GrinningManiac said:
Empire: Total War
there's so much wrong with this game. Bugs and Crashes are one thing, A BIG THING, but the worst bit is they didn't tidy up.
There's loads of crap lying about the stats and gameplay of this game that were once to be included, but then cut from the game late stage. So you have random traits for characters that improve characteristics that affect things that don't even exist.
You get a mention about something that isn't there, you get random hints of awesome things that never were.
It's like an artist shows you a crayon drawing on an A peice of paper stuck over the Mona Lisa (or, more fittingly, the diorama of Waterloo): You can see the poor quality of the product, but more aggravating, you can Just about make out the awesomeness they drew over
Frankly I think your holding back. I can unequivocally state that Empire Total War has been the shoddiest most uninspired piece of plop in the last ten years (& Im including Starship Troopers 2 in this comparision). For those fanbois who think it works Im happy for you for those of us who know better it is unrepentantly broken and is a defintive step backwards in the franchise. Some of the flaws are hardcoded & unfixable some of em just total oversight. Most spectacular is the 'Multiplayer campaign' being printed on the box when it was moinths away from completion.
To a lesser extent the constant crashing, wiping & general weakness of the campaigns & woefully inadequate AI that bartered land for a coin but technology is priceless has a few fundamental problems.
The three continents are broken, buggy, pointless & increase the likely hood of crashes making you fight on one continent at a time to avoid crashes.
Note the amount of times I mention the word crash. Its a facet of ETW even for the die hard fanbois who claim it works.
My favourite fault is the ships distance travellable. The computer calculates all possible paths including ones you cant make, meaning whenever you click on a fleet your CPU useage spikes usually leading to a crash. You cannot turn this feature off. If you research ship movement speed bonuses all your fleets crash until you add specific types of ships. Please note having these types of ships in fleet doesnt help. As a special bonus the enemy fleet AI also has the problem except he doesnt know about the bug & will click on his ships in his turn crashing the game.
As an added bonus the actual fleet combat is piss poor with utterly random results. I have captured a Man of War with 120 + marines with 15 man galleon. Thats how broken naval warfare is.
For the first 2 months pre patch enemy attack directions were random ignoring terrain.
Land battles are dull beyond belief, specialist units are too few in physical numbers to make a difference against a 120 infantry line unit. So armies tend to consist of only Artillery & 19 line. Also this is the 5th iteration of Total War & the units are still limited to 20 units a side.
Siege warfare is beyond a joke as the AI goes quite frankly mad & runs up & down in front of your cannons for 15 minutes. It is possible to score more than 300 kills for every battery using cannister & some clever positioning.
I could go on but Im boring myself. Its not that the game is horribley rushed, broken, insipid, a step down from its previous incarnations, poorer AI & arguable graphic quality. Its that a mod made 2 years BEFORE it is infinitely better & creates more realistic combat results.
Empire Unfinished War is more like it.