So much wrong condensed in a single post, OP. Not everyone is rich, you know? Used games allow nearly everyone to have access to a medium that would otherwise be offlimits to them. Also, it´s great to find older games i cannot find anymore.
and you propose people take the risk on a game they may well not enjoy by buying it new, instead of maybe being able to reduce their risk? Used games benefit everyone, as if people take the risk on the used game that they wouldn't have done otherwise (seriously, I've done that a lot), if a sequel comes out, or the developer makes another game, you're far more likely to buy it new if you enjoyed it (me again. Took a punt on a £7 ffXII, I then got FFXIII new, but deffinately would not have if I didn't get 12). If you did not, the developer doesn't really deserve your money anyway (yes I am looking at you vampire rain)segataDC said:companies that have the money to make AAA's titles don't have a problem, but the thing is people will not buy weird, quirky innovative games. people usually think like this: "i'm going to buy battlefield 3 and fifa 12 for christmas! oh that Catherine game looks fun and weird! maybe i'll buy used for 10 bucks".CM156 said:Annnnnnd that's how the First Sale Doctrine works. Look it up. No other form of media needs money when it comes to second hand sales in order to survive. In fact, how has gaming got this far, considering we've had second hand sales from the word-go, if they are such a problem?NorthernStar said:Well, you're totally right when you say that the game did eventually make a profit or at least made moneyCM156 said:He said that after the game sold 2 million copies. Which turned a profit for them. And if the "loss" of 1 million sales caused him to "lose" 5-10 million euros, then he must have gained 10-20 million, correct?NorthernStar said:Quantic Dream's Heavy Rain lost between 5 and 10 million euro's to used sales (ref: http://www.eurogamer.net/articles/2011-09-12-used-market-cost-heavy-rain-1m-sales). Seriously, think about it. That's a huge loss and in the end it will only bite us gamers in the butt as the smaller devs won't be able to overcome these losses.(I have no idea how expensive this game was to create.)
But the fact that the game did make a profit isn't really my point, my point is the fact that they could've had 1 million extra sales, but lost those to the used market. It was simply an example of how the used market is costing devs a lot of money. Sure, there are still plenty of people (2 million in this case) who did buy the game new, but it must be frustrating to see so many people playing your game, whilst knowing that only two thirds of them paid you for it.... As Foundamiere puts it:
"On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between ?5 and ?10 million worth of royalties because of second-hand gaming."
They're not "lost" sales if they never would have happened at the developers new retail price. That's how I see it anyway. When a game is bought used, it means that The original gamer was tired of it and had exhausted its features to the fullest extent he wanted, meaning that the game has exhausted its play cycle. Some triple A titles are still at $50-$60 a year after launch, and if enough people are trading it in enough to make used copies worth only $30, I'll sure as hell take that deal. A lot of the time, I wouldn't buy a game above a certain price, and wait for the first time the game comes into my price range. That's usually used, unless the game has been out a long time and is only $10-$20.NorthernStar said:Well, you're totally right when you say that the game did eventually make a profit or at least made moneyCM156 said:He said that after the game sold 2 million copies. Which turned a profit for them. And if the "loss" of 1 million sales caused him to "lose" 5-10 million euros, then he must have gained 10-20 million, correct?NorthernStar said:Quantic Dream's Heavy Rain lost between 5 and 10 million euro's to used sales (ref: http://www.eurogamer.net/articles/2011-09-12-used-market-cost-heavy-rain-1m-sales). Seriously, think about it. That's a huge loss and in the end it will only bite us gamers in the butt as the smaller devs won't be able to overcome these losses.(I have no idea how expensive this game was to create.)
But the fact that the game did make a profit isn't really my point, my point is the fact that they could've had 1 million extra sales, but lost those to the used market. It was simply an example of how the used market is costing devs a lot of money. Sure, there are still plenty of people (2 million in this case) who did buy the game new, but it must be frustrating to see so many people playing your game, whilst knowing that only two thirds of them paid you for it.... As Foundamiere puts it:
"On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between ?5 and ?10 million worth of royalties because of second-hand gaming."
Okay, I don't care what your point is now, it's instantly made invalid by that f*cking huge generalisation.segataDC said:Kids nowadays don't like to keep their games and build a collection, they game, sell and trade games on a regular basis....
And that is where your logic falls apart. $50 for a used game is still less than $60-$80 for a new one. The only time you can find copies of modern games for as low as $25 on Amazon is if it's six months to a year old, and even then the price has also significantly lowered in stores. After about a year, you can bet you can find that game for about half the retail price in the store used.segataDC said:Kids nowadays don't like to keep their games and build a collection, they game, sell and trade games on a regular basis. Shops like gamestop are taking advantage of this circular cycle to rip off the costumer. Charging 50$ multiple times on a single copy.
^Truth. My roommate wants to sell Cathrine back and I haven't finished it, I'm ok with that because it's his game. But it's funny how easily he forgets that game cost him just as much store credit and cash when it came out.Mr.K. said:No, selling / buying them from retailers is stupid, an important distinction people seem to forget.
All games are $59 retail here (not counting online because I buy most console games on impulse, pc wise.. if it's not on steam or it's not a blizzard product I don't buy it) I am not going to spend $60 on a game unless there is no other option. If publishers and game studios want to lower the prices of games, ill buy new. With that being said, the next console generation better keep the game prices the same or lower, if not, I won't be buying any of it.segataDC said:Kids nowadays don't like to keep their games and build a collection, they game, sell and trade games on a regular basis. Shops like gamestop are taking advantage of this circular cycle to rip off the costumer. Charging 50$ multiple times on a single copy.
Is it really worth buying a used copy of la noire, deus ex or resistance 3 for 53$? Remember that not a single penny goes to the developers and you're only making gamestop richer.
You guys have several options that are better, imo, like Amazon or other on-line shops. For example European consumers can go to Amazon.co.uk a buy deus ex for 15,99 pounds, that's 25 dollars!
The limited edition of dark souls costs 43?, any physical shop near me wont sell it for less than 60/70?(new or used).
And I'm sure that, regardless of what country you live in, you can find better and more economic solutions on-line.
I think that used games can be a good thing, for example I just bought msg2 and msg3 for 15?, but when it comes to recent ip's I think you should search for options that not only benefit your wallet but also contribute to the industry.
but if you prefer to spend 50 dollars on a used game, that's up to you.
whatever floats your boat...
Yes, it is better to pay $53 rather than $60 for a game... every single time. Also in order for it to be a used copy someone had to buy it used, if I bought a game new and sold it to my friend for $50 am I stiffing the developer because I didn't think the game was good enough to keep?segataDC said:Kids nowadays don't like to keep their games and build a collection, they game, sell and trade games on a regular basis. Shops like gamestop are taking advantage of this circular cycle to rip off the costumer. Charging 50$ multiple times on a single copy.
Is it really worth buying a used copy of la noire, deus ex or resistance 3 for 53$? Remember that not a single penny goes to the developers and you're only making gamestop richer.
You guys have several options that are better, imo, like Amazon or other on-line shops. For example European consumers can go to Amazon.co.uk a buy deus ex for 15,99 pounds, that's 25 dollars!
The limited edition of dark souls costs 43?, any physical shop near me wont sell it for less than 60/70?(new or used).
And I'm sure that, regardless of what country you live in, you can find better and more economic solutions on-line.
I think that used games can be a good thing, for example I just bought msg2 and msg3 for 15?, but when it comes to recent ip's I think you should search for options that not only benefit your wallet but also contribute to the industry.
but if you prefer to spend 50 dollars on a used game, that's up to you.
whatever floats your boat...