player game on the net. You know, there were days where single player meant you got the game, registered it, and enjoyed no matter what happened to the internet and phone-lines and cables and satellites, it was steady, always there, free and easy after purchase. God I miss those days.
New EULA? As in changing the terms after the sale? Doesn't that prove that EULA's are BS?
 

Okysho

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I don't see his justification here.

Diablo 3 is primarily single player right? How the hell is it then, that an internet connection is required?! It makes no bloody sense!?
 

Yosarian2

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I bought Diablo II, and I always played it as a single player game. Never really wanted to go online with it. It's bizzare that that's apparently not an option.
 

Nesco Nomen

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Yosarian2 said:
I bought Diablo II, and I always played it as a single player game. Never really wanted to go online with it. It's bizzare that that's apparently not an option.

If I was Blizz I would make an option of purely offline chars.

Wanna bet there would be TONS of petitions asking Blizz to let them use online features and pleading Blizzard to let them take their pimped chars ONLINE?
 

The Lunatic

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Jun 3, 2010
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You know, So far, I think everything I've seen of D3 has decreased my interest in it.

The art style, the lack of stat points, the lack of mod support, the RMT and now the always-on.

Next I imagine it'll be region locked and have a cash shop.
 

Khundes

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Mar 25, 2011
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The Lunatic said:
You know, So far, I think everything I've seen of D3 has decreased my interest in it.

The art style, the lack of stat points, the lack of mod support, the RMT and now the always-on.

Next I imagine it'll be region locked and have a cash shop.
It HAS a cash shop! (sort of, in the form of the cash AH) :p

Yeah D3 seems to be keen on giving itself bad press to spread the word.
 

Jazzeki

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Jun 29, 2011
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i'm gonna decide to look at the bright side. at least blizzard is makeing it perfectly clear to me that they do not wish me to give them any money
 

Brandon237

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Crono1973 said:
brandon237 said:
Blizzard is going insane now... The new SC2 EULA which I just got presented with was acceptable for me, but seemed rather... Evil. No resale. Ever. No cheating, even for single player, even when cheats do disable your achievements. No making money, EVEN through COACHING, using the game O.O Coaching? Really?

And many people lose their connection from time to time, should not affect a SINGLE-PLAYER GAME! And some people do not have a very good internet connection, and some just don't like the hassle / extra cost of playing a single-player game on the net. You know, there were days where single player meant you got the game, registered it, and enjoyed no matter what happened to the internet and phone-lines and cables and satellites, it was steady, always there, free and easy after purchase. God I miss those days.
New EULA? As in changing the terms after the sale? Doesn't that prove that EULA's are BS?
In theory yes, and to us normal people, yes. But they have a clause for changing the EULA too (Probably a few with that whole "this is just a license" set of paragraphs)... and take one guess where that clause is... The Original EULA -.-

Gotta love this world...
 

scar_47

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I was never interested in Diablo 3 but the fact that they made it require a constant internet connection and either didn't think it would piss off a lot of people for valid reasons or didn't care that it would and just lied about it is kinda crazy, your pissing off a majority of your fans that have shown a willingness to pirate over issues like this why give them an incentive to do so in their eyes.
 

Xanthious

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EnigmaticSevens said:
*sigh* And the number of seeders and leechers on the SKIDROW crack just quadrupled.... No one learns... pirates will pirate, and with enough goading, paying consumers will pirate. How is this aiding your business model?
Ding ding ding! We have a winner folks! Diablo 3 is a game that many of the people who usually pirate would be apt to buy because of the online play. However, with a pay2win model of play, those people and many many more are going to say fuck it and just grab it off a torrent play the single player campaign and be done with unless private servers devoid of pay2win pop up (which I expect they will). Adding the always online requirement is just begging more people to pirate it as well either out of principal or because it maybe the only way they will be able to play it.
 

