I don't get what all the hate for The pre-sequal is about, it is better in pretty much every aspect except for endgame. The classes where variet, their action abilities could be continously used in combat which helped giving each of them a distinct playstyle. Also skills are more interesting then just mostly flat stat bonuses.Also characters were more desgined to have skills that work well for multipal players (especially claptrap). Enemies are no longer massive bullet sponges. Despite being set on a moon they were able to varie up the setting and enemies in more way than borderlands 2 did (which was flat area with loader, flat area with bandit (or equivalent) and flat area with beast for about 90% of the game, probably one fo the reasons tiny tinas dlc was good) though air boosts helpped a lot with that. The raid boss isn't just a gaint bullet sponge with a nearly impossible to adoid attack that can kill you in 2 hits unless you have a helaing heavy build, instead it has distinct attack that deal damage according to how easy it is to dodge (the easier the higher the damage) as well as having reasonable ways to both win fight for you life and trigger, allowing you to use all aspect of your skill trees for the fight. They finally made good laser guns in a shooter with a sci fi setting. I will say though, the lack of endgame and farmable legendaries (which was mostly sorted in an update and the claptrap DLC (which with exception of enemy variety is on the same level as the tiny tina DLC)) was a pretty big mistake but the pre-sequal was far from a step back because of it.