Braid Dev Says Auto-Save Warnings Waste Time and Money

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Jumplion

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Mar 10, 2008
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Daystar Clarion said:
Oh, you made one mildly successful indy game?



Tell me how you're a genius who will single handedly save the industry from AAA gaming.
My god are people being incredibly arrogant and petty, jerking their knees every which way, sticking their fingers so far up their ears that they can make touch the bottom of their eyes.

Instead of, say, discussing the merits of his proposed system, which could potentially save money, all of which adds up over time, and whether or not it is appropriate for larger, triple-AAA titles, or whether the tradition of just putting up "Please don't turn off your console while saving" is becoming archaic (or a method to hopefully idiot-proof software some more), everyone is running around, using ad homeniem, attacking and bitching about the guy and his game, completely ignoring any points he's making because, "OOOH, You're so pretentious! Go back to pretentious-land you pretentious pretentiouser! Stop talking about how great you are, you sniveling pretentious asshole!" like immature, pretentious, babies because they think they're such big men for insulting a guy who made a game and who comes off just a bit too important for the self-important internetizens of this glorious internet. Who gives two shits whether the game he made was to your tastes or not, who cares if he comes off as somewhat prententious and self-important to you, look at the points he's making regardless of those incredibly stupid biases and look into that topic.

My god, sometimes I think gamers can be a bunch of hickbilly neanderthals who don't understand the concept of reading comprehension and spaz out whenever something they slightly disagree with comes up. It is so. Incredibly. Frustrating.

His game was hardly a main point, just a brief mention for an example of a potentially more efficient save system, along with the mention of iOS games. Oh, but we can't mention iOS games, 'cause those games are all scams, every single one of them, and they're horrible, and suck, and suck as games, and therefore cannot be a testament to how efficient and cost-effective this method could potentially be, even though scams are usually designed to be as efficient and cost-effective to gouge more money out of their suckers. Nope, not valid as a testament to an efficient system that saves people money, at least none of us would really know because none of us are discussing it, except for the people in this thread who have worked with computers and programing and agree with the guy.

I'd rant some more, but frankly it's pointless. I think it's safe to say that my jimies have been rustled [http://gifsforum.com/images/image/Rustled%20my%20Jimmies/grand/Rustled-my-Jimmies-eccbc87e4b5ce2fe28308fd9f2a7baf3-1323.jpg], but it's good to have them rustled occasionally, keeps the fingers from getting tired on the keyboard.
 
Dec 14, 2009
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Jumplion said:
Daystar Clarion said:
Oh, you made one mildly successful indy game?



Tell me how you're a genius who will single handedly save the industry from AAA gaming.
My god are people being incredibly arrogant and petty, jerking their knees every which way, sticking their fingers so far up their ears that they can make touch the bottom of their eyes.

Instead of, say, discussing the merits of his proposed system, which could potentially save money, all of which adds up over time, and whether or not it is appropriate for larger, triple-AAA titles, or whether the tradition of just putting up "Please don't turn off your console while saving" is becoming archaic (or a method to hopefully idiot-proof software some more), everyone is running around, using ad homeniem, attacking and bitching about the guy and his game, completely ignoring any points he's making because, "OOOH, You're so pretentious! Go back to pretentious-land you pretentious pretentiouser! Stop talking about how great you are, you sniveling pretentious asshole!" like immature, pretentious, babies because they think they're such big men for insulting a guy who made a game and who comes off just a bit too important for the self-important internetizens of this glorious internet. Who gives two shits whether the game he made was to your tastes or not, who cares if he comes off as somewhat prententious and self-important to you, look at the points he's making regardless of those incredibly stupid biases and look into that topic.

My god, sometimes I think gamers can be a bunch of hickbilly neanderthals who don't understand the concept of reading comprehension and spaz out whenever something they slightly disagree with comes up. It is so. Incredibly. Frustrating.

