BRINK and it's free running gameplay

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Tinneh

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Mad Stalin said:
I like the SMART thing but the rest just looks bad. especially the maps. generic boring junkyard maps :( FPS' need more UT map designs
I'm going to get thrashed for this, but, Team Fortress 2 had some pretty generic themed maps. All of them took place in either an industrial environment, a desert environment, or a deserty-industrialy environment. But look how well that game did.
 

Plurralbles

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Uh... if you have a gun... why are you running? After watching that vid... I give it a collective... "meh"
 

Jagji56

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so, going from the video, BRINK is a cross between AC, ME, TF2 and Borderlands..... Could be interesting....
 

Woodsey

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Jangles said:
Too much like how MAG looks for the Ps3
It looks nothing like MAG.

OT: I don't think it'll be a flop (at all), but the game looks SO sluggish considering you're supposed to have free-running abilities. We'll see.

Plurralbles said:
Uh... if you have a gun... why are you running?
Because in games, you can even run with scissors.
 

Hollywood Knights

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I think it'll depend a lot on whether they're able to make their world as engrossing and interesting as it looks from the trailers, as well as if they're able to bring the mission-led gameplay to the fore. If it's just a multiplayer FPS with a bit of jumping around I wouldn't be that bothered.

MetaKnight19 said:
Lets just hope Kevin Costner doesn't make a cameo appearance. And if he does, I called it.
And surely that should be "Let's just hope Kevin Costner DOES make a cameo appearance" - imagine how good that'd be!
 

Jangles

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wordsmith said:
Jangles said:
What do you think about BRINK, the game which is attempting to combine Mirror's Edge with a first person shooter game?

If you think this is going to be a flop, state why, and what a good combination of games would be!
I think it's going to be brilliant. It's being developed in part by Bethesda, the second greatest developers around in my eyes. If I remember right, Mirrors Edge WAS an FPS:


Now, before you protest that MEdge was a Free-running game first and a FPS second, I'd point out that Brink is a FPS first and a Free-running game second. It's not trying to rip MEdge off, any more than MEdge ripped off Assassins Creed or Assassins Creed ripped off Spiderman.

As for the actual "free running" element, it's based on getting to cover or flanking. It's not a requirement, and if I remember right the Heavy Weapons specialist will actually have it's SMART (Smooth Movement Over Random Terrain - what you call "free running") abilities cut short, as it's not as dexterous as some other classes.

As for "it looks a lot like MAG"... Wow. I could see what you meant if you compared it to say... Fallout, or even Bioshock with the whole distopian and ruined "high life", but MAG? From what I've seen, MAG is little more than any other modern "realistic" FPS on a larger scale (having said that, I know little about the game and it interests me less, if anyone has info to prove me wrong on that count, shoot).

Honestly? I'm REALLY looking forward to it. If MEdge failed in one aspect for me, it was the length of storyline. Bethesda brings one of the strongest story-writing teams to the table over Brink, to the point of two simultaneous campaigns which can be influenced by online play. That takes some serious writing.


Haha, Mirror's Edge was not a shooter. That's like calling pac-man the first apocalypse game, becuase you are getting chased by the living dead.
 

Jangles

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Daezd said:
Jangles said:
What do you think about BRINK, the game which is attempting to combine Mirror's Edge with a first person shooter game?

If you think this is going to be a flop, state why, and what a good combination of games would be!
RRAAAAAAAGGGGGGGGGHHHHHHHHHHH


"its"* not "it's"!

In this case you are saying "it" in the possessive form, which is different from the conjugation of "it" and "is"...which would be "it's"!

...Ahem, OT:

BRINK looks amazing and I want to have babies with it. So I'm excited.



Are you my ENE226 prof? And for the life of me I cannot see where I said "it's" in the post.
 

Jangles

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@All

I say the game looks like MAG because of that one trailer where there is a ton of guys shooting at each other. Also, the animation looks like MAG's
 

Jangles

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Tinneh said:
D_987 said:
If there were a prize for "best FPS set in a utopian city in the middle of the ocean" it'd be a fight between BioShock 2 and Brink.

The two share similar themes, not to mention an extremely cerebral storyline. However, their approach to combat couldn't be any more different.

Unlike Rapture, the oceanic city in Brink, known as the Ark is above water. It was also borne out of environmental concerns rather than political ambition. Splash Damage researched tons of real technologies designed to save our planet and create new sustainable ecosystems. Almost everything you see in this game has at least some basis in real-world science.

In the year 2045, the rising sea level has cut off the Ark from the rest of the world. "What started off as a lovely environmental eco-dream, had loads of refugees piled into it, cooked and stirred for twenty years with very limited resources.

It's now literally on the 'brink' of civil war," explains senior game designer Ed Stern. It's also a canny way of explaining why, if this place is so beautiful, doesn't everyone just leave?

Brink's bright and ultra-modern environments make a refreshing change from the usual "dirty sci-fi". The game's airport level is clean, crisp and really well maintained - a reflection of the Security forces' airtight control over this region.

