Brilliant games ruined by stupid faults.

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matsugawa

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Mar 18, 2009
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Prince of Persia: The Sands of Time. The puzzles and platforming were genius, but the combat was such a complete and utter joke it bordered on unplayable. Seriously, did the ability to slow time actually make combat easier in any way, shape, or form?
 

Flux289

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Jul 30, 2009
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Indigo prophecy - the first half of the game got completely ruined by the second half :(
 

Insanum

The Basement Caretaker.
May 26, 2009
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GamesB2 said:
Star Wars the Force Unleashed, stupidly hard boss fight and restricting your use of the force kinda ruined it
This. Definately This.
 

hopeneverdies

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Oct 1, 2008
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I'm so surprised no one has posted Zelda Wind Waker's Triforce Quest. It was long and tedious and felt more like filler between the two Master Sword restoration temples and the finale. Seriously they could have made a couple new dungeons and that would have been fine. And from what I heard, that was the original plan.
It was going so well.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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DeliciousTruffle said:
My only complaint about Half Life 2 is the Sand Traps level.

I can't see my feet, so I can't tell where the hell I'm jumping...
Actually mine is from HL2 also and it's the vehicle sections where you are being chased by the helicopter and tanks with no way of avoiding the missiles and chopper fire, it's unfair.

The steering on the vehicles is atrocious on consoles too.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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matsugawa said:
Prince of Persia: The Sands of Time. The puzzles and platforming were genius, but the combat was such a complete and utter joke it bordered on unplayable. Seriously, did the ability to slow time actually make combat easier in any way, shape, or form?
You forgot to mention Farah and her death wish... that battle on the elevator was horrendous.
 

Azulito

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Jan 1, 2009
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Graphical Bugs in Arma2. I love the game, It's immersive and very entertaining to play, I'd happily recommend it to anyone.

The only thing that REALLY annoys me is the graphical flaws, especially when the models aren't sychronized properly. I mean, there are instances where you see through a player healing you and when you go to carry an injured person, the animation make it look like you're trying to carry the air. It just ruins them 'epic' moments where you're getting shot at and you run out to be a hero and rescue a downed team mate.. thhheeeennn it ruined because it looks like you're trying to pick up thin air; it ruins the moment.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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A Pious Cultist said:
DeliciousTruffle said:
My only complaint about Half Life 2 is the Sand Traps level.

I can't see my feet, so I can't tell where the hell I'm jumping...
Oddly enough I never really encountered that problem since you can stop on a dime in that game. Still, for a game that goes on and on about immersion a player shadow would be the least they could do.
They could also have fixed the momentum of movement for console gamers. That toxic sewer was a pain in the ass because Gordon doesn't stop when you do.
 

Draco Kaiser

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Mar 20, 2009
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Star Wars TFU: The powers were extremely imbalanced and a force wave could clear a room of enemies.
 

0rion

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Sep 6, 2009
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matsugawa said:
Prince of Persia: The Sands of Time. The puzzles and platforming were genius, but the combat was such a complete and utter joke it bordered on unplayable. Seriously, did the ability to slow time actually make combat easier in any way, shape, or form?
Interestingly enough, I'm actually in the process of playing through PoP:SoT as we speak for the first time. I've heard complaints about the combat, but I honestly haven't had any real problems with it thus far. Seems like a pretty standard dodge-and-attack fare.
 

Akai Shizuku

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Jul 24, 2009
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Dok Zombie said:
Akai Shizuku said:
Gun. Would have been amazing if things didn't get retarded near the end (ordinary human enemies somehow taking a shotgun round to the face and just shrugging it off, etc.).
I loved Gun, but it really bugged me that once you've completed the main story there is very little to keep you playing, which is a shame because it had a huge game world that is barely explored in the story. Some more side quest would have been great, in addition to the handful of bounty hunter missions. Also the game world was kind of empty considering it's size, like why did all the Indians disappear after the mission with them in, their territory is totally empty from then onwards, also for some reason I wanted a moving train to go across the map, dunno why!
Yeah, I hate when games do that. They give you this wicked-ass shotgun too. What the hell are you supposed to do with it? Shooting civilians gets boring.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Mirror's Edge, for daring to release it on consoles where control of the camera is slow and clunky, unlike instant twitching mouse controls.

Yes, I still play the game, on PC, eight months later.
 

UsefulPlayer 1

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Feb 22, 2008
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Captain Ninja said:
for me.. i think assassins creed. That game could of been fun but the designers completely missed the fact the game gets almost impossible to lose once you get counter attack and also the fact that every city is the same!!!
And for an stealth/assassin game I could only help, but wonder how in the hell is there no night-time in the game?

I think Fable 2 and Mass Effect could have been way better. They're not really bad, but so much potential was lost.
 

lacktheknack

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Jan 19, 2009
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miracleofsound said:
matsugawa said:
Prince of Persia: The Sands of Time. The puzzles and platforming were genius, but the combat was such a complete and utter joke it bordered on unplayable. Seriously, did the ability to slow time actually make combat easier in any way, shape, or form?
You forgot to mention Farah and her death wish... that battle on the elevator was horrendous.
Farah redeemed the battle for me, I died four times, she took four hits. I just destroyed the enemies as they recovered from being shot.
 

Snowalker

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Nov 8, 2008
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Bioshock..

I don't know what it is, but the feel throws me off, and its not the 50's culture, I love that... its just one of those things I can't explain.
 

Ham Blitz

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May 28, 2009
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Supernova2000 said:
GamesB2 said:
Star Wars the Force Unleashed, stupidly hard boss fight and restricting your use of the force kinda ruined it
Also, the fact that the game all too aften pulls some huge dick moves: You get enemies who are immune to certain force powers, like the shock troopers who are lightning proof and use those unblockable tazer guns that spaz you out every time they hit. Those troops with the yellow bullshit anti-force grip shields and flame throwers. But the worst 1 of all, has to be those 7 ft tall metallic 'purge' troops! What, so you can use the force to tear a star destroyer out of the sky but you can't pick up a fucking meesly 7ft tin man!? Even worse, hitting them with your lightsabre doesn't even phase them, in fact their only reaction is to give u a nice big bear hug to thank you!

You can use an almighty force push to clear out entire corridors of anything that isn't bolted down but you can't deflect missiles that come at you. Why? You can do that in Jedi Academy, why not here?

Overall, I think the devs were so hung up on awesome offensive abilities that they completely neglected to include decent defense
I would have to mostly agree with this for The Force Unleashed, though I didn't really have a problem with the force shield guys as much as I hated the purge troops
 

GoldenRaz

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Mar 21, 2009
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newguy77 said:
Captain Ninja said:
for me.. i think assassins creed. That game could of been fun but the designers completely missed the fact the game gets almost impossible to lose once you get counter attack and also the fact that every city is the same!!!
I would add totally unskippable cutscenes, but other than that, this hits the nail on the head.
I'd also add the lack of stealth as a thing that keeps it from being accurate, but that might just be me.

Anyhoo, TES IV: Oblivion also needs to be mentioned.
It's quite obvious that it's an excellent game, but a grave lack of immersion makes it somewhat of a chore to play, at least to me.
 

slipknot4

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Feb 19, 2009
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Booze Zombie said:
That can be solved with simple modding, thankfully.
Well, for us olypian super-pc-gods, anyway.
Fallout 3, it would have been awesome if not the game killed itself with bugs after you finish the Project purity part and start broken steel.
The cutscene wont end if you have mods.