His game was hardly a main point, just a brief mention for an example of a potentially more efficient save system, along with the mention of iOS games. Oh, but we can't mention iOS games, 'cause those games are all scams, every single one of them, and they're horrible, and suck, and suck as games, and therefore cannot be a testament to how efficient and cost-effective this method could potentially be, even though scams are usually designed to be as efficient and cost-effective to gouge more money out of their suckers. Nope, not valid as a testament to an efficient system that saves people money, at least none of us would really know because none of us are discussing it, except for the people in this thread who have worked with computers and programing and agree with the guy.

I'd rant some more, but frankly it's pointless. I think it's safe to say that my jimies have been rustled [http://gifsforum.com/images/image/Rustled%20my%20Jimmies/grand/Rustled-my-Jimmies-eccbc87e4b5ce2fe28308fd9f2a7baf3-1323.jpg], but it's good to have them rustled occasionally, keeps the fingers from getting tired on the keyboard.
Sorry wut?

I was just being funny.

It's kinda what I do :D
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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Are we interested in everything Blow says now?

Next up Blow asks for a caramel macchiato in Starbucks! Says it's better than all other drinks!

ermergerd trundsutter
 

Jumplion

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Mar 10, 2008
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Daystar Clarion said:
Sorry wut?

I was just being funny.

It's kinda what I do :D
No offense to you personally, it's just the rest of this goddamn thread is so migraine inducing in its stupidity, biases, knee-jerking, and bitching that seeing that goddamn condescending Wonka mock me for getting diabetes from his goddamn chocolate that he goddamn markets to me with his goddamn alluring promise of eternal health and then laughing at me, day in, day out, over and over, even in my dreams, of trying to sue him for damages...goddamn Wonka.

I'm just really frustrated at how knee-jerky people are. I've been in this forum long enough to really just give up on it but it occasionally rustles my jimmies.
 
Dec 14, 2009
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Jumplion said:
Daystar Clarion said:
Sorry wut?

I was just being funny.

It's kinda what I do :D
No offense to you personally, it's just the rest of this goddamn thread is so migraine inducing in its stupidity, biases, knee-jerking, and bitching that seeing that goddamn condescending Wonka mock me for getting diabetes from his goddamn chocolate that he goddamn markets to me with his goddamn alluring promise of eternal health and then laughing at me, day in, day out, over and over, even in my dreams, of trying to sue him for damages...goddamn Wonka.

I'm just really frustrated at how knee-jerky people are. I've been in this forum long enough to really just give up on it but it occasionally rustles my jimmies.
I understand what you mean.

I just like taking the piss, is all :D
 

General Twinkletoes

Suppository of Wisdom
Jan 24, 2011
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Jumplion said:
Daystar Clarion said:
Sorry wut?

I was just being funny.

It's kinda what I do :D
No offense to you personally, it's just the rest of this goddamn thread is so migraine inducing in its stupidity, biases, knee-jerking, and bitching that seeing that goddamn condescending Wonka mock me for getting diabetes from his goddamn chocolate that he goddamn markets to me with his goddamn alluring promise of eternal health and then laughing at me, day in, day out, over and over, even in my dreams, of trying to sue him for damages...goddamn Wonka.

I'm just really frustrated at how knee-jerky people are. I've been in this forum long enough to really just give up on it but it occasionally rustles my jimmies.
It's because most people already know that Blow is an arrogant prick. He's sort of known for it.
 

Mariakko

Senior Member
Nov 21, 2011
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Make sure the player loads their game right? One of the ideas of programming is to make sure the user can't screw himself over in programs, it's called integrity. Even when building a database and when the option for (example) male/female comes up you don't want the user to be able to put 'Chicken' as a gender because that would screw over your database.
 

Jumplion

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Mar 10, 2008
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GeneralTwinkle said:
Jumplion said:
Daystar Clarion said:
Sorry wut?

I was just being funny.

It's kinda what I do :D
No offense to you personally, it's just the rest of this goddamn thread is so migraine inducing in its stupidity, biases, knee-jerking, and bitching that seeing that goddamn condescending Wonka mock me for getting diabetes from his goddamn chocolate that he goddamn markets to me with his goddamn alluring promise of eternal health and then laughing at me, day in, day out, over and over, even in my dreams, of trying to sue him for damages...goddamn Wonka.

