RyQ_TMC said:
First may I say, excellent topic.
I'm going to start on the Warhammer bit as I'm still trying to get around the rest of it.
I'm also a massive Warhammer fan so I can use my knowledge of the OLD World in my argument.
The reason the Witch-hunters etc tend towards killing first and asking questions later is down to how powerful an un-checked magic-user can get, especially if the Forces of Chaos, or anyone else, get to them. A single unknown magic user in the Empire influenced or trained by Chaos could summon in a whole host of demons that could cause serious problems for the Empire, so they have to be sought out and either executed or sent packing to one of the Colleges of Magic.
Now. It could be possible for an innocent to be put to the torch, they could have been framed or something, although many games may encourage butchering the mob rather than explaining the situation to them or even pulling off a quick rescue and legging it.
I don't know about Dragon Age though. However if a rogue Mage represents a threat to the people or the State then it isn't exactly wrong to go after them. After all killing a single Mage to save a few hundred innocent civilians doesn't sound all that bad.
Keeping the legal ones in check isn't all that bad either.
I'm going to have to assume that legal ones get better access to spells, and if they suddenly turn upon everyone and start killing then it would be a problem and everyone would be angry as the State didn't keep them in line.
As to why a protagonist would jump in and save someone just because they are being burned well, I suppose to drive the story. But in most game you generally have to be the good guy that does this kind of stuff and believe in justice and rightousness and all that malarky and so would probably think about saving the person about to be burned. However, should she in fact turn out to be guilty, well then he's going to feel a bit foolish, if he gets to feel anything at all before the spells start.
Please excuse the copious amounts of text.