Except those are genres. A sandbox is a feature, not a genre. Sandbox/Open World are completely interchangeable as terms, and it still pisses me off when people use them as genres.Jiub said:Not true. "Sandbox" implies a more or less empty setting for you to fill in with content you create, that may or may not have a "right way" to play the game. Something like Minecraft, g-mod, or even The Sims would fall into this category.Rangaman said:Actually those terms are one and the same. Sandbox and open world mean the same thing: an open-ended area in which the game takes place. You're confusing genres with game features.
"Open World", on the other hand, implies a setting that has been created for you to explore and discover at your own pace, while incorporating a "main quest" or something you're "supposed to be doing" that defines the setting, and may or may not allow user created content (mods). Elder Scrolls games, Red Dead, GTA, or Far Cry are good examples of this type of game.
The two involve vastly different gameplay styles, and bring very different concepts to mind when used to describe a game. Warcraft III, and Civilization V are both strategy games, but one is a RTS game, and the other is a TBS game. You wouldn't use the terms interchangeably because they refer to two completely different styles of play. Same thing applies here. Every "sandbox" game is technically "open world" by definition, but not every "open world" game is "sandbox".
What you are referring to are differences in gameplay and genre. Minecraft has more of an emphasis on building and creativity because it's a survival/toolbox game. GTA, meanwhile, is an action-adventure (due to its many styles of gameplay). The sandbox doesn't play into those mechanics, it's just a features developers decided to add.