Borderlands Creator Leaves Gearbox

Recommended Videos

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
1,974
0
0
After Hellquest left, 2K Aus closing their doors and now Armstrong leaving aswell I'm extremely worried about future BL titles.

Not that I have much faith left in GBX anyway.
 

step1999

New member
Mar 11, 2010
91
0
0
shirkbot said:
If there were a crafting system I'd be content with a part per gun, since they already have the part generation system, so they'd just need a recombinator. Heck they could just make a straight-up recombinator where you can chuck guns in and see what you get to reduce vendor trash and I'd be happy... Maybe we could/should take ideas and send them to Gearbox?

... Sorry for rambling...

EDIT: And mod support.
Umm... isn't that what the Grinder in BLPS does? Or am I misunderstanding?
 

shirkbot

New member
Apr 15, 2013
433
0
0
step1999 said:
shirkbot said:
If there were a crafting system I'd be content with a part per gun, since they already have the part generation system, so they'd just need a recombinator. Heck they could just make a straight-up recombinator where you can chuck guns in and see what you get to reduce vendor trash and I'd be happy... Maybe we could/should take ideas and send them to Gearbox?

... Sorry for rambling...

EDIT: And mod support.
Umm... isn't that what the Grinder in BLPS does? Or am I misunderstanding?
I actually don't know first-hand, but the wiki indicates it's similar to what I'd like to see. It's between the extremes I'd like (IE grinder produces parts for players to combine, or "x" random guns in = 1 random gun out), and it still doesn't deal with my other gripes. That said, it's at least a step in the right direction.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
1,974
0
0
shirkbot said:
step1999 said:
shirkbot said:
If there were a crafting system I'd be content with a part per gun, since they already have the part generation system, so they'd just need a recombinator. Heck they could just make a straight-up recombinator where you can chuck guns in and see what you get to reduce vendor trash and I'd be happy... Maybe we could/should take ideas and send them to Gearbox?

... Sorry for rambling...

EDIT: And mod support.
Umm... isn't that what the Grinder in BLPS does? Or am I misunderstanding?
I actually don't know first-hand, but the wiki indicates it's similar to what I'd like to see. It's between the extremes I'd like (IE grinder produces parts for players to combine, or a random guns in = 1 random gun out), and it still doesn't deal with my other gripes. That said, it's at least a step in the right direction.
Doubt a complete crafting system will ever happen. Wouldn't like it anyway, and multiple threads on the official forums always ended up with the answer that it probably owuldn't happen.

Personal oppinion aside.

What the use of farming -one of the cornerstones in such a game, and end-game for that matter- when you can just tool your own guns together?
 

Spider RedNight

There are holes in my brain
Oct 8, 2011
821
0
0
rembrandtqeinstein said:
And to you claptrap haters he is the BEST part of the pre sequel. Clappy was only character with actually funny dialog and interesting abilities. The other guys were more generic than Zer0 and Axton.
Hey now, ser, them's fightin' words. He may be generic but he's MY generic player class. Put 'em up.


Also, spoken like someone who hasn't played as the Doppelganger, who -ahem- ACTUALLY has the best dialogue since it's Dameon Clarke and you can't go wrong with Dameon Clarke. -shot- Nah, but CL4P-TP as a playable character isn't as bad as I thought it would be. He's less annoying, somehow.

OT: Eh, you win some, you lose some. I hope he finds success wherever he's going.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
4,860
0
0
nuba km said:
I don't get what all the hate for The pre-sequal is about, it is better in pretty much every aspect except for endgame. The classes where variet, their action abilities could be continously used in combat which helped giving each of them a distinct playstyle. Also skills are more interesting then just mostly flat stat bonuses.Also characters were more desgined to have skills that work well for multipal players (especially claptrap). Enemies are no longer massive bullet sponges. Despite being set on a moon they were able to varie up the setting and enemies in more way than borderlands 2 did (which was flat area with loader, flat area with bandit (or equivalent) and flat area with beast for about 90% of the game, probably one fo the reasons tiny tinas dlc was good) though air boosts helpped a lot with that. The raid boss isn't just a gaint bullet sponge with a nearly impossible to adoid attack that can kill you in 2 hits unless you have a helaing heavy build, instead it has distinct attack that deal damage according to how easy it is to dodge (the easier the higher the damage) as well as having reasonable ways to both win fight for you life and trigger, allowing you to use all aspect of your skill trees for the fight. They finally made good laser guns in a shooter with a sci fi setting. I will say though, the lack of endgame and farmable legendaries (which was mostly sorted in an update and the claptrap DLC (which with exception of enemy variety is on the same level as the tiny tina DLC)) was a pretty big mistake but the pre-sequal was far from a step back because of it.
It wasn't that different than the previous games and had some significant bugs/issues in addition to poor pacing.