Epona

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brandon237 said:
Crono1973 said:
brandon237 said:
Blizzard is going insane now... The new SC2 EULA which I just got presented with was acceptable for me, but seemed rather... Evil. No resale. Ever. No cheating, even for single player, even when cheats do disable your achievements. No making money, EVEN through COACHING, using the game O.O Coaching? Really?

And many people lose their connection from time to time, should not affect a SINGLE-PLAYER GAME! And some people do not have a very good internet connection, and some just don't like the hassle / extra cost of playing a single-player game on the net. You know, there were days where single player meant you got the game, registered it, and enjoyed no matter what happened to the internet and phone-lines and cables and satellites, it was steady, always there, free and easy after purchase. God I miss those days.
New EULA? As in changing the terms after the sale? Doesn't that prove that EULA's are BS?
In theory yes, and to us normal people, yes. But they have a clause for changing the EULA too (Probably a few with that whole "this is just a license" set of paragraphs)... and take one guess where that clause is... The Original EULA -.-

Gotta love this world...
If the EULA were legally binding, they couldn't unilaterally change the terms. That they can and have unilaterally changed the terms without fear of consequence shows just how legally binding the EULA is, it's not.

Having a clause in the original EULA to allow them to break the EULA is just ridiculous but they can get away with it because the EULA is no more legally binding than this post.
 

EvilScoop

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Dexter111 said:
What I read there is how no LAN makes them money, or how their EULA is a restrictive bunch of crap. Making these things easier to enforce through the use of Always online.

But by itself, it doesn't make them all that much money.

Probably costs money to keep all those servers running.
 

OMGIllithan

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I'm apologize if some of the things I'm going to say in this post were said already, I haven't had the chance to read every page. I've been a long time lurker on escapist and this whole situation has bothered me enough to break that and share my contribution. In fact, the only contribution I have to this discussion is to say that the glass is half full, and I will be attempting to voice my opinion on this topic with that mentality in mind.

Overall, this is my stance with blizzard/battle.net and this controversey: A company spends years of time making a game thats most certainly going to be a fantastic game. It creates a framework with the intentions of bring people who play all of their games together and help them be more connected. They put more hours into their games than most other companies to make sure they can present a product thats incredibly fun, balanced, and safe for anyone. They listen to community feedback and add balance changes, new features (maybe not every single feature you wanted, but its certainly apparent they listen), and other content to give their games lasting appeal. But somehow despite all of this, the negative side of things, no matter how it pales in comparison to the positives, are brought up and put under a spotlight to be crucified.

From a reasonable standpoint, I want to look at the downsides of this constant internet connection and try to offer plausable explainations for why Blizzard made the decisions they did. The main disadvantage for Diablo 3 requiring a constant internet connection is (obviously) players will no longer be able to create and play characters offline. This is obviously a problem to anyone who doesn't have a stable internet connection. The fortunate side of this argument is that most people nowadays do have a stable internet connection. The unfortunate part, some people don't (particularly those in the army oversees). If I were to leave that point by itself without analyzing it further, its easy to see how someone could get worked up about that. However, there is likely much more to the reasoning behind this other than an ill motive to screw legitimite customers out of playing their game.

First, lets look at Diablo 2 and how it was laid out. When I first played Diablo 2(like I'm sure many others did) I played through the single player portion of the game offline up until I slew the beast Diablo himself. After I did that I though "Hrmm, well maybe I should try the game online now that I have some experience under my belt!" To my dismay, I was not allowed to bring my single player character to my online account. The first point that Blizzard made themselves was that they didn't want that to happen. By saving your characters on a server, this solves that small problem at face value. But wait, thats just stupid, why the hell would that alone be worth forcing customers to mantain a constant internet connection? Well I think theres much more to it than that.

