I would argue that some stories though are actually told better in the format of a game. For instance, I've read quite a bit of H.P. Lovecraft in my days, and my view on Lovecraft in retrospect has been that he was a bad author with some really good ideas, and that more often than not the authors who were inspired by his works are far superior to Lovecraft himself. See, the problem is that in the stories that Lovecraft tells, often times the purpose of the story is to experience a bizarre world. I mean, does anyone really think that any of Lovecraft's characters were well written? The main character, more often than not, was the same guy in a different suit. And most of the other characters were poorly crafted. The stories often followed the same structures, and were hardly that unpredictible. But what the man had a real talent for was creating this insane twisted archaic world that you just wanted to see more of.Rasputin1 said:While I agree with you, to a point, I just don't think books make good games. Okay let me rephrase that, I do think some books can make good games, but said games cant live up to the books.Kpt._Rob said:*snip*
If you take a person, (im going to take Wizards first rule by Terry Goodkind as an example) who has never read this book, then they may find the book, to be at least an adequate(spelling?) game. But someone who has read this game, cant really expect it to live up.
So much Characterization, plot advancement, and such goes in books that a game, as much as it can try, just cant compare against.
While I may have phrased my point badly, What I'm saying is , storywise, games cannot possible compare.
One Lovecraft story in particular that I think would be far superior to the original as a game than a book is At the Mountains of Madness. See, I'll be as blunt as I can, At the Mountains of Madness got real boring real fast. The problem was that crafting a visual world like that just doesn't work well in a book. Sure, it's nice to have some prompts for my imagination, but not a prompt that long. That said, At the Mountains of Madness would make an insanely cool game. Change the main character so that he's got some combat abilities, and make the ruins under the mountains a little less desolate, and you'd have the formula for an amazing game. You've got the setup for some really well done puzzle elements, and some crazy cool monster battles. In the right hands, a game for At the Mountains of Madness would be far superior to the book. The gaming medium is simply a better medium for telling the story that it told.
There is certainly an extent to which you're right, or at least given the history of gaming so far. We have yet to really set up the mechanisms by which to tell reliably deep meaningful stories with well developed characters, though I do think that we are getting better. It's all to easy to forget what a young medium gaming is. How many years have people been writing for? They've had a lot of time to perfect the medium. Still, we've got some good starts. I would say that the recently released Alan Wake, for instance, does an incredibly good job developing its main character. Granted, it kind of takes a page from the way a book would go about characterizing a character (by letting him narrate) to do it, but it's still a start. And even without characterization, a game can certainly tell a deep and meaningful story. You're free to disagree if you want, but I am not the only one who felt that Bioshock was deep and philosophical, at the same time as being a good game.