Phlakes said:
Although I'm really not sure what combat would be like...
You aren't exactly winning me over with this pitch. Mass Effect isn't exactly very good at the "RPG" part of the RPG-shooter mix, either. The exploration element isn't terribly well-integrated in either game and the statistics have too low an effect on the games' progression to be satisfying or engaging. Squad mechanics are very token, with over-simplified, transparent versions of spells from other Bioware games, dressed up with cheap sci-fi techno-babble for justification.
Drop that stuff and the shooting and all you've got left is mining for resources and conversation. Relevant as mining is to the Dune scene, it being a story about natural resources and all, none of that jumps out and screams "Dune!" to me.
I'd like to point out that Dune
has been a game, and in fact is very well-regarded. Dune II is credited by many as birthing the real-time strategy genre, complete with multiple factions with unique units and resource mining. If I were to put it back in the gaming scene I'd start there, re-design it from the ground up, and take a few cues from StarCraft 2's mission structure and presentation, with characters to interact with, a base to wander around, and fully produced cinematics.
The conflict is between the leadership of the different houses of the Empire and involves a lot of big-picture resource management, so it makes sense to give the story more of a birds' eye view. I'd even go as far as to suggest the addition of sim elements to it; deal with what actually happens when we've got our hands on some Melange, spend some time trying to find sources of it to support a trade empire, that sort of thing. Frankly, though, as fantastic as the Dune universe would be to explore I just can't see bopping around as Paul Atreides doing action-RPG stuff as being all that exciting. I see that having a lot of unnecessary padding as opposed to interesting challenges, dealing with more of the superficial idea of playing a game in the Dune universe as opposed to delivering the feel and themes of the book. That's the scale of Dune--whole worlds and enormous political powers, not fetch-quests and loot drops.