Call of Duty: Modern Warfare 2: What do you want to see added to it?

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Novajam

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Apr 26, 2008
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RAKtheUndead said:
As for the multiplayer, less perks like Martyrdom and Last Stand, more like Stopping Power and Deep Impact. Nobody should get an advantage for dying.
I'll agree with Martydom, but I'd hesitate to remove Last Stand, as there's still some work required for a kill. Perhaps round it off a little (with slower reloads, no aiming down the sights, warped vision or something of the like) but don't take it out completely.

I'd also like a couple of extra shotguns, a longer campaign, all of the 22nd S.A.S to come back to life, and for everything else to stay how it is. It works great. Don't mess it up.
 

zombiekitten

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Jan 20, 2009
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the ability to swim and vehicles...

Large scale maps on par with BF2 and the larger maps in W@W.
 

Baneat

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Jul 18, 2008
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Best guns should be level 1. Better mechanics of gameplay for competition (for longevity) Option to join servers in consoles with no gimmick perks, that sort of stuff.
 

VGKoopa

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Oct 18, 2008
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I'd actually like to see some character customization. Maybe something like addable decals on weaponry and such.

A majority of the perks work for me as they are, however martyr does irritate me a bit.
 

Calax

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Jan 16, 2009
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Martyrdom does need a fix but I don't think forcing the character to pull the pin is it. Just give the dead guy a 50/50 chance of it popping, and requiring it on his body at the time of death.
 

WeedWorm

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Nov 23, 2008
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J-Man said:
Fightbulb said:
I'd love to see Martyrdom fuck off and die go.
Thank you.

I'd like to see the removal of all perks, no more of this silly let-everybody-pick-from-the-same-weapon-pool thing, and visual customisation. For me, Call of Duty 2 has been the best in the series, because the multiplayer came down to skill, rather than simply having good perks and weapons. All the ranking system does is create a gulf between newbies and veterans, resulting in resentment.
You, sir, are a good person.
 

Aedwynn

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Jan 10, 2009
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Ace of Spades said:
A better ending to the single player. That's all I want.
I'll take this too.

I'd also like a longer single-player campaign.
Oh, and an end to re-spawning mooks.
 

Dr. UBAR

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Dec 24, 2008
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Metonym said:
New perks! Mines etc.

More Cosmetic oriented awards and braggin rights, for completing specific tasks as well as getting improved and better guns and gear. More melee choices, maybe hand to hand combat.

Getting xp for doing the right strategic choices on the battlefield as holding an area, flanking and staying with your squad, and obeying the squad leaders orders as well as him getting points for giving them.

Squadleader should be able to carry out commands eg. the combat rose in the BF series.

Real Hardcore mode with no, zilch, nada nametags and you should be the one who decides when your soldier speaks and therefore is in danger of being spotted. Keep the voice commands as: Contact! Move in! etc.

"BLIND fire!" shooting round corners or from cover.

Hardcore mode with much deadlier weapons and injury mechanics. A soldier shot in the leg should slowly bleed to death and require the attention of a field medic before he kan be carried around much like that scottish guy in the original COD modern warfare, "put me down here so I can snipe"

More realistic guns, sounds, kill animations and keep the visceral feel with ringing in the ears. But above all! bigger and better maps with better graphics and complex chokepoints and realistic outdoor terrain as well as urban warfare. I know that the kids dumbs down the grafx in order to spot enemies easier and get more FPS as well as frags, hell you should´ve seen how pretty QW was with mipmap_X and fov 130..
Wait for operation flashpoint 2.....
 

sh1fty

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Dec 29, 2008
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J-Man said:
I'm sorry, but who's going to win; The unskilled guy with martyrdom, a flamethrower, a magnum, and the PTRS.

or...

The semi-skilled guy with a thompson and the basic starting perks?
You do know the thread is for modern warfare? no flamethrower, no thompson
 

The Ghost

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Sep 15, 2008
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Make martyrdom standard, make maps that are harder to camp on, and most importantly focus more on the singleplayer.
 

sam_tankms

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Feb 6, 2009
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things i want to see
1.real world weapons ie (m16 is accuret but not that powerful do to the small round .556 to the mp5 fast and accuret but needs to empty or almost empty to kill someone, 9mm)((im an ak-47 kind of gamer and i hated seeing a m16 shot me form half a map away then kill me with a chest shot with one round when i empty my clip into someone at touching range and just bearly kill them)
2.give less xp for the n00b tube kills(i find most people not using them as desined, they fire all willy nilly to get kills which is just cheap)
3.take away juggernot or at less make them move slower for it and give them a visable armor upgread
4.bigger maps and or more sniper built maps
5.add more weapons like (famas, xm8,Armsel Striker, Smith & Wesson Model 500)
6.add alittle bit more to the single player i know its more or less training for mult but still the story was deep or strong enough to keep me playing.

note i played this game on the ps3 which lacked all the fancy choosing your full server. and i liked that it wasnt really run by players who created the game type. it stopped it form being filled with whinny people saying stuff like (no grenade,snipers,no scoping or any of that bull) so when i played the game everyone was aloud to do there own things though it did become a pain after the 4th or 5th update when the m16 became the only gun that was capule of doing any real damage but i should stop that rant before all you m16'er get on my case lol. but agian it will be great as long as they dont get a patriotic bug up there butt to make all guns made for America being unstopable compared to all others.