Diablo 2 was FULL of hacks and cheats that allowed a player to dupe items, create fake items, and maphack the unexplored map. It took Blizzard quite a while before they started catching people doing this and banning them for hacks and for duped items. Lets imagine a situation where Blizzard made D3 so that you can play your characters both online and offline. People are much better at creating hacks and cheats than 10 years ago, and without the server to monitor someone, theres nothing prevent them from doing even worse today. And with the new ambitious real money auction hall, it would literally negate the economy. One might argue that the presence of the money auction hall itself might hurt the economy, however as a friend of mine put it, I would much rather have a game's servers be supported by microtransactions than by a subscription fee. The easiest way to solve all of this? Store a player's character on Blizzard's servers. This way Blizzard can make sure that no players can cheat, hack, or scam other players by trading duped items, and the game remains balanced. The side effect is that a player must mantain a connection so that the character data can be saved on the server as the player's character changes. Ok, well you might still disagree with their decision, but it certainly isn't unreasonable.

Now I think it would be unfair to leave it there without mentioning battle.net. I know a lot of people have very strong feelings about battle.net and how its terrible horrible nasty DRM. I will try to leave my own opinions of DRM out of this and lets try to see what Blizzard wanted battle.net to be. Battle.net 2.0 had 3 goals when it was released. First, to make it easy to stay connected with friends throughout all Blizzard games. Second, was to create a matchmaking system for SC2 to simplify the process of players locating and organizing games with their friends. Third was to unify the accounts of all newer Blizzard games to allow a player to customize their profile with achievements, avatars, decals and whatnot. Overall this was a system designed to bring players of Blizzard games more together, which is a good ambition seeing as how Blizzard games have always been heavily driven by their respective communities. At no point in its creation, were there EVER statements released claming that they were glad they could help fight piracy by restricting their customers. I guess the point I'm trying to get at here is that Blizzard as a company created battle.net to benefit the community and not simply to restrict it.

In closing, I do understand that this will affect a small group of people who wont be able to play the game until their living situation changes, which is truly unfortunate and I do not blame you for your frustration. For everyone else though, I plead to try to not take everything at face value, blaming Activision or some other easy scapegoat. If you try to think of the reasoning behind the decisions some companies make, it might appear less evil and greedy than you think. Diablo 3 is going to release and its going to carry the same great quality and polishing of every Blizzard game before it. And you know what, it looks even better when your glass is half full.
 

2012 Wont Happen

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Rack said:
2012 Wont Happen said:
Within a week, there will be a cracked version that will allow people to play the whole game, for free, without constant connectivity. It is always the case. Don't they see that they are making the legitimate version of the game less appealing than the pirated version with this?
I'm not so sure, I mean it will happen, I don't doubt that but try finding an offline version of Guild Wars. While I'm sure this is about piracy I'm also sure it's built into the very thread of the game and that's a very difficult thing to untangle, not at all on par with hacking together a save system for Assassins Creed 2.
With Assassins Creed: Brotherhood the constant connectivity was built into the thread of the game. Only took a couple of weeks to break it.
 

erztez

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Oct 16, 2009
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Vapus said:
Starcraft 2 Was hacked for offline single play within a few weeks of release, of course diablo 3 will be no different..
Its as if Blizzard wants to push the single player customer base to piracy.. to what end I will never understand .
Uhm...SC2 was cracked TWO DAYS BEFORE RELEASE...
Just saying:)
Was fun finishing the campaign while friends waited for their copies to arrive. Did get a legit copy at launch though, a friend bought it for me when I told him I will not spend money on a game without LAN:p
 

Epona

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OMGIllithan said:
I'm apologize if some of the things I'm going to say in this post were said already, I haven't had the chance to read every page. I've been a long time lurker on escapist and this whole situation has bothered me enough to break that and share my contribution. In fact, the only contribution I have to this discussion is to say that the glass is half full, and I will be attempting to voice my opinion on this topic with that mentality in mind.

Overall, this is my stance with blizzard/battle.net and this controversey: A company spends years of time making a game thats most certainly going to be a fantastic game. It creates a framework with the intentions of bring people who play all of their games together and help them be more connected. They put more hours into their games than most other companies to make sure they can present a product thats incredibly fun, balanced, and safe for anyone. They listen to community feedback and add balance changes, new features (maybe not every single feature you wanted, but its certainly apparent they listen), and other content to give their games lasting appeal. But somehow despite all of this, the negative side of things, no matter how it pales in comparison to the positives, are brought up and put under a spotlight to be crucified.

