buying used games is stupid

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ComicsAreWeird

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So much wrong condensed in a single post, OP. Not everyone is rich, you know? Used games allow nearly everyone to have access to a medium that would otherwise be offlimits to them. Also, it´s great to find older games i cannot find anymore.
 

Pearwood

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It's not customers job to go out of their way to help the industry, it's the industry's job to provide the best service. If they can't provide competitive prices that's hardly my fault.
 

Dr. Crawver

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segataDC said:
CM156 said:
NorthernStar said:
CM156 said:
NorthernStar said:
Quantic Dream's Heavy Rain lost between 5 and 10 million euro's to used sales (ref: http://www.eurogamer.net/articles/2011-09-12-used-market-cost-heavy-rain-1m-sales). Seriously, think about it. That's a huge loss and in the end it will only bite us gamers in the butt as the smaller devs won't be able to overcome these losses.
He said that after the game sold 2 million copies. Which turned a profit for them. And if the "loss" of 1 million sales caused him to "lose" 5-10 million euros, then he must have gained 10-20 million, correct?
Well, you're totally right when you say that the game did eventually make a profit or at least made money :) (I have no idea how expensive this game was to create.)

But the fact that the game did make a profit isn't really my point, my point is the fact that they could've had 1 million extra sales, but lost those to the used market. It was simply an example of how the used market is costing devs a lot of money. Sure, there are still plenty of people (2 million in this case) who did buy the game new, but it must be frustrating to see so many people playing your game, whilst knowing that only two thirds of them paid you for it.... As Foundamiere puts it:

"On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between ?5 and ?10 million worth of royalties because of second-hand gaming."
Annnnnnd that's how the First Sale Doctrine works. Look it up. No other form of media needs money when it comes to second hand sales in order to survive. In fact, how has gaming got this far, considering we've had second hand sales from the word-go, if they are such a problem?
companies that have the money to make AAA's titles don't have a problem, but the thing is people will not buy weird, quirky innovative games. people usually think like this: "i'm going to buy battlefield 3 and fifa 12 for christmas! oh that Catherine game looks fun and weird! maybe i'll buy used for 10 bucks".
and you propose people take the risk on a game they may well not enjoy by buying it new, instead of maybe being able to reduce their risk? Used games benefit everyone, as if people take the risk on the used game that they wouldn't have done otherwise (seriously, I've done that a lot), if a sequel comes out, or the developer makes another game, you're far more likely to buy it new if you enjoyed it (me again. Took a punt on a £7 ffXII, I then got FFXIII new, but deffinately would not have if I didn't get 12). If you did not, the developer doesn't really deserve your money anyway (yes I am looking at you vampire rain)
 

Fbuh

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So which game developer offered you money to say this?

Just kidding, but I fail to see the issue. If people want to pay next to full price for aused version, let them. I normally buy online or at Walmart. Employee discount, baby.
 

Joos

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It's only stupid to buy used games if you buy them from a store. If you buy them of eBay and gumtree, all the money goes to the seller, so he can better afford to buy a new game. Win win!
 

Aprilgold

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Used Game - 10$ cheaper.
New Game - Full Priced 60$ Dollars.

People who buy Used Games -
Kids
Students
People who just got layed off
Anyone that doesn't have a Credit Card
And many More.

People who buy New -
People who can afford too.

Many people buy Used Games because they can't afford to blow 60$.
 

MegaManOfNumbers

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Hey! Lets do a test here! Try to find a copy of Metroid Prime Trilogy at a non-used game shop!

....

Still haven't found it? that's because Nintendo discontinued it after 2009; they wanted used retailers to sell it.

Used game stores exist to keep hold of games that have been discontinued and is a variable library for old games.

Also, Your "herp-da-derp" avatar accurately describes your knowledge of the Used game market.

Welcome to The Escapist, learn your respect, don't act like you know something when clearly you don't.
 

mrdude2010

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NorthernStar said:
CM156 said:
NorthernStar said:
Quantic Dream's Heavy Rain lost between 5 and 10 million euro's to used sales (ref: http://www.eurogamer.net/articles/2011-09-12-used-market-cost-heavy-rain-1m-sales). Seriously, think about it. That's a huge loss and in the end it will only bite us gamers in the butt as the smaller devs won't be able to overcome these losses.
He said that after the game sold 2 million copies. Which turned a profit for them. And if the "loss" of 1 million sales caused him to "lose" 5-10 million euros, then he must have gained 10-20 million, correct?
Well, you're totally right when you say that the game did eventually make a profit or at least made money :) (I have no idea how expensive this game was to create.)