(the lack of swareing is do to the facted i didnt read the rules so i dont know how harsh the censers are on this forms lol)
 

sam_tankms

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Feb 6, 2009
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D_987 said:
fish food carl said:
and i would fucking burn Juggernaut. Seriously, I just quit when someone uses that perk, I hate it so, so much.
Why? Its there to balance the game, its irritating to constantly see posts like this, when people (who use stopping power) complain about Juggernaut; because if you were a good player you would not notice it (Headshots?).

Why leave because players are using a balanced perk? (its there to balance stopping power and only allows the player to survive an extra bullet).
reading this one shocks me into thinking ether
1,you havent played cod 4 sence release
2.you are playing on a computer over system (as i said in my first post you can read what is aloud and not aloud)
3,one who uses juggernot
4,use a n00b tube

this are the only thing i can think of because even my hardcore sniper friends hate juggernots and they used the both the r700 and the barret with stopping power and scored often head shots.and still had to put 3 or 4 rounds into them to kill them (or die because the line of fire people pick up and shot him once with an m16 for half a map away)
 

sam_tankms

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Feb 6, 2009
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Reg5879 said:
Get rid of perks, be able to customise ur weapons more, get rid of vehicles (I know COD MW didn't have them, but COD WAW did and it annoyed me) and please, NO MORE DOGS!!! lol. Also, if u play Resistance 2, it kicks ass and its more fair than COD MW and COD WAW coz theres no perks, its all skill. (I'm talking mostly about online)
thats a crock of shit also, all i have to say is bullseye fires faster then any gun in the game and if you get taged your fucked. also are you sure your not playing one the perks are just renamed to berzerks and there is quite a few unfair ones, i kill 5 people and got the xp to use my berzerk the lets me pull out a one shot kill weapons and kill a nother 8 people and look i got my berzerk back and i still have one more shot form my larp or the cimarin thingy
 

Bowstring

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May 30, 2008
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sam_tankms said:
D_987 said:
fish food carl said:
and i would fucking burn Juggernaut. Seriously, I just quit when someone uses that perk, I hate it so, so much.
Why? Its there to balance the game, its irritating to constantly see posts like this, when people (who use stopping power) complain about Juggernaut; because if you were a good player you would not notice it (Headshots?).

Why leave because players are using a balanced perk? (its there to balance stopping power and only allows the player to survive an extra bullet).
reading this one shocks me into thinking ether
1,you havent played cod 4 sence release
2.you are playing on a computer over system (as i said in my first post you can read what is aloud and not aloud)
3,one who uses juggernot
4,use a n00b tube

this are the only thing i can think of because even my hardcore sniper friends hate juggernots and they used the both the r700 and the barret with stopping power and scored often head shots.and still had to put 3 or 4 rounds into them to kill them (or die because the line of fire people pick up and shot him once with an m16 for half a map away)
Lolwut.

D_987 knows what he's talking about. Juggernaut just balances out stopping power. Stopping power adds 15% to your weapon damage, Juggernaut takes that 15% away.

It's not as if juggernaut makes a MASSIVE difference anyway. With guns such as the AK47 or MP5 it takes one more bullet to kill a person. This balances out during one-one-one firefights, as the person can take more damage, but gives out less.
 

sam_tankms

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Feb 6, 2009
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Bowstring said:
sam_tankms said:
D_987 said:
fish food carl said:
and i would fucking burn Juggernaut. Seriously, I just quit when someone uses that perk, I hate it so, so much.
Why? Its there to balance the game, its irritating to constantly see posts like this, when people (who use stopping power) complain about Juggernaut; because if you were a good player you would not notice it (Headshots?).

Why leave because players are using a balanced perk? (its there to balance stopping power and only allows the player to survive an extra bullet).
reading this one shocks me into thinking ether
1,you havent played cod 4 sence release
2.you are playing on a computer over system (as i said in my first post you can read what is aloud and not aloud)
3,one who uses juggernot
4,use a n00b tube

this are the only thing i can think of because even my hardcore sniper friends hate juggernots and they used the both the r700 and the barret with stopping power and scored often head shots.and still had to put 3 or 4 rounds into them to kill them (or die because the line of fire people pick up and shot him once with an m16 for half a map away)
lolwut. D_987 knows what he's talking about. Juggernaut just balances out stopping power. Stopping power adds 15% to your weapon damage, Juggernaut takes that 15% away.