I'm just really frustrated at how knee-jerky people are. I've been in this forum long enough to really just give up on it but it occasionally rustles my jimmies.
It's because most people already know that Blow is an arrogant prick. He's sort of known for it.
He wasn't even being an "arrogant prick" in this article, he was discussing a legitimate form of programing that could help save files be more efficient and cost-effective in the long run. If you literally just replace his name, just his name, with anyone else people would pay attention and even applaud the guy/girl for pointing out this flaw. But because it's Blow, it's not justified to go all ad homeniem, bringing up irrelevant points, and instantly knee-jerking a response because "Dur hur! He's a pretentious cock sucker!"? Hell, I find that more immature and pretentious than Blow.
 

General Twinkletoes

Suppository of Wisdom
Jan 24, 2011
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Jumplion said:
GeneralTwinkle said:
Jumplion said:
Daystar Clarion said:
Sorry wut?

I was just being funny.

It's kinda what I do :D
No offense to you personally, it's just the rest of this goddamn thread is so migraine inducing in its stupidity, biases, knee-jerking, and bitching that seeing that goddamn condescending Wonka mock me for getting diabetes from his goddamn chocolate that he goddamn markets to me with his goddamn alluring promise of eternal health and then laughing at me, day in, day out, over and over, even in my dreams, of trying to sue him for damages...goddamn Wonka.

I'm just really frustrated at how knee-jerky people are. I've been in this forum long enough to really just give up on it but it occasionally rustles my jimmies.
It's because most people already know that Blow is an arrogant prick. He's sort of known for it.
He wasn't even being an "arrogant prick" in this article, he was discussing a legitimate form of programing that could help save files be more efficient and cost-effective in the long run. If you literally just replace his name, just his name, with anyone else people would pay attention and even applaud the guy/girl for pointing out this flaw. But because it's Blow, it's not justified to go all ad homeniem, bringing up irrelevant points, and instantly knee-jerking a response because "Dur hur! He's a pretentious cock sucker!"? Hell, I find that more immature and pretentious than Blow.
Basing it on his attitude everything else he's ever said ever, he probably does think this is going to a big fucking deal and he's going to help the games industry with this one little thing.

""Dur hur! He's a pretentious cock sucker!"? Hell, I find that more immature and pretentious than Blow." That's not what pretentious means, at all.
 

Aprilgold

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Apr 1, 2011
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cursedseishi said:
Oh yeah sure, the IOS apps are having no problems with needing to be certified, it definitely helps to get all those joke/scam apps in with all the ripoff apps doesn't it?
The IOS is very different from the Console certification. Its takes several months to certify it on say Xbox because of all the little forms you have to fill out and all the lovely "were going to sit on your game and pick our toes."

IOS doesn't care, it is quicker because of the fact anyone can make them. [anyone can make a video game, but the bar of entry on consoles / PC is higher]

________________________________

I was about to say "In before all the unfounded hate towards Braid, Fez and other indie developers on the basis that they are indie developers" but I am late to the unfounded hate party.
 

Jumplion

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GeneralTwinkle said:
Basing it on his attitude everything else he's ever said ever, he probably does think this is going to a big fucking deal and he's going to help the games industry with this one little thing.
Read the article, he is hardly making some big, huge, "pretentious" deal out of this, and infact only mentions his own game once as an example, along side other iOS games. People are reading into the lines where there are none to read into, and instead choose to believe a persona that is probably exaggerated and unnecessary simply because people want to hate on him because he's him.

Key note here is "probably", and even then, yes this is a pretty big fucking deal, especially for smaller, lowly funded developers out there. Why the flying fuck would anyone be against efficiency and cost-effectiveness on the developer and consumer side? Less money spent on archaic methods that could easily be replaced with more efficient methods means more money into the actual game.

Oh, but I can't say anything about that. I need to rage at Blow because he comes off as a little pretentious and thinks his topics are important (which they are) and he made a game that I didn't quite like as much as some people hyped it to be. I'll go ahead and argue against this system by listing reasons why this would suck, except for the fact that those issues would be addressed by his system, but I can't think of that now I need to rage.

