This. Definately This.GamesB2 said:Star Wars the Force Unleashed, stupidly hard boss fight and restricting your use of the force kinda ruined it
Actually mine is from HL2 also and it's the vehicle sections where you are being chased by the helicopter and tanks with no way of avoiding the missiles and chopper fire, it's unfair.DeliciousTruffle said:My only complaint about Half Life 2 is the Sand Traps level.
I can't see my feet, so I can't tell where the hell I'm jumping...
You forgot to mention Farah and her death wish... that battle on the elevator was horrendous.matsugawa said:Prince of Persia: The Sands of Time. The puzzles and platforming were genius, but the combat was such a complete and utter joke it bordered on unplayable. Seriously, did the ability to slow time actually make combat easier in any way, shape, or form?
They could also have fixed the momentum of movement for console gamers. That toxic sewer was a pain in the ass because Gordon doesn't stop when you do.A Pious Cultist said:Oddly enough I never really encountered that problem since you can stop on a dime in that game. Still, for a game that goes on and on about immersion a player shadow would be the least they could do.DeliciousTruffle said:My only complaint about Half Life 2 is the Sand Traps level.
I can't see my feet, so I can't tell where the hell I'm jumping...
Interestingly enough, I'm actually in the process of playing through PoP:SoT as we speak for the first time. I've heard complaints about the combat, but I honestly haven't had any real problems with it thus far. Seems like a pretty standard dodge-and-attack fare.matsugawa said:Prince of Persia: The Sands of Time. The puzzles and platforming were genius, but the combat was such a complete and utter joke it bordered on unplayable. Seriously, did the ability to slow time actually make combat easier in any way, shape, or form?
Yeah, I hate when games do that. They give you this wicked-ass shotgun too. What the hell are you supposed to do with it? Shooting civilians gets boring.Dok Zombie said:I loved Gun, but it really bugged me that once you've completed the main story there is very little to keep you playing, which is a shame because it had a huge game world that is barely explored in the story. Some more side quest would have been great, in addition to the handful of bounty hunter missions. Also the game world was kind of empty considering it's size, like why did all the Indians disappear after the mission with them in, their territory is totally empty from then onwards, also for some reason I wanted a moving train to go across the map, dunno why!Akai Shizuku said:Gun. Would have been amazing if things didn't get retarded near the end (ordinary human enemies somehow taking a shotgun round to the face and just shrugging it off, etc.).
And for an stealth/assassin game I could only help, but wonder how in the hell is there no night-time in the game?Captain Ninja said:for me.. i think assassins creed. That game could of been fun but the designers completely missed the fact the game gets almost impossible to lose once you get counter attack and also the fact that every city is the same!!!
Farah redeemed the battle for me, I died four times, she took four hits. I just destroyed the enemies as they recovered from being shot.miracleofsound said:You forgot to mention Farah and her death wish... that battle on the elevator was horrendous.matsugawa said:Prince of Persia: The Sands of Time. The puzzles and platforming were genius, but the combat was such a complete and utter joke it bordered on unplayable. Seriously, did the ability to slow time actually make combat easier in any way, shape, or form?
I would have to mostly agree with this for The Force Unleashed, though I didn't really have a problem with the force shield guys as much as I hated the purge troopsSupernova2000 said:Also, the fact that the game all too aften pulls some huge dick moves: You get enemies who are immune to certain force powers, like the shock troopers who are lightning proof and use those unblockable tazer guns that spaz you out every time they hit. Those troops with the yellow bullshit anti-force grip shields and flame throwers. But the worst 1 of all, has to be those 7 ft tall metallic 'purge' troops! What, so you can use the force to tear a star destroyer out of the sky but you can't pick up a fucking meesly 7ft tin man!? Even worse, hitting them with your lightsabre doesn't even phase them, in fact their only reaction is to give u a nice big bear hug to thank you!GamesB2 said:Star Wars the Force Unleashed, stupidly hard boss fight and restricting your use of the force kinda ruined it
You can use an almighty force push to clear out entire corridors of anything that isn't bolted down but you can't deflect missiles that come at you. Why? You can do that in Jedi Academy, why not here?
Overall, I think the devs were so hung up on awesome offensive abilities that they completely neglected to include decent defense
I'd also add the lack of stealth as a thing that keeps it from being accurate, but that might just be me.newguy77 said:I would add totally unskippable cutscenes, but other than that, this hits the nail on the head.Captain Ninja said:for me.. i think assassins creed. That game could of been fun but the designers completely missed the fact the game gets almost impossible to lose once you get counter attack and also the fact that every city is the same!!!
Fallout 3, it would have been awesome if not the game killed itself with bugs after you finish the Project purity part and start broken steel.Booze Zombie said:That can be solved with simple modding, thankfully.
Well, for us olypian super-pc-gods, anyway.