[HEADING=1]caffeine|[small]domble[/small][/HEADING]![]()
[HEADING=1]RED DEAD REDEMPTION[/HEADING]
[HEADING=3]What's the big deal about having a bounty on you?
I think they're delicious.[/HEADING]
The Wild West: A time when men were men, women were women, and foreigners were subjugated.
It's also a time which is heavily romanticised. Cards in the saloon over a shot of whiskey, riding into the sunset, possibly with a spouse before domestic violence was considered anything actually wrong, and having duels with a man who disagreed with you on a subject you knew little to nothing about yourself.
It took 2004's grittier-than-the-sandman's-left-shoe cowboy epic Deadwood to show us that a period in history wherein we massacred an indigenous race so that we could build McDonald's restaurants everywhere might have been grim.
And the grimness continues into our own times, and it was never outlined more than with Rockstar's digital monolith of a series Grand Theft Auto. Ever since its third instalment it seems that anyone who questions the series' domination of every other games title had to have some kind of tumour or clot which blinded them to its greatness. Whatever the developer touches seems to turn into some kind of specialist hurricane which centres exclusively around your wallet.
Now it may surprise you, gentle reader, to learn that I think that the GTA series is a big bucket of okay.
I love playing it for about a week or so, but after a while I get bored or distracted. The problem, and indeed the point, of the series was that there was nothing stopping you from doing what you wanted, save for the police who pack munitions with all the danger and consequence of an angrily-hurled blancmange.
So the impact of wreaking havoc wears off almost as quickly as the series garners controversy. That ugly word that no one seems to realise helps a game sell. In fairness, Rockstar themselves pander to it with glee, providing you with the tools to chainsaw hookers, run down innocent pedestrians and generally be a naughty boy. But we have to keep things in proportion, and realise that the acts we see on screen are just that, pretend, and you should never kill anyone unless they might have oil and you can think of some contrived excuse to get away with it.
Politics burn.
Anyway, when my Trailer Friend[footnote]Everyone has one of these; someone who sends you links to things you probably want to see, but are too lazy to watch when they want to talk about it. This time I was lucky (i.e. not masturbating).[/footnote] showed me a trailer for Rockstar's latest and I saw that your acts of genocide were not only frowned upon, but also had consequences, I must admit my curiosity was well and truly peaked.
So saddle up pardner, and let's mosey into the world of Red Dead Redemption - the only review of mine that has tumble weeds in the subject matter as well as the text.
[HEADING=2]"You're just being mysterious[/HEADING][HEADING=1]because you don't have a personality!"[/HEADING][HEADING=3]I find that being grumpy works well too.[/HEADING]
Now when it comes to characters, Rockstar like to make up for their complete lack of subtlety with their complete lack of subtlety.
Take, for example, Brucie from GTA4.
Testosterone driven, steroid enhanced, all the morals of an angry shark - while he was a fun character, he's not one you'd say would go down in the ages. But to their credit, they've always managed to pull out a convincing and iconic hero to be surrounded by the prerequisite nutters and sociopaths.
And in John Marston they have just that. A flawed hero, just in case you didn't have enough of those kicking around your media shelves, he's just a retired mass murderer trying to go straight and get his kids back from the government. His methods for getting you on his side vary from being extremely polite and courteous (in a manly way) to listing his crimes in a gruff, regretful voice. He's saved from being just another grizzled hero by looking like the sole of someone's shoe and having Rob Wiethoff give a beautifully smooth performance.
After moseying into town, Marston immediately occupies his free time with horse riding, scenery gazing and playing chicken with live bullets. Since he left his health regeneration at home that day, he had to be nursed back to health by Bonnie, who takes him under his wing in the ways of ranching. Now Bonnie, being one of the only females in the game, finds something incredibly attractive about his noughts-and-crosses face and has to live with the fact that she can't dance around that particular Maypole. She also fills out the prerequisite "modern woman in an old world" archetype and it has to be said, with all these stories featuring this character (Maid Marion, Fiona in Shrek, Keira Knightley in Pirates of the Caribbean, Catherine Zeta Jones in Zorro, Sharon Stone in The Quick and the Dead, and the list continues) it's amazing how equal rights didn't come sooner, following some kind of gender-fuelled bloodbath.
The rest of the cast, and playing the game you'll realise there's quite few of them, are all as quirky as you'd come to expect of the developer. Special mention goes to tonics merchant/conman Nigel West Dickens, whose deliciously camp capers lighten up the game whenever he's around.