""Dur hur! He's a pretentious cock sucker!"? Hell, I find that more immature and pretentious than Blow." That's not what pretentious means, at all.
Pretentious : characterized by pretension: as
a : making usually unjustified or excessive claims (as of value or standing) <the pretentious fraud who assumes a love of culture that is alien to him ? Richard Watts>
b : expressive of affected, unwarranted, or exaggerated importance, worth, or stature

It is pretentious in the sense that Blow's detractors act all high and mighty when addressing his topics, as if they somehow believe or know that everything he's saying is bullshit just by virtue of him appearing to be knowledgeable. They go up to an experienced game designer, with connections within the industry, a know-how of its inner machinations of not only game design itself but of the industry, and go "Buha! You are bullshit! Everything you say is bullshit because it looks to us as if you think you know your bullshit!"

Does this mean he's not available for criticism? No, of course not. But what most people give him is not criticism, it's biased, knee-jerk bitching and moaning that completely ignores his main points because it's cool to hate on the "cool, hipster, artsy fartsy, 'pretentious'" guy because...he comes off as if he knows what he's doing...which, compared to most of us outside the industry, he probably does.

Everyone, do yourself a favor and actually read the full article linked at the bottom. Read his actual words and concerns on the subject of certification, along with a brief example with save files, and then come back here and discuss that topic without immediately going "He's so pretentious, what an asshole for trying to simplify things! TOOL!". We'd all be better for it.
 

DrNeroCF

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Feb 28, 2008
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Unless you have a console game out, please kindly shut up and stop trying to argue with Blow. Console certification is pretty much awful, especially if you're a small team with a deadline. The actual game suffers as a result, and it's NEVER worth it to harm a game in favor of more warnings or returning players to the proper menus.
 

Xanadu84

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Apr 9, 2008
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cidbahamut said:
All I'm getting from this is that we should remove features because some Indie developer is crying about having to do the work required to develop a game.
Only in the sense that if a person wanted to make an unbreakable handheld, doing so would remove the feature that is an attached warning sticker that says, "Do not drop."

Hell, with this save system in place, you could still include the, "Do not turn off the system" warning during a save. It would just prevent a person from losing the time since their last save, as opposed to before where instead you lose an entire save file.

I mean seriously people, he is saying that it would be very simple to implement a save system where turning the console off during a save would not corrupt a save. By doing this, you can shave a couple of days off of a development cycle. Hes talking about a simple programming trick to make the development of a game slightly better, a little cheaper, and a little faster. There is literally no downside for anyone. If you don't agree, well then okay, explain why this is a bad idea using your knowledge of the minutia of programming save systems. But that makes it into a very specific debate over the most efficient approach to programming. it is NOT some big indicator that John Blow wants to kill your mom or something.

People seem to hate Blow because he has ideas that run contrary to the accepted norm, and that makes him a Hipster. Well frankly, Hipster-hating is just the new Hipster, filling up an equally pretentious niche. He made a statement on how to save some time programming, he didn't bash all the games you have ever liked that you apparently have a deep and meaningful attachment to the programming that went into their save system. He has expressed an idea that, if it is as good as he says, will probably filter into the industry and save everyone a little time and money. If it doesn't, then that is the cost of living in a system that is capable of questioning itself and learning to get better.
 

Alexnader

$20 For Steve
May 18, 2009
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Yopaz said:
Seriously why does anyone even care what this douche has to say anyway? He has made one mediocre games yet it seems like everything he points out as glaring flaws in the industry are petty complaints portrayed as news worthy. I haven't seen one example of this guy actually saying something I agree with. Making games that don't get their save files corrupted work for a lot of iOS games. Well how many iOS games got the same weight as a modern AAA title? I have had save data from games take up almost as much space as some of the lightest iOS games out there. It's like saying that laptops got something to learn from calculators since you "never" need to change the batteries on a calculator while a laptop only lasts a few hours.

You don't need a lot of knowledge to explain why this guy is wrong. You just need a tiny bit of common sense.
Ah, common sense, it's not like that's ever steered anyone wrong before. You make reference to the sometimes ridiculous sizes that save files can get to, however that's not really all that much of an issue. I'm sure it used to be in the days where memory was at a premium but we're dealing with machines that handle gigabytes of information. Writing the save file to a new location as opposed to writing it over the old location is not going to hurt performance too much as you're doing essentially the exact same operation. Only now with a significant reduction to the risk of data loss. This is of course assuming that there aren't any complicated optimisations that rely on overwriting one tiny bit of the save file each time.

