You don't re-watch or re-use media? Your version of art games sounds like snacks. Play it and go, which doesn't sound very art to me. An "artsy" game can be interpreted many ways.Mick P. said:The operative distinction here is art game versus hobby game.
It sounds like COD is a hobby game. Like a sports game, or a puzzle game. An art game has a story to tell, and the interface just makes the story more engrossing when done correctly. In other words it is complementary.
Art games should be casual. And hobby games should not be casual. Playing a game over and over is far from casual. It's a hobby.
An art game is like watching a movie. It should get its point across as quickly and efficiently as possible so you can move onto the the next one. Playing a game over and over is the equivalent of young kids watching the same movie over and over. Adults consume media. That's how it should be.
These distinctions need to become more evident. Right now we have a lot of games that are trying to be hybrids, and that really doesn't serve either need. If a game is a hybrid, I would call it a hobby game with some story. Like a porno with some story.
Braid is apparently an "artsy" game, wrapped up in somewhat complex puzzles.
The Souls games are "artsy" games in their sparse and nihlistic story telling techniques, while also maintaining a robust gameplay including pvp elements.
Portal is artsy due to its blend of story and gameplay.
Bioshock is artsy due to its story.
The worse part? This is all opinion. There is someone who says all these are just a puzzle game, a trial and error game, another puzzle game, and a poor shooter.
Art doesn't always have a story either. A building can be a work of art, without telling a story. Games that pride on excellent gameplay are like buildings in my opinion, something you enjoy without story, you enjoy aesthetically and marvel in how a man-made structure can catch the imagination and soul of someone.