It's not as if juggernaut makes a MASSIVE difference anyway. With guns such as the AK47 or MP5 it takes one more bullet to kill a person. This balances out during one-one-one firefights, as the person can take more damage, but give out less.
see not thats where alot of the problems i talked about in my first one comes up, when the game came out all the the perks and weapons where build to make everything level but the things is im not sure on the pc end but the ps3 end the juggernaut and m16 power got changed and now them too feel impossable to stop which puzzles me why they did it because one the m16 is a small round compared to the AK or the snipper rifles but it became lot more deadly to the point people would do over kill a sniper and a m16 so they can wear the gilly suit and still use the m16.
 

Bowstring

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May 30, 2008
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sam_tankms said:
Bowstring said:
sam_tankms said:
D_987 said:
fish food carl said:
and i would fucking burn Juggernaut. Seriously, I just quit when someone uses that perk, I hate it so, so much.
Why? Its there to balance the game, its irritating to constantly see posts like this, when people (who use stopping power) complain about Juggernaut; because if you were a good player you would not notice it (Headshots?).

Why leave because players are using a balanced perk? (its there to balance stopping power and only allows the player to survive an extra bullet).
reading this one shocks me into thinking ether
1,you havent played cod 4 sence release
2.you are playing on a computer over system (as i said in my first post you can read what is aloud and not aloud)
3,one who uses juggernot
4,use a n00b tube

this are the only thing i can think of because even my hardcore sniper friends hate juggernots and they used the both the r700 and the barret with stopping power and scored often head shots.and still had to put 3 or 4 rounds into them to kill them (or die because the line of fire people pick up and shot him once with an m16 for half a map away)
lolwut. D_987 knows what he's talking about. Juggernaut just balances out stopping power. Stopping power adds 15% to your weapon damage, Juggernaut takes that 15% away.

It's not as if juggernaut makes a MASSIVE difference anyway. With guns such as the AK47 or MP5 it takes one more bullet to kill a person. This balances out during one-one-one firefights, as the person can take more damage, but give out less.
see not thats where alot of the problems i talked about in my first one comes up, when the game came out all the the perks and weapons where build to make everything level but the things is im not sure on the pc end but the ps3 end the juggernaut and m16 power got changed and now them too feel impossable to stop which puzzles me why they did it because one the m16 is a small round compared to the AK or the snipper rifles but it became lot more deadly to the point people would do over kill a sniper and a m16 so they can wear the gilly suit and still use the m16.
I wasn't aware that any tweaks were made to Juggernaut and the M16. I own COD4 on the Xbox and haven't noticed any changes.

The M16 has always killed someone in a single burst (with stopping power) and the Juggernaut has always provided the same level of protection. I could be wrong, but I don't think It's ever changed.
 

sam_tankms

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Feb 6, 2009
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Bowstring said:
sam_tankms said:
Bowstring said:
sam_tankms said:
D_987 said:
fish food carl said:
and i would fucking burn Juggernaut. Seriously, I just quit when someone uses that perk, I hate it so, so much.
Why? Its there to balance the game, its irritating to constantly see posts like this, when people (who use stopping power) complain about Juggernaut; because if you were a good player you would not notice it (Headshots?).

Why leave because players are using a balanced perk? (its there to balance stopping power and only allows the player to survive an extra bullet).
reading this one shocks me into thinking ether
1,you havent played cod 4 sence release
2.you are playing on a computer over system (as i said in my first post you can read what is aloud and not aloud)
3,one who uses juggernot
4,use a n00b tube

this are the only thing i can think of because even my hardcore sniper friends hate juggernots and they used the both the r700 and the barret with stopping power and scored often head shots.and still had to put 3 or 4 rounds into them to kill them (or die because the line of fire people pick up and shot him once with an m16 for half a map away)
lolwut. D_987 knows what he's talking about. Juggernaut just balances out stopping power. Stopping power adds 15% to your weapon damage, Juggernaut takes that 15% away.

It's not as if juggernaut makes a MASSIVE difference anyway. With guns such as the AK47 or MP5 it takes one more bullet to kill a person. This balances out during one-one-one firefights, as the person can take more damage, but give out less.
see not thats where alot of the problems i talked about in my first one comes up, when the game came out all the the perks and weapons where build to make everything level but the things is im not sure on the pc end but the ps3 end the juggernaut and m16 power got changed and now them too feel impossable to stop which puzzles me why they did it because one the m16 is a small round compared to the AK or the snipper rifles but it became lot more deadly to the point people would do over kill a sniper and a m16 so they can wear the gilly suit and still use the m16.
I wasn't aware that any tweaks were made to Juggernaut and the M16. I own COD4 on the Xbox and haven't noticed any changes.

The M16 has always killed someone in a single burst (with stopping power) and the Juggernaut has always provided the same level of protection. I could be wrong, but I don't think It's ever changed.
it have its been minner most of the time but more and more the weapons got messed up. but then again i may just be a ps3 that they keeped doing it too.im not sure thats why almost all the post i have made states im playing ps3. but what weapon do you use per say. because that often changes what side of the fence your standing on