One thing I learned from dabbling in programming is not to trust the end user to be smart. Keep the workings of your program as isolated as possible. Why give them a warning about corrupting their save file when you can just take away that risk entirely? Sure, if they interrupt Blow's save process they could lose progress however with frequent autosaves you could limit that loss to at most one level's worth of progress. It's far better than having them lose their entire save file. The lecturer in my computing class was used to dealing with self-taught coders who knew intricate, hacky ways to shave a millisecond off some operation and he made pains to drill into them that simplicity and security should almost always take priority over small optimisations.

Anyway I don't get why people are chewing Blow out over this, it's a sensible proposal for a different save system and above all it's a technical one that should be of little interest to most gamers, especially console gamers many of whom joyfully profess their ignorance to the workings of the magic box that sits under the TV and "just works". This is something a few programmers would quietly discuss while sitting around a table and gesturing at a system diagram or something. I'm glad that the Escapist ran this article and gave us an insight into the technical workings of game development but it's not really news and is certainly not "RABBLE RABBLE RABBLE" type news.
 

Jumplion

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Mar 10, 2008
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Xanadu84 said:
cidbahamut said:
All I'm getting from this is that we should remove features because some Indie developer is crying about having to do the work required to develop a game.
Only in the sense that if a person wanted to make an unbreakable handheld, doing so would remove the feature that is an attached warning sticker that says, "Do not drop."

Hell, with this save system in place, you could still include the, "Do not turn off the system" warning during a save. It would just prevent a person from losing the time since their last save, as opposed to before where instead you lose an entire save file.

I mean seriously people, he is saying that it would be very simple to implement a save system where turning the console off during a save would not corrupt a save. By doing this, you can shave a couple of days off of a development cycle. Hes talking about a simple programming trick to make the development of a game slightly better, a little cheaper, and a little faster. There is literally no downside for anyone. If you don't agree, well then okay, explain why this is a bad idea using your knowledge of the minutia of programming save systems. But that makes it into a very specific debate over the most efficient approach to programming. it is NOT some big indicator that John Blow wants to kill your mom or something.

People seem to hate Blow because he has ideas that run contrary to the accepted norm, and that makes him a Hipster. Well frankly, Hipster-hating is just the new Hipster, filling up an equally pretentious niche. He made a statement on how to save some time programming, he didn't bash all the games you have ever liked that you apparently have a deep and meaningful attachment to the programming that went into their save system. He has expressed an idea that, if it is as good as he says, will probably filter into the industry and save everyone a little time and money. If it doesn't, then that is the cost of living in a system that is capable of questioning itself and learning to get better.
Also consider that this isn't even his main point, the main point (if anyone actually read the full article, which I'm assuming most people in this thread didn't bother or know they could click a link to get them to the full article) is that the certification process for consoles is hamstringed by a bunch of unnecessary, bureaucratic processes, much like the requirement to have this "Please do not turn off your console while saving" indicators when the solution could easily be made on the hardware side of the problem, that increase developer time and cost more money than necessary.

It's really baffling to see people hating on the idea of making games cheaper and more efficient to make, especially considering the bloated budgets we're seeing nowadays.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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This is exactly right! It's part of the needless certifications for consoles. That's why I saw my very first autosave message on a PC....Oh.

Fasckira said:
On the subject of Mr Blow however, and I mean this in a neutral manner as much as possible, is he actually doing any new games that we know of? I guess I don't understand why people focus on his opinions so much, they rarely tend to be particularly profound or insightful.
You know the saying, "It's better to remain silent and be thought a fool than to speak and remove all doubt?"

While Blow is not thought a fool, as long as he does not release a new game that is unable to reach the levels of hype the internet (and Blow's own hyperinflated ego) will attach to it, he can still be regarded as a gaming genius.