But the fact that the game did make a profit isn't really my point, my point is the fact that they could've had 1 million extra sales, but lost those to the used market. It was simply an example of how the used market is costing devs a lot of money. Sure, there are still plenty of people (2 million in this case) who did buy the game new, but it must be frustrating to see so many people playing your game, whilst knowing that only two thirds of them paid you for it.... As Foundamiere puts it:

"On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between ?5 and ?10 million worth of royalties because of second-hand gaming."
They're not "lost" sales if they never would have happened at the developers new retail price. That's how I see it anyway. When a game is bought used, it means that The original gamer was tired of it and had exhausted its features to the fullest extent he wanted, meaning that the game has exhausted its play cycle. Some triple A titles are still at $50-$60 a year after launch, and if enough people are trading it in enough to make used copies worth only $30, I'll sure as hell take that deal. A lot of the time, I wouldn't buy a game above a certain price, and wait for the first time the game comes into my price range. That's usually used, unless the game has been out a long time and is only $10-$20.
 

Fanfic_warper

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I think a lot of people are being harsh on the used games industry. I don't have a credit card to order online with but I'm more than happy to get a used game from Gamestop. They provide pretty good prices, but I NEVER see anything priced higher used than it is NEW.
 

SamuelT

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I'd say that any industry that isn't capable of sustaining itself under a second-hand market really ought to check what it's doing. Most people that are against second-hand buying act as if we have a responsibility, as a gamer, to help keep the industry afloat. That's cool and all, but I don't want to spend way more money than I have to, just because I happen to play games.

If I can get the very same product for ?7.- less then I'll buy that one, because I am dutch and I want it for as cheap as I can get.
 

Vigilantis

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Just had the worst..absolute worst time dealing with Best Buy and a preorder of BF3, here on out Gamestop will handle ALL my gaming needs and I honestly don't give a damn if they profit over the developers
 
Dec 27, 2010
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segataDC said:
Kids nowadays don't like to keep their games and build a collection, they game, sell and trade games on a regular basis....
Okay, I don't care what your point is now, it's instantly made invalid by that f*cking huge generalisation.
 

Guilherme Zoldan

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Jun 20, 2011
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Okay Id go "this thread again?" but that would be redundant. Instead Im gona try and give a different perspective on the whole deal, one from a foreigner.
I live in Brazil, and here games are expensive, REALLY expensive. A newly released game costs 200 BRL which is about... 116.957 USD(Thank you Google). So it often ends up being more reasonable to import my games, even if I get taxed it doesn't cost as much as buying it here. But if I dont want to wait two months to receive my game, the only way to both be able to eat this month and have new games to play is buying used or trading in my old games for credit.
Im fairly sure Im not the only one in this situation here, considering that most of the population has a much lower income then I do. So yeah if it wasnt for second-hand retailers, this country would not even exist for the video games industry.
 

Braedan

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I don't care who gets my money as long as it is legal and I am getting a good deal.
 

Snotnarok

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I don't care if the publisher/developer doesn't get a sale on the game they already made a sale on. They made their money off that game already it's not my problem if someone sold it and it's cheaper.
Besides it's a VERY rare case a game doesn't make MILLIONS even when it doesn't sell very well, so I'm not very sympathetic when they've made back what they've spent 2 fold.

Not that I've bought a used game recently that was even available new, unless Sega is still making cartridges that is, which they're not.
 

Lilani

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May 27, 2009
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segataDC said:
Kids nowadays don't like to keep their games and build a collection, they game, sell and trade games on a regular basis. Shops like gamestop are taking advantage of this circular cycle to rip off the costumer. Charging 50$ multiple times on a single copy.
And that is where your logic falls apart. $50 for a used game is still less than $60-$80 for a new one. The only time you can find copies of modern games for as low as $25 on Amazon is if it's six months to a year old, and even then the price has also significantly lowered in stores. After about a year, you can bet you can find that game for about half the retail price in the store used.