If you look closely out of the window though, you'll be able to see burning planes off in the distance.

The game's environments are packed with cool narrative details that you might not notice at first. But it isn't just the setting that stands out.

Even more distinctive is the way Brink erodes the boundaries between single-player and multiplayer combat. The solo experience is exactly the same as taking part in a 16-player battle. Sure, that's been done before, but how about a 16-player battle that has exactly the same story, characters, secrets and unlockables?

It's much less complicated than it sounds. You start a game against AI, and then people from Xbox Live can jump in and out, taking over the roles of your enemies and allies. The transition is seamless and if the host quits, someone else takes over. There's no stopping and starting, and everyone earns experience as they play.

A new system called Sparse Virtual Texturing allows every player to have a character that looks completely unique, and for everyone else online to see custom characters without needing to download them. There are hundreds of thousands of outfit combinations available, usable across the three different body types: normal, light and heavy.

The characters look great, but we're slightly unnerved by all the rippling biceps and bulging six-packs on display. The future according to Brink is full of men who could easily crush your head between their pecs. It's an idealised vision for the human form, going against the current trends where people would rather sit around eating Pot Noodles than do a push-up.

Only the "normal" body type is available at the start of the game, but the other two are unlocked after the first few missions. This makes a massive difference to your play style, with heavies able to soak up the punishment and the light characters able to run and jump at an awesome pace.

Splash Damage is big on coming up with new systems, and it's using another one called SMART (smooth movement over artificial terrain) to allow players to free-run around the levels.

It's a little like the system in Assassin's Creed where you could hold one button down to auto-jump from one point to another. However, in this game the points aren't fixed, making it entirely freeform. There's also the option to jump, vault and slide around manually. This requires more skill but allows you to do actions more quickly.

Brink has so many fresh ideas, and backs them up with some equally heavy-duty combat. Splash Damage has a reputation for making really complicated shooters like Enemy Territory: Quake Wars, and while this game doesn't compromise on the amount of strategic options, it hopes to make them all so much easier to understand and use.

We'll let you know how that pans out when we get our first hands-on with the game.
A preview article by OXM UK - since nobody seems to be giving any information about the game.

And some gameplay on what appears to be the Xbox 360:

Personally I think it looks very interesting - i's got some big names involved in its development, and has some innovative concepts. Sales-wise it'll flop, it's just that sort of game, but it really does look very interesting.

Jangles said:
Too much like how MAG looks for the Ps3
Not quite sure what you mean by this statement....
Excuse me, but, I believe SMART stands for "Smooth Movement Across Random Terrain." ;P

I do not disagree that it looks interesting. However, the island city your are on is a rip-off of Rapture.. Like come one!
 

TheComedown

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Tinneh said:
Mad Stalin said:
I like the SMART thing but the rest just looks bad. especially the maps. generic boring junkyard maps :( FPS' need more UT map designs
I'm going to get thrashed for this, but, Team Fortress 2 had some pretty generic themed maps. All of them took place in either an industrial environment, a desert environment, or a deserty-industrialy environment. But look how well that game did.
yes that game did have rather bland environments, but they have added some more, but it wasn't the setting of the maps that was the success of it, it was the level design, if brinks levels are well designed i wouldn't be to bothered with the aesthetic
 

Tinneh

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TheComedown said:
Tinneh said:
Mad Stalin said:
I like the SMART thing but the rest just looks bad. especially the maps. generic boring junkyard maps :( FPS' need more UT map designs
I'm going to get thrashed for this, but, Team Fortress 2 had some pretty generic themed maps. All of them took place in either an industrial environment, a desert environment, or a deserty-industrialy environment. But look how well that game did.
yes that game did have rather bland environments, but they have added some more, but it wasn't the setting of the maps that was the success of it, it was the level design, if brinks levels are well designed i wouldn't be to bothered with the aesthetic
I heartily agree, my friend.

-takes a swig of beer- Cheers, mate!
 

internetzealot1

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Its looking pretty good. There's alot of innovative stuff they're doin besides the free running. The objective system in particular looks attractive to me. I'm kind of a stealth-inclined guy, and the thought of having the option to select my own objective, sneak towards it utilitizing acrobating parkour manuevers, and complete it is very...appealing to me.

Also, did "bobbykotick" get banned for that one post?
 

Omnific One

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It could be good, but after the crap Bethesda has published (not developed) I'm skeptical. I trust their dev team (look at Oblivion and Fallout 3) but Rogue Warrior and WET were flops. Brink looks like it has potential.
 

Deviltongue

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Jangles said:
@All

I say the game looks like MAG because of that one trailer where there is a ton of guys shooting at each other. Also, the animation looks like MAG's
An FPS trailer with a lot of dudes shooting at each other made you think of MAG... Hello face. Meet palm.

OT: I actually really like the way this game is looking. Looks like it could be a hit. I probably won't get it first day (which is what I usually do for games I'm interested in) but I instead I'll wait for a few reviews. Test the waters so to speak.