Called It!! Games You Were Too Smart To Be Fooled By. (SPOILERS)

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Lilani

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I knew things were not going to end well when I plugged Wheatley into GLaDOS's mainframe. I still feel bad for him, though. It was never his fault, he didn't deserve to get banished into space...

I miss Wheatley :<
 

The_Darkness

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AT God said:
Never saw the plot twist in Prototype, Mark of the Ninja, Bioshock (1, 2, Infinite, Burial at Sea), or Second Sight, to name the few that come to mind.
Oh, Second Sight knocked me sideways when I played it. It's so simple, so obvious, and yet - you just can't tell. That was a brilliant twist. Pity that the game rather dropped into obscurity.

Prototype's twist I didn't see coming, but it didn't exactly surprise me either. That said, I didn't really pick up on it until the second playthrough, so... *shrugs*

Mark of the Ninja? The idea crossed my mind during the final mission; it made sense. I think I was fairly sure of it by the time it got revealed.

A couple of others that haven't been mentioned yet:

Eternal Darkness had a good absolutely final twist, once you've completed all three playthroughs. It ties things off in a nice way.

Alpha Protocol - there was a certain character who stabbed me in the back in the very last few minutes, that I certainly didn't see coming.
 

Casual Shinji

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The problem is that we're living in a time of twists. The landscape has become so saturated with the unexpected that it has become the expected. Games/movies haven't become more predictable, we've just gotten used to the unpredictable. The only game in recent years I can think of that pulled one over on me was The Walking Dead Season 2 Ep. 1. If you've played it you probably know what I'm talking about.

I honestly don't mind seeing things coming, as long as what's coming creates something interesting. The only way to take the audience by surprise these days is by creating ludicrous twists that make no sense, like Godzilla unzipping and revealing himself to be a giant clown or something.
 

white_wolf

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Bioshock Infinite many of the character relations in the plot and a few plot points after I met Elizabeth and moving forward I guessed tons of things and was disappointed that my guesses were true.

AC Black Flag I could tell within 2 seconds of hearing a specific character I knew they were a woman which I thought was awesome but kenway was a moron the whole time about it he was shocked when she was revealed I was like, "duh!How many times do I need to tell you!" Plus other plot points and it also sucked HBO had that pirate show that was literally the clone of this game

Spec Ops the line: the ending I guessed but wrote it off as too insane and cliche then it was a fact and I hated the game more for it.

Watch Dogs: spoiler free: select people aren't who they claim, some plot points, and damseled individuals

TR angel of darkness: I can't recall most of this horrid game but it was made worse by the fact I was predicting lots of things withing it character and event wise that wasn't helping my lack of enjoyment factor.

COD to the point I gave up game after game I finally quit after numbersman its just too cliche and too predictable.
 

EHKOS

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josemlopes said:
TopazFusion said:
I put it down to CoD games having too much going on in them quite often, and me not paying enough attention.
Dude, you cant do that, I mean, the game succeeds at something and you go all "you only managed to pull it off because I didnt care", c'mon, give him the cookie.
I do have to hand it to them for pulling off
Fight Club
pretty well. While I wasn't playing it myself, I watched a playthrough on Youtube and was pleasantly surprised.

tippy2k2 said:
It's only a mild spoiler but...

Assassin's Creed 4: Pirate Island edition

The second I saw "him", I knew exactly who Billy the Kidd was. I even mentioned to my boss (who played the game) that I was confused about Billy because people kept saying "him" when I thought it was pretty freaking obvious that he was a she. Edward's mind was absolutely blown by the fact that the pirate that had a girls voice was actually a girl. I suppose maybe it plays into the times (a WOMAN pirate! My monocle has popped out in surprise!) but I thought it was 100% obvious the moment I saw her.
I knew it, but only because that age excites me and I knew all about Mary Read and Anne Bonny.

OT: Sadly, I'm easily fooled. But that's mostly because I turn my brain off and enjoy the game, and then I get to experience the twist. Although I've gotten to the point where I don't even have to watch a movie to know how it will all play out.
 

Dalisclock

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Bioshock. Yeah, I guessed Atlas was pulling something. I was expected to believe too much on faith and the bit with the submarine with his "family" on it did it for me. I would have believed a bit longer if I could actually see or hear someone in there yelling and pounding, but as far as I could tell, the sub was empty.

Bioshock: Infinite. I guessed the relationship between Elizabeth and Booker pretty early, but totally missed the twist about comstock. Though when I went through the 2nd time, I noticed all the little clues I should have picked up on the first time.

Singularity. I'm not sure if the twist really counts because they kind of already told us the twist really early in the game and then at the end act like it's still a twist.

Totally fell for the major twist in MW2, because it's nearly impossible to predict. I suspect at some point along the line there was a lot more buildup for it which in the final game only remains as small disconnected clues, such as the whole Dead dude in the panic room in virginia(whose connection to anything else is extremely vague), how allen was inserted into makarov's inner circle so easily, and so on.
 

sextus the crazy

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The_Darkness said:
Does it count if I called Metroid: Other M as terrible from the very first trailer that I saw for it?
Sure, why not.

OT: Call of Duty: Modern Warfare 3

I honestly thought that everyone knew that Makarov knew Yuri from that fact that Nikolai said "He's the only guy that hates Makarov more than [price]." So when Soap told Price at the end of the mission when Soap dies, I was surprised that he wasted his last words on something like that.
 

Kroxile

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small said:
neverwinter nights 2. you have an evil ranger npc in your party and its obvious from the moment you meet him that hes going to betray you. you cant say no i dont want him in the party, you cant kill him and stick his head on a spike and you cant stick his ass in a cell in your castle.. oh and big surprise he betrays you to the enemy forces and allows them into the castle
But you can join him at the end and kill off the rest of your party guys for the evil ending. So maybe Bishop's betrayal was something the players would expect but perhaps the real twist was giving the player the option to betray the whole team? Also, if you're one of the goodie good types I think you can talk him into not being a douchebag and have him actually help you kill the King of Shadows.

I loved NWN2. I think its massively underrated.

OT: I had something but then read that guy's post and forgot lol
 

Zakarath

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Kroxile said:
small said:
neverwinter nights 2. you have an evil ranger npc in your party and its obvious from the moment you meet him that hes going to betray you. you cant say no i dont want him in the party, you cant kill him and stick his head on a spike and you cant stick his ass in a cell in your castle.. oh and big surprise he betrays you to the enemy forces and allows them into the castle
But you can join him at the end and kill off the rest of your party guys for the evil ending. So maybe Bishop's betrayal was something the players would expect but perhaps the real twist was giving the player the option to betray the