Had it not been the predecessor of Borderlands 1 and 2 then it likely would have scored in the 80's.
 

PunkRex

New member
Feb 19, 2010
2,533
0
0
Hrrrm... now that I think about it, Borderlands was the only big AAA game I've been regularly keeping track of over the last decade or so and even it got kinda repetitive. Yeeesh, I guess I should be sad but 3 fun/emotionally engaging/kinda grindy games was a good run I guess, unless they give the loot mechanics a severe over haul I probably won't be that interested in the third installment.
 

InfinityX

New member
Jul 14, 2013
65
0
0
0takuMetalhead said:
shirkbot said:
step1999 said:
shirkbot said:
If there were a crafting system I'd be content with a part per gun, since they already have the part generation system, so they'd just need a recombinator. Heck they could just make a straight-up recombinator where you can chuck guns in and see what you get to reduce vendor trash and I'd be happy... Maybe we could/should take ideas and send them to Gearbox?

... Sorry for rambling...

EDIT: And mod support.
Umm... isn't that what the Grinder in BLPS does? Or am I misunderstanding?
I actually don't know first-hand, but the wiki indicates it's similar to what I'd like to see. It's between the extremes I'd like (IE grinder produces parts for players to combine, or a random guns in = 1 random gun out), and it still doesn't deal with my other gripes. That said, it's at least a step in the right direction.
Doubt a complete crafting system will ever happen. Wouldn't like it anyway, and multiple threads on the official forums always ended up with the answer that it probably owuldn't happen.

Personal oppinion aside.

What the use of farming -one of the cornerstones in such a game, and end-game for that matter- when you can just tool your own guns together?
I didn't see any of the official threads...so I didn't know that. Do you remember what was the consensus why it wouldn't work?

As for the grinder, I thought it was only shields that could be put in for a random shield back?

With the farming part...that actually is a negative for me, since I found the farming pretty bad (I think one time I killed that radio DJ guy for the legendary AMP shield ~50+ times before it got nerfed) as well as really nothing to spend money on after selling all my junk weapons. I think a crafting system (as well as a more robust gun variety) could allow you to make all sorts of crazy weapons, plus you would still need to farm the items you want. (want to make a legendary, need to farm 3 of them, ect..)

I guess with online multiplayer that could be a issue with balance if you don't want someone that found a OP gun...but then again it could also allow singleplayer to solo those annoying raid bosses.
 

mad825

New member
Mar 28, 2010
3,379
0
0
Scarim Coral said:
Great, the Borderland franchise will be grinded to dust now if not already.
The borderlands creator leaves gearbox and now you're saying this? Not too sure whether you're being melodramatic or too late for the obvious.
 

Callate

New member
Dec 5, 2008
5,118
0
0
Aliens: Colonial Marines was a bit like watching someone with a tray full of glasses, plates, and silverware trip and fall. But Duke Nukem Forever was like watching that same person trip, have an enormous and cacophonous fall, and then get up and claim that nothing had happened. "Duke is a terrific game...! And we're seriously considering blacklisting anyone who suggests it wasn't...! And we'd like you to fill out a survey to explain to us how DNF was awesome and contained everything you like, but you hated it anyway because you're stupid...!"

With "Pre-Sequel" underwhelming many and the subsidiary that created it closing, Borderlands 3 needs to be more than Borderlands with a coat of next-gen chrome. It needs to be a reassurance that Gearbox still knows what it's doing. I honestly don't know how much Armstrong had to do with the successful iterations of the series, but I doubt his departure bodes well.