You think that people with big collections of games, they paid full price for, arent stupid?
The only way to collect games is to buy both new and second hand games. In case you haven't noticed, not every game ever released is sitting on a shelf waiting for your hard earned cash - some games have to be bought second hand otherwise you get shafted.
Why shouldn't I go to Gamestation and buy 3 or 4 games for £20? - these games are outwith the full price life cycle. I can understand why publishers get all pissy when people buy pre-owned, but put it this way - does the publisher deserve another £50 after the first customer didn't like it?, should that game be worth £50 to whoever buys it after that? Just how far over are we expected to bend for these asshats?. Consider if you pay £50 for a game you hate, or a game that doesn't meet expectations, you play it once or twice, then decide you made the wrong choice - at what point is that experience ever worth £50? - poor sod has already paid for it, and they'll use that to trade in for a game they might actually enjoy.
Games should deminish in cost after a few months, and maybe games should only be legal to sell pre-owned after a few months, say after 3 months people are legally allowed to trade the game in, otherwise people have to buy full price. I could live with that. But a whole new buying framework needs to be introduced. If I buy Skyrim, then say 3 DLC packs, I probably end up paying £80 or more. Is a game ever worth £80, is it worth someone youngsters weekly wage, is it more valuable than a weeks worth of food?
It's upto publishers to develop a new buying system, not us - we can only buy and support with the options that are available. What if games that last < 10 hours only cost £10 - what if we paid £1 per gameplay hour, so a 40+hour game might cost £40. The truth is that if I buy a game and play it for 40 hours, then I really appreciate the work that went in, I don't mind paying that. If I pay £40 for 6 hours gameplay, I want to carve the face of everyone who worked on it. It's a joke to pay so much for a handful of hours entertainment. They should set the cost according to the hours you'll get out of it - charge £10 for 10 hours of DLC, then people would be willing to try games at £10 a pop - if they don't like, they stop playing, and it hasn't cost them the same as it costs to bloody eat for a week.
Imagine if popular games just kept on going, because thats what could happen. A game is snapped up for £10, and the people who like it don't mind buying DLC then, because they know exactly what they're getting, the publisher would keep pumping out the DLC like 10 hour long episodes of gameplay. DLC will stop being about pointless customisation and hats, and start being about keeping the good games alive and dynamic. That's the sort of changes publishers need to make, because pissing off gamers is not a good idea, we kitties have claws, and torrents, and we could make a publisher disappear if we wanted - we decide which games are hits, we decide if the price is fair, and publishers like EA need to watch their attitude.
The only way to collect games is to buy both new and second hand games. In case you haven't noticed, not every game ever released is sitting on a shelf waiting for your hard earned cash - some games have to be bought second hand otherwise you get shafted.
Why shouldn't I go to Gamestation and buy 3 or 4 games for £20? - these games are outwith the full price life cycle. I can understand why publishers get all pissy when people buy pre-owned, but put it this way - does the publisher deserve another £50 after the first customer didn't like it?, should that game be worth £50 to whoever buys it after that? Just how far over are we expected to bend for these asshats?. Consider if you pay £50 for a game you hate, or a game that doesn't meet expectations, you play it once or twice, then decide you made the wrong choice - at what point is that experience ever worth £50? - poor sod has already paid for it, and they'll use that to trade in for a game they might actually enjoy.
Games should deminish in cost after a few months, and maybe games should only be legal to sell pre-owned after a few months, say after 3 months people are legally allowed to trade the game in, otherwise people have to buy full price. I could live with that. But a whole new buying framework needs to be introduced. If I buy Skyrim, then say 3 DLC packs, I probably end up paying £80 or more. Is a game ever worth £80, is it worth someone youngsters weekly wage, is it more valuable than a weeks worth of food?
It's upto publishers to develop a new buying system, not us - we can only buy and support with the options that are available. What if games that last < 10 hours only cost £10 - what if we paid £1 per gameplay hour, so a 40+hour game might cost £40. The truth is that if I buy a game and play it for 40 hours, then I really appreciate the work that went in, I don't mind paying that. If I pay £40 for 6 hours gameplay, I want to carve the face of everyone who worked on it. It's a joke to pay so much for a handful of hours entertainment. They should set the cost according to the hours you'll get out of it - charge £10 for 10 hours of DLC, then people would be willing to try games at £10 a pop - if they don't like, they stop playing, and it hasn't cost them the same as it costs to bloody eat for a week.
Imagine if popular games just kept on going, because thats what could happen. A game is snapped up for £10, and the people who like it don't mind buying DLC then, because they know exactly what they're getting, the publisher would keep pumping out the DLC like 10 hour long episodes of gameplay. DLC will stop being about pointless customisation and hats, and start being about keeping the good games alive and dynamic. That's the sort of changes publishers need to make, because pissing off gamers is not a good idea, we kitties have claws, and torrents, and we could make a publisher disappear if we wanted - we decide which games are hits, we decide if the price is fair, and publishers like EA need to watch their attitude.