Yeah, in spite of a couple of early story telling mistakes (too much exposition and too many cut-scenes), it's settled into a nice groove. All the characters have clear motivations that are at odds with everyone else's... they just need each other to survive. You know how the story is going to go in broad strokes, but there's enough elements up in the air that you're not completely sure how things are going to shake out.poiumty said:The fun part about the story is that it actually TRIES to be well-written. There's some emotional drama and lots of character development, and by the end the main character gets a great deal of maturity over the dumbass prick he was at the beginning.
The hillarious part is that most games nowadays fail at that. Congratulations, you just got outclassed by Bulletstorm, a game whose story wasn't even mentioned in advertising, nevermind being the main focus.
The game is a pretty damn good melding between a throw-back shooter and a modern game. Being able to load out weapons often means that I'm willing to experiment with guns I'm not terribly good at. Most of the story beats are told either via skippable cut-scenes or while you're running to the next fight... if it weren't for the slow walking moments (thankfully not as many as Gears), it would have a near perfect balance of story and game play for a mindless shooter. And the game knows to throw enough curve balls at you to keep the game from getting too repetitive. The boss fights have been suitably epic and the set-pieces have a nice big budget action movie feel about them.
And god help me the vulgar humor makes me laugh.