The only thing really missing from the affair, and from a lot of Rockstar's games come to think of it, is an iconic bad guy. None of them are particularly well characterised, and we usually have to take the leads' word for it that they love washing blood out of the bank notes they steal from hard working innocents. Of all of them, Dutch gets the most screen time, but unless you're paying resolute attention you aren't going to glean any kind of insight into his character.
Not having played the first game, I assume from the cutscenes that all of these characters are in the original (Red Dead Revolver, in case you shut your brain off a few paragraphs ago) but if they aren't alluded to here, that isn't exactly a point in its favour.
[HEADING=2]"You can help me right now...[/HEADING]
[HEADING=1]... or I can put a bullet in your head and get on with my day."[/HEADING][HEADING=3]Redemption takes time.[/HEADING]
What every good protagonist needs is something to drive him, and here the steering wheel comes in the form of Marston trying to capture his erstwhile band of thugs and cut-throats and deliver final, shooty justice.
The only problem with this is actually finding them.
As you might have guessed, or been told by everyone within earshot, the world of Red Dead is absolutely sprawling. Now Rockstar have had some experience in this, aha, field, and have given the player a lush environment for them to get their genocide on in. Rolling hills, acrid desert, heat waves on the horizon - the entire map looks stunning.
But what's often overlooked is the feel of the map. Size is all well and good, but unless it feels real, it's only so much padding - not unlike underwear. Thankfully, here we're given a world that not only seems real, but feels lived in and dangerous. Every inch is necessary and vital, and used to its best extent. Rockstar have displayed that they understand the first rule of gaming: less is definitely more.
The only drawback to this is transport. There is a fast-travel function, and very welcome it is, but you're going to have to use your horse a lot. Now unless you have a worrying fetish for watching horse rectum bob up and down like a yo-yo, eventually you're going to get so bored your teeth will fall out. Especially during the longer missions, unless you're passing the time perforating the local wildlife, you may have to rig up some contrivance to steer the horse for you while you do something marginally more entertaining, like read a book or chisel off your own kneecaps. In fairness it not only gives the map scale, it also explains why cowboys walk like they do.
Anyway, I mentioned hunting the local critters because that's actually something you can do to make money, and it also involves the mainstay of almost any game: The Shooting.
Now Rockstar are famed for the shooting in their games, mainly because it took them six instalments of GTA to get something even remotely workable on the go, culminating in IV's over-the-shoulder system[footnote]In what I like to call the "fuck it we'll copy Resident Evil" approach.[/footnote]. Thankfully Red Dead lifts the system from that almost wholesale, giving you the option between locking on to the target and allowing you to fine-tune for a headshot (Normal Targetting) or having complete free aim and dying a lot (Expert Targetting).
The morality system also rears its ugly head in the form of Honour. If you have honour, nice people will like you and give you store discounts (because that's how things work in real life) and if you are dishonourable they run away. Unless they are bad too, because if you're bad then other bad people won't shoot you or anything.
The thing is that John Marston constantly saying how he's trying to reform and get his family back to resume his simple life on a ranch doesn't exactly ring true when he's wearing local post office workers' innards as a necklace. It should really bring the game down, but instead it gives you a genuine reason to want to be good, and any crimes you commit become necessary evils to get your family back. It actually adds to the character, and makes it quite possibly the most effective moral system since Mass Effect 2.
Now aside from the story quests, which are engrossing, you also have the option to help people you meet along the way. Just simple little asides that add meat to the game's broth. Add to that a healthy selection of weaponry and horses to acquire, and you have a fairly lengthy gaming experience to look forward to. But horses and six shooters a sandbox game makes not. Everyone and their dog knows that what a game of this scale needs is minigames, and here you will not be disapointed. Poker, Liar's Dice, Finger Fillet, Horseshoes, Blackjack, Arm Wrestling - in short, if it don't need batteries you can do it.
I must say, once I played poker in a dusty saloon, a storm thundering outside, and thought to myself: "This is atmosphere."
All in all, it's really hard to fault the game. It looks great, the animations are smooth and fluent, and there's enough to keep you interested throughout the whole of its hefty play time. The only issue you can level at it are bugs, because spank mah' bootie and call m' Cleetus if there ain't a lot of them. Horses getting eaten by the map, sections of code not working and grinding the game to a halt, glitching... After a while it becomes less a question of incompetence and you begin to wonder if Rockstar actually have a quality control department.
But hey, it adds to the drama. In any "normal" or "finished" game you only have to contend with enemy AI, here you have the added tension of wondering if the game will actually work until you can hit a save point.
[HEADING=2]"We hunt to eat...[/HEADING]
[HEADING=1]... The white man hunts for sport."[/HEADING][HEADING=3]What's surprising is that a game from this developer actually can take the moral high ground.[/HEADING]
The Verdict? The Auto may be gone, but the Grand is not.