From a reasonable standpoint, I want to look at the downsides of this constant internet connection and try to offer plausable explainations for why Blizzard made the decisions they did. The main disadvantage for Diablo 3 requiring a constant internet connection is (obviously) players will no longer be able to create and play characters offline. This is obviously a problem to anyone who doesn't have a stable internet connection. The fortunate side of this argument is that most people nowadays do have a stable internet connection. The unfortunate part, some people don't (particularly those in the army oversees). If I were to leave that point by itself without analyzing it further, its easy to see how someone could get worked up about that. However, there is likely much more to the reasoning behind this other than an ill motive to screw legitimite customers out of playing their game.

First, lets look at Diablo 2 and how it was laid out. When I first played Diablo 2(like I'm sure many others did) I played through the single player portion of the game offline up until I slew the beast Diablo himself. After I did that I though "Hrmm, well maybe I should try the game online now that I have some experience under my belt!" To my dismay, I was not allowed to bring my single player character to my online account. The first point that Blizzard made themselves was that they didn't want that to happen. By saving your characters on a server, this solves that small problem at face value. But wait, thats just stupid, why the hell would that alone be worth forcing customers to mantain a constant internet connection? Well I think theres much more to it than that.

Diablo 2 was FULL of hacks and cheats that allowed a player to dupe items, create fake items, and maphack the unexplored map. It took Blizzard quite a while before they started catching people doing this and banning them for hacks and for duped items. Lets imagine a situation where Blizzard made D3 so that you can play your characters both online and offline. People are much better at creating hacks and cheats than 10 years ago, and without the server to monitor someone, theres nothing prevent them from doing even worse today. And with the new ambitious real money auction hall, it would literally negate the economy. One might argue that the presence of the money auction hall itself might hurt the economy, however as a friend of mine put it, I would much rather have a game's servers be supported by microtransactions than by a subscription fee. The easiest way to solve all of this? Store a player's character on Blizzard's servers. This way Blizzard can make sure that no players can cheat, hack, or scam other players by trading duped items, and the game remains balanced. The side effect is that a player must mantain a connection so that the character data can be saved on the server as the player's character changes. Ok, well you might still disagree with their decision, but it certainly isn't unreasonable.

Now I think it would be unfair to leave it there without mentioning battle.net. I know a lot of people have very strong feelings about battle.net and how its terrible horrible nasty DRM. I will try to leave my own opinions of DRM out of this and lets try to see what Blizzard wanted battle.net to be. Battle.net 2.0 had 3 goals when it was released. First, to make it easy to stay connected with friends throughout all Blizzard games. Second, was to create a matchmaking system for SC2 to simplify the process of players locating and organizing games with their friends. Third was to unify the accounts of all newer Blizzard games to allow a player to customize their profile with achievements, avatars, decals and whatnot. Overall this was a system designed to bring players of Blizzard games more together, which is a good ambition seeing as how Blizzard games have always been heavily driven by their respective communities. At no point in its creation, were there EVER statements released claming that they were glad they could help fight piracy by restricting their customers. I guess the point I'm trying to get at here is that Blizzard as a company created battle.net to benefit the community and not simply to restrict it.

In closing, I do understand that this will affect a small group of people who wont be able to play the game until their living situation changes, which is truly unfortunate and I do not blame you for your frustration. For everyone else though, I plead to try to not take everything at face value, blaming Activision or some other easy scapegoat. If you try to think of the reasoning behind the decisions some companies make, it might appear less evil and greedy than you think. Diablo 3 is going to release and its going to carry the same great quality and polishing of every Blizzard game before it. And you know what, it looks even better when your glass is half full.
Some people don't care about the online community features. The only reason to force those people online is because BNET 2.0 is also DRM.