So it's exactly because he hasn't done anything new that he is regarded so highly.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Jumplion said:
It's really baffling to see people hating on the idea of making games cheaper and more efficient to make, especially considering the bloated budgets we're seeing nowadays.
Especially since I'm sure that is a huge contribution to the bloat, as opposed to more prominent and obvious things we could be cutting.
 

timeformime

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Jul 27, 2012
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Someone earlier in this post mentioned that Blow's views are respected because he likes to think of games from an artist's perspective. That's absolutely correct, and he has many Youtube interviews that will let you know what he thinks of games. Along with a couple of other games the same year, Jon Blow essentially started indie gaming without knowing he would, and a lot of developers followed suit because he broke the ice. He was one of the few to pave the way for the indie scene.

His opinions come down to an artist's responsibility to the gamer. He sees many flaws in AAA games philosophy, and expresses his views on them, though he still enjoys some AAA games himself. It's safe to say his experience is not as an indie game powerhouse, but as an industry insider turned indie game developer. This is why he has only made one indie game, because he helped found the concept of the indie game, and took some time off afterwards.

Also, Braid came out in in August of 2008, almost exactly 4 years ago. To compare development cycles of games, here is an example of a best case scenario: Super Meat Boy developer Team Meat had a considerable headstart, Tommy with years of dev work under his belt, and the game engine experience of porting the Unreal Engine to xBox, and Edmund, with a successful indie game (Gish), and lifetime of flash animation and game design experience. They started development in January 2009, and you can read all over the internet about the hell they went through getting the game out the door, with no guarantee or success of success, and finally without the promised support of Microsoft, in October of 2010.

I'm guessing not many teams are as driven, experienced, or productive as Tommy and Edmund, so it's safe to assume a 2-5 year development cycle for any indie game, depending of course on many variables, such as whether the dev wants to get started on another intensive independent project right away, how successful their last game was, and the size of the team they want, or whether they want a team at all. In Blow's case, he settled on the Witness only after he took time off from serious development and messed around with various prototypes - it's this creative germination and rumination that makes companies like Blizzard and Valve so successful, because this is the time required to produce a fully realized original experience, from tabletop discussion, to development, to last minute spit-shining.

Maybe the biggest problem in this thread was general misinformation about Jon Blow's position in making this statement, which is understandable, and I hope my post helps flesh out who he is. Besides, his main complaint is with the console certification process in general, and the many hoops AAA and indie developers alike are expected to jump through, of which the save warning screen is just one example.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Alexnader said:
Yopaz said:
Seriously why does anyone even care what this douche has to say anyway? He has made one mediocre games yet it seems like everything he points out as glaring flaws in the industry are petty complaints portrayed as news worthy. I haven't seen one example of this guy actually saying something I agree with. Making games that don't get their save files corrupted work for a lot of iOS games. Well how many iOS games got the same weight as a modern AAA title? I have had save data from games take up almost as much space as some of the lightest iOS games out there. It's like saying that laptops got something to learn from calculators since you "never" need to change the batteries on a calculator while a laptop only lasts a few hours.

You don't need a lot of knowledge to explain why this guy is wrong. You just need a tiny bit of common sense.
Ah, common sense, it's not like that's ever steered anyone wrong before. You make reference to the sometimes ridiculous sizes that save files can get to, however that's not really all that much of an issue. I'm sure it used to be in the days where memory was at a premium but we're dealing with machines that handle gigabytes of information. Writing the save file to a new location as opposed to writing it over the old location is not going to hurt performance too much as you're doing essentially the exact same operation. Only now with a significant reduction to the risk of data loss. This is of course assuming that there aren't any complicated optimisations that rely on overwriting one tiny bit of the save file each time.

One thing I learned from dabbling in programming is not to trust the end user to be smart. Keep the workings of your program as isolated as possible. Why give them a warning about corrupting their save file when you can just take away that risk entirely? Sure, if they interrupt Blow's save process they could lose progress however with frequent autosaves you could limit that loss to at most one level's worth of progress. It's far better than having them lose their entire save file. The lecturer in my computing class was used to dealing with self-taught coders who knew intricate, hacky ways to shave a millisecond off some operation and he made pains to drill into them that simplicity and security should almost always take priority over small optimisations.

