No, it's about why a company should listen to someone who didn't give them any money but played their game anyway. The whole argument of "since a person didn't buy the game in a way that gives the developers money for it, they have no right to offer feedback" kind of breaks down when you consider the fact a game company tends to put out more than one game. The incentive to listen to someone who bought the game used is, by doing so, they are likely to buy the next game new.LiquidSolstice said:That's not the point. This isn't about what gamers *might* do. It's about what literally and instantaneously happens during the used game transaction; developers get nothing.MasochisticAvenger said:If a game company exclusively targets the audience it already has, won't it eventually stagnate and die off when said audience loses interest? The people who bought the game used obviously had enough of an interest to get the game at all, so listening to them and finding out what kept from from buy the game when it first came out is more than likely to make them consider buying new when the next game comes out.
Is everyone who bought the game used going to by the game new if they are listened to? Of course not. But if even a handfull of people buy the next game new, isn't that an improvement? Hasn't the game company gotten something out of doing something that basically costed them nothing?
But you seem content with sticking your fingers in your ears and going LALALALALALALALALALA i anyone who dares step outside your narrow view of the discussion so I'll be going now.