Brink, Popularity, Whaaaaaaa?

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Escapefromwhatever

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Feb 21, 2009
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I'm just curious as to how Brink became so popular. I really am not trying to bash the game; I hardly know anything about it. It just seems that the last time I looked at it, it appeared to be a simplistic TF2 knockoff without any unique features or distinguishing aspects. I've tried a few cursory searches to find anything that would dispute that assumption, but have had no luck. What is there about it that I don't know that seems to have people so hyped about it? I may be interested in getting it if you can explain why it's worth it to me.

EDIT: OH MY GOD, people! I wasn't calling it a TF2 knockoff. I was saying that, based on my ignorant viewpoint, it looked like one. I was asking you to enlighten me. And yes, while I know that not every class-based shooter is a TF2 ripoff, not by a longshot, there have been games nearly identical to it that have come out before- Toy Wars, Lead and Gold, and Global Agenda (Hell, these guys even admitted to being essentially a TF2 MMO). Lay off me.
 

Korten12

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Aug 26, 2009
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SuperMse said:
I'm just curious as to how Brink became so popular. I really am not trying to bash the game; I hardly know anything about it. It just seems that the last time I looked at it, it appeared to be a simplistic TF2 knockoff without any unique features or distinguishing aspects. I've tried a few cursory searches to find anything that would dispute that assumption, but have had no luck. What is there about it that I don't know that seems to have people so hyped about it? I may be interested in getting it if you can explain why it's worth it to me.
The Multi and SP are one.

Basicaly as you play, members of your faction and other factions who get to that mission will be on the same game seamlessly.

Customization of your guns and character outfit (body sizes changes what guns you can use.)

SMART - Bascialy, think Mirrors Edge, you can vault over, run on walls, jump up, grab.
 

Radeonx

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Apr 26, 2009
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Well it is basically a TF2 clone with FREE customization and full console support...so that's probably why.
It still looks uninteresting to me, though.
 

Dorian_Winter

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Jan 13, 2011
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Seemless transition from solo to multiplayer is an interesting concept. Curious to see if it works.
 

Da Chi

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Sep 6, 2010
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I like the mirrors edge thing going on. I just hope it's going to work. But fuck it, I'm downloading the pre-order as we speak.
 

Armored Prayer

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Mar 10, 2009
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Is it already out? Huh...

So its like TF2 but for consoles? I have no problem with that, in fact its sounds great.
 

Hungry Donner

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Mar 19, 2009
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I see the connection in term of classes but does TF2 have similar objective-based gameplay?

Brink's classes are also quite different: there are only four, you can switch them during the match, and they don't restrict your weapon selection. (Body type does affect weapons selection though.)
 

Booze Zombie

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Dec 8, 2007
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TF2 didn't invent classes or cel-shading and last I checked, Splash Damage did Wolfenstein ET before TF2 even existed, but hey... they're just ripping off Valve, right? Yeah, no...

It looks like a fun little game with lots of customisation and free-running... which is what I would've liked in CoD, really, so as to make camping harder.

I think it just appeals to a lot of people.
 

Captain Epic

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Jul 8, 2010
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Think Tf2 with full costomization over character appearance and your guns, parkour, two campaigns, and sort of blending the sp and mp into one.
 

rsvp42

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It's got a more fluid movement system that reacts to the environment in intelligent ways, allowing a lot more mobility and climbing. Note that the lighter characters/classes can jump farther/higher and have more mobility, though of course less survivability.

You also have dynamically generated objectives that steer players into cooperation by offering incentives for doing the right thing. Accomplishing map objectives, switching to unused classes, etc. At any time, a player can check objectives and assist in victory, even players that typically act on their own.

There's also the character customization and outfitting that gives a sense of progression while playing. All of this is within a story that can be played offline or online with human opponents instead of AI. Overall, it's not a revolution in FPS gaming, but it's certainly looks to be a fun and exciting offering for those that enjoy class-based shooters (*raises hand*). For some, these features may seem uninteresting, but many people are really looking forward to what it's bringing to the table, hence the hype.
 

Sarge034

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Feb 24, 2011
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These two have hit the nail squarely on the head. I simply can't think of anything else to add.
rsvp42 said:
It's got a more fluid movement system that reacts to the environment in intelligent ways, allowing a lot more mobility and climbing. Note that the lighter characters/classes can jump farther/higher and have more mobility, though of course less survivability.

You also have dynamically generated objectives that steer players into cooperation by offering incentives for doing the right thing. Accomplishing map objectives, switching to unused classes, etc. At any time, a player can check objectives and assist in victory, even players that typically act on their own.

There's also the character customization and outfitting that gives a sense of progression while playing. All of this is within a story that can be played offline or online with human opponents instead of AI. Overall, it's not a revolution in FPS gaming, but it's certainly looks to be a fun and exciting offering for those that enjoy class-based shooters (*raises hand*). For some, these features may seem uninteresting, but many people are really looking forward to what it's bringing to the table, hence the hype.
immovablemover said:
Can't say I see the comparison between Brink and TF2. Last time I checked TF2 was nothing more than a class based online only FPS; A kiddy counterstrike with roles.

I mean really does nobody who makes that comparison notice that the only similarities are "Similar art style - Class based - FPS"? Class based games aren't new, cell shading isn't new, FPS's aren't new.

Does TF2 have multi-objective based gameplay? No.
Is there a huge customization option in Tf2? Characters? No. Guns? No.
Is there a free-running element in TF2? No.
Is there a story in Tf2? Not particularly. And what little there is? All of it occurs outside of the gameplay.

People are looking forward to this game because it has some interesting mechanics and, though it is a multiplayer FPS, its geared towards teamwork rather than being a lone wolf or camper.
 

DeadlyYellow

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Dorian_Winter said:
Seemless transition from solo to multiplayer is an interesting concept. Curious to see if it works.
I'm on a slow DSL with a faulty connection that Frontier is pretty quick to ignore.

I can say right now: It won't.

Not that I'll be getting the game, mind.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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I was actually somewhat interested.

Then I saw the price.

$90 AUD.

HAHAHAHAHAHAHAHAhahahahahehehheeee... fuck off.