It may have catastrophic technical issues, but it speaks volumes about the game's quality that this won't stop you enjoying it. Also the least controversial work the infamous developer has done, and all the better for it. Your actions are dictated by the way you interpret the character, and more often than not you'll want to be the hero.
Here Rockstar invites you to hate the player.
Not the game.
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Can't sleep? Me either.
Film: A Scanner Darkly [http://www.escapistmagazine.com/forums/read/326.199489-Caffeine-A-Scanner-Darkly] / Iron Man 2 [http://www.escapistmagazine.com/forums/read/326.195243-Caffeine-Iron-Man-2] / Terminator Salvation [http://www.escapistmagazine.com/forums/read/326.191560-Caffeine-Terminator-Salvation-and-the-calamity-of-fourquels] / Serenity [http://www.escapistmagazine.com/forums/read/326.189502-Caffeine-Serenity] / Frost/Nixon [http://www.escapistmagazine.com/forums/read/326.187906-Caffeine-Frost-Nixon] / Kick-Ass [http://www.escapistmagazine.com/forums/read/326.185181-Caffeine-Kick-Ass#5608635] / The Hurt Locker [http://www.escapistmagazine.com/forums/read/326.183962-Caffeine-The-Hurt-Locker#5524103] / Pretty Woman [http://www.escapistmagazine.com/forums/read/326.183238-Caffeine-Pretty-Woman] / The Haunting in Connecticut [http://www.escapistmagazine.com/forums/read/326.181389-Caffeine-The-Haunting-in-Connecticut] / The Watchmen [http://www.escapistmagazine.com/forums/read/326.180241-Caffeine-The-Watchmen-and-a-few-words-on-the-art-of-Adaptation] / The Men Who Stare at Goats [http://www.escapistmagazine.com/forums/read/326.170886-Caffeine-The-Men-Who-Stare-at-Goats-25th-Review] / In the Loop [http://www.escapistmagazine.com/forums/read/326.165442] / Moon [http://www.escapistmagazine.com/forums/read/326.162973] / Pulp Fiction [http://www.escapistmagazine.com/forums/read/326.156647] / Night Watch [http://www.escapistmagazine.com/forums/read/326.154980] / X-Men Origins: Wolverine [http://www.escapistmagazine.com/forums/read/326.153507] / The Departed [http://www.escapistmagazine.com/forums/read/326.149527] / Star Trek 2009 [http://www.escapistmagazine.com/forums/read/326.149058#3470961] / A review of Love Happens (Without seeing it first) [http://www.escapistmagazine.com/forums/read/326.148846#3460365] / Inglourious Basterds [http://www.escapistmagazine.com/forums/read/326.147977#3420043] / Fight Club Essay [http://www.escapistmagazine.com/forums/read/326.147655#3403751] / District 9 [http://www.escapistmagazine.com/forums/read/326.147097#3373011] / The Crow 4: Wicked Prayer [http://www.escapistmagazine.com/forums/read/326.137348#3089948]
Game: Final Fantasy VIII retrospective [http://www.escapistmagazine.com/forums/read/326.185358-Caffeine-Final-Fantasy-VIII] / Modern Warfare II, and the making of Caffeine [http://www.escapistmagazine.com/forums/read/326.161600] / Final Fantasy Double Feature [http://www.escapistmagazine.com/forums/read/326.158465] / Resident Evil 4 Retrospective [http://www.escapistmagazine.com/forums/read/326.148447#3440710] / Mass Effect [http://www.escapistmagazine.com/forums/read/326.145571#3296970] / Final Fantasy: Dissidea [http://www.escapistmagazine.com/forums/read/326.144913#3266704] / Metal Gear Solid Twin Snakes [http://www.escapistmagazine.com/forums/read/326.140353#3149506] / Far Cry 2 [http://www.escapistmagazine.com/forums/read/326.139317#3129015] / Street Fighter IV [http://www.escapistmagazine.com/forums/read/326.136868#3079685]
Other: The Zombie Survival Guide and World War Z double feature [http://www.escapistmagazine.com/forums/read/326.169416] / A Review of Society, via Call of Duty 4 [http://www.escapistmagazine.com/forums/read/326.151891] / A review of My Cat [http://www.escapistmagazine.com/forums/read/326.146281#3332788]
The Knuckleduster : Mass Effect 2 [http://www.escapistmagazine.com/forums/read/326.182033-Pimppeter2-and-Domble-present-The-Knuckleduster-Mass-Effect-2]