That means a $60 game would be down to $30 in the store. Even if it is $25 on Amazon, you still have to factor in shipping, which could be $5-$10 depending on what sort of shipping you get and where it's shipping to/from. Which means you can get it in the store for the same price if not cheaper, and a hell of a lot faster.
 

Red Roark

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Mr.K. said:
No, selling / buying them from retailers is stupid, an important distinction people seem to forget.
^Truth. My roommate wants to sell Cathrine back and I haven't finished it, I'm ok with that because it's his game. But it's funny how easily he forgets that game cost him just as much store credit and cash when it came out.
 

Digitaldreamer7

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segataDC said:
Kids nowadays don't like to keep their games and build a collection, they game, sell and trade games on a regular basis. Shops like gamestop are taking advantage of this circular cycle to rip off the costumer. Charging 50$ multiple times on a single copy.

Is it really worth buying a used copy of la noire, deus ex or resistance 3 for 53$? Remember that not a single penny goes to the developers and you're only making gamestop richer.

You guys have several options that are better, imo, like Amazon or other on-line shops. For example European consumers can go to Amazon.co.uk a buy deus ex for 15,99 pounds, that's 25 dollars!
The limited edition of dark souls costs 43?, any physical shop near me wont sell it for less than 60/70?(new or used).

And I'm sure that, regardless of what country you live in, you can find better and more economic solutions on-line.

I think that used games can be a good thing, for example I just bought msg2 and msg3 for 15?, but when it comes to recent ip's I think you should search for options that not only benefit your wallet but also contribute to the industry.

but if you prefer to spend 50 dollars on a used game, that's up to you.
whatever floats your boat...
All games are $59 retail here (not counting online because I buy most console games on impulse, pc wise.. if it's not on steam or it's not a blizzard product I don't buy it) I am not going to spend $60 on a game unless there is no other option. If publishers and game studios want to lower the prices of games, ill buy new. With that being said, the next console generation better keep the game prices the same or lower, if not, I won't be buying any of it.
 

LarenzoAOG

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segataDC said:
Kids nowadays don't like to keep their games and build a collection, they game, sell and trade games on a regular basis. Shops like gamestop are taking advantage of this circular cycle to rip off the costumer. Charging 50$ multiple times on a single copy.

Is it really worth buying a used copy of la noire, deus ex or resistance 3 for 53$? Remember that not a single penny goes to the developers and you're only making gamestop richer.

You guys have several options that are better, imo, like Amazon or other on-line shops. For example European consumers can go to Amazon.co.uk a buy deus ex for 15,99 pounds, that's 25 dollars!
The limited edition of dark souls costs 43?, any physical shop near me wont sell it for less than 60/70?(new or used).

And I'm sure that, regardless of what country you live in, you can find better and more economic solutions on-line.

I think that used games can be a good thing, for example I just bought msg2 and msg3 for 15?, but when it comes to recent ip's I think you should search for options that not only benefit your wallet but also contribute to the industry.

but if you prefer to spend 50 dollars on a used game, that's up to you.
whatever floats your boat...
Yes, it is better to pay $53 rather than $60 for a game... every single time. Also in order for it to be a used copy someone had to buy it used, if I bought a game new and sold it to my friend for $50 am I stiffing the developer because I didn't think the game was good enough to keep?

Also do you know what capitalism is? Gamestop is a for-profit company, they are in the buisness of making money, deal with it. Besides Gamestop helps devs, they offer preorder bonuses for most AAA titles, which means more people are likely to buy the game new, which gets the devs money.

Does a dev get money from a used game sale? No, but when someone buys the game it becomes their property, to do with as they please, if they want to trade it in to Gamestop nobody has the right to tell them that is wrong.

Also buying online isn'e inheirently better than buying a hard copy from a retailer, when I pay for something I want it to be handed to me immediatley, not have to wait a week or two to get it, or to pay extra to have it overnighted. When I wanted to get Deus Ex: HR the first thing I did was go online, the cost of the game, taxes, and shipping (standard 1-2 weeks) was more than what I would have payed to get it at Gamestop, who offered trade in bonuses twoard the pre-order and my membership discount.

If buying used games was some kind of death blow to the industry we wouldn't have any new games at this point, as I have only payed full price for 6 games in my entire life and I am hardly an outlier, so buying used is better for the consumers, which means it's better for the industry.