Anyway I don't get why people are chewing Blow out over this, it's a sensible proposal for a different save system and above all it's a technical one that should be of little interest to most gamers, especially console gamers many of whom joyfully profess their ignorance to the workings of the magic box that sits under the TV and "just works". This is something a few programmers would quietly discuss while sitting around a table and gesturing at a system diagram or something. I'm glad that the Escapist ran this article and gave us an insight into the technical workings of game development but it's not really news and is certainly not "RABBLE RABBLE RABBLE" type news.
I'm not saying common sense is never wrong. I am saying it's common sense that if a space shuttle got problems a person with extreme knowledge on cars (chosen as a less advanced vehicle) is probably unable to walk in and scoff and fix the problem for the rocket scientists. If there is a massive problem in something advanced there have probably been attempts at fixing them once.

Yes, the world should be like Pokemon Trading Card Game where your GameBoy could run out of batteries and when you replaced the batteries you would continue at the exact same spot as where you left off. a game made by Nintendo, one of the biggest video game companies have made a foolproof save system once. This is not something just seen in iOS games. If a company that has already done this once haven't done it again despite how they managed to do so perfectly why haven't they done it with any recent games? Either too hard, too expensive or borderline impossible seems to be the best reasons. Blow said they should remove the warning to save money and work. I am guessing he does not know how much effort it takes to make a system that does not corrupt save files for an AAA title based on the fact that he's only made one game. I am willing to guess you have never made one either. Rule of the thumb though, if something is a problem now and has been a problem for a long time, there probably isn't a quick easy fix.
 

Xanadu84

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Apr 9, 2008
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Zachary Amaranth said:
This is exactly right! It's part of the needless certifications for consoles. That's why I saw my very first autosave message on a PC....Oh.

Fasckira said:
On the subject of Mr Blow however, and I mean this in a neutral manner as much as possible, is he actually doing any new games that we know of? I guess I don't understand why people focus on his opinions so much, they rarely tend to be particularly profound or insightful.
You know the saying, "It's better to remain silent and be thought a fool than to speak and remove all doubt?"

While Blow is not thought a fool, as long as he does not release a new game that is unable to reach the levels of hype the internet (and Blow's own hyperinflated ego) will attach to it, he can still be regarded as a gaming genius.

So it's exactly because he hasn't done anything new that he is regarded so highly.
OR...he hasn't releaed a game since Braid because making games take a lot of time, especially when you hardly have any help. Plenty of the more successful indie games have taken 5+ years to make, and going over an indie release date can lead to the developer getting huge amounts of harassment that is not directed at a big company where you can spread blame around amongst the team, the business, the publisher, the distributor...go over and suddenly YOUR the asshole. Regardless, his next game is called, "The Witness". A playable demo was at PAX in 2010, and its scheduled for release this year. So the criticism doesn't hold water. Unless your saying that game development takes too long in which case hey, you agree with Blow.

Jumplion said:
Also consider that this isn't even his main point, the main point (if anyone actually read the full article, which I'm assuming most people in this thread didn't bother or know they could click a link to get them to the full article) is that the certification process for consoles is hamstringed by a bunch of unnecessary, bureaucratic processes, much like the requirement to have this "Please do not turn off your console while saving" indicators when the solution could easily be made on the hardware side of the problem, that increase developer time and cost more money than necessary.

It's really baffling to see people hating on the idea of making games cheaper and more efficient to make, especially considering the bloated budgets we're seeing nowadays.
Yeah, I figured that if people couldn't accept Blow giving advice on how to make programming save files more efficient, it would be a real pain in the ass to get people to pay attention when he says that the overall certification process has problems.

People hate Blow because he wants to make different kinds of game. Not games that replace the existing games, just games that use the medium in new and different ways. And some people don't like some aspects of some of these new kinds of games and decide that they all must be affronts to God, threats to all the games they have liked so far in history. It's the same mentality that leads to CoD clones year after year, an insistence that games stay in a small pond. Which is ironic, because I'm sure plenty of people who hate Blow also hate CoD, when really the only difference is that the Blow/CoD haters only have a slightly larger pond.