Blood Bowl!

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Ben Edge

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Jul 7, 2011
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Worgen" post="9.306757.12345799 said:
I like my lizardmen, they have skins to run the ball, sauruses to beat peoples asses and kroxigoes to beat bigger peoples asses and they tend to be tougher then everyone esle[Absolutely, i played a tournament with them and didn't lose a single game, the skinks can get the ball and be at the other players line in 2 turns while the saurus beat anything that looks at them funny to a mushy pulp/quote]
 

Tallim

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Mar 16, 2010
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Geo Da Sponge said:
I love my Dark Elf team. I've got two Witches who are completely unstoppable, one of them has an improved agility score and the other has an improved strength score. The one with improved strength generally carves down the field using Mighty Blow and Dauntless, as well as having Block, Dodge and Sidestep which make her almost impossible to get rid of. The other one is just moving wherever she likes using a combination of Leap and her insane agility score.

Man, I haven't played it in a while... I really should.
Dark Elves are awesome. Multi-Block + Stab is insanely good, almost to the point of feeling broken. Leap + Stab is also highly amusing for nailing the ball carrier inside a cage. Although that puts your Assassin in a very unfavourable place.
 

Rack

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Jan 18, 2008
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If your pride won't let you pick easy then pick hard, normal is generally the easiest as it balances risks with caution. Easy will make rash decisions, hard will just shut down and not try to score.

Dwarves are the easiest team to win with at the start, or possibly Wood Elves depending on your play style. Dwarves form walls and cages around the ball and smash the player down till he can't stop you striding over, picking up the ball and scoring, Elves just leap over the opponents and score in a turn or two.

The important thing about Bloodbowl is not to score in turn 7 if you can score in turn 8 as that denies your opponent chance to score. Unfortunately the AI doesn't get it so you can pretty much guarantee a win by scoring quickly, capitulating deliberately then scoring quickly again in your turn, then capitulating in 4 turns or so in your opponents and taking your time to score in his.
 

GoodOmens

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Apr 23, 2011
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Actual said:
That game is far too random. I spend ages picking teams and players and planning my next move and it all fails on the roll of a dice. Fuck that shit.

Lots of games have dice mechanics hidden below the surface, they serve very well to introduce the element of randomness found in the real world, what they don't do is completely negate all of the player's skill and planning which is what Blood bowl does.
The key to playing well is minimizing the number of rolls you have to make, and minimizing the risk of failing those rolls. Things like making all your safe (non-dodge) moves first, prioritizing 2-die Blocks, avoiding unnecessary dodges will help a lot.

At the same time, sometimes Nuffle frowns on you despite your best efforts. My very first game. New Human team. First turn random event: a fan throws a rock and kills one of my Blitzers. Welcome to Blood Bowl!
 

GoodOmens

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Apr 23, 2011
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Rack said:
The important thing about Bloodbowl is not to score in turn 7 if you can score in turn 8 as that denies your opponent chance to score. Unfortunately the AI doesn't get it so you can pretty much guarantee a win by scoring quickly, capitulating deliberately then scoring quickly again in your turn, then capitulating in 4 turns or so in your opponents and taking your time to score in his.
This is good advice as long as you're absolutely sure that there's no way your ball carrier can be taken down. Otherwise, even if your opponent needs to make 2 Go For It rolls to reach your player only to then make a 2-Dice against block, and your guy has Block and Dodge, he WILL succeed and you will lose your TD. Especially if you're facing Skaven or Woodies.
 

Teh Jammah

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Nov 13, 2010
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In the tabletop version I swore by my Undead team. Regenerate makes league games so much easier, plus they have access to the better parts of the sub-team rosters. They don't tank quite as well as Dwarves/Orcs/Chaos etc, but you gotta love a list that has S5 players as part of the strating line-up.

Played Chaos in the comp game. Tended to go for stomp and grind tactics.

In general, some good tips are, outside of the ones above...

* Assists are your friends. always try and have at least 1 per block (more block dice, less chance of catastrophic fuck-up).
* Make the opponent make as many dice rolls as possible. More dice rolls they have to make, the more chance of them fucking up.
* always do the important stuff (like picking up the ball) first
* push players off the pitch where possible. sure you don't get SPP for it, but that player is now gone until the half is over or a down is scored. Plus it's an automatic injury roll, so they might be out even longer
 

TrevHead

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Apr 10, 2011
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I had the original Blood Bowl board game as a kid. Got it for xmas learnt how to play, painted the minitures to look really good and couldnt for the life in me get any of my friends to play with me. AVGN's Board James describes my hobby of Hero Quest, Space Marine and BB perfectly.

I wouldnt mind giving Blood Bowl PC a go
 

Shadegrown

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May 17, 2010
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Chaos.
Slow starters but when they start building momentum they steamroll their opponents. And, oh yeah they eventually learn to score some points to. Especially since the other team seams to run out of defenders.
 

Rack

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Jan 18, 2008
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GoodOmens said:
Rack said:
The important thing about Bloodbowl is not to score in turn 7 if you can score in turn 8 as that denies your opponent chance to score. Unfortunately the AI doesn't get it so you can pretty much guarantee a win by scoring quickly, capitulating deliberately then scoring quickly again in your turn, then capitulating in 4 turns or so in your opponents and taking your time to score in his.
This is good advice as long as you're absolutely sure that there's no way your ball carrier can be taken down. Otherwise, even if your opponent needs to make 2 Go For It rolls to reach your player only to then make a 2-Dice against block, and your guy has Block and Dodge, he WILL succeed and you will lose your TD. Especially if you're facing Skaven or Woodies.
Yeah, that little "if" is a big and complicated word, sometimes you can dash outside your opponents move range, or can physically put units in the way to the point that they literally can't reach you. Most of the time you're judging whether he's more likely to make that 2 go for it 2 dice against block, or to dance through your lines for a quick 2-turner after you've scored. Then he'll do both because Wood Elves are bastards :)
 

Hiname

Songstress of Ar Ciel
Mar 23, 2011
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Tallim said:
Rack said:
Tree Men are bastards :)
This pretty much sums up most of Blood Bowl in one fell swoop :D
Fix'd and what he said.


Well thats goiing better then expected.

One of my witches is developing into a nice, harassing ***** and the other dances around the field scoring one touchdown after another. i just hope I get some doubles for a change...

Currently my offensive witch goes with Daunting and Tackle, while my touchdown wench goes with Sprint, Sure Footed and Leap. Let's see how this works out...

Edit] How is that with Assassins? Somehow they seem a bit Meh to me..
 

Hiname

Songstress of Ar Ciel
Mar 23, 2011
268
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Gods I hate human teams... is there anything these *beeep* can't do? They knock stuff down like flies, they jump through every line and if you finally manage to bring one of them down they jump right back up the next round again.. and once they turtled up around their ball carrier like the pink skinned pussys that they are, they move like a freaking fortress..

Honestly, is there something these guys can't do.. My witches can't do everything by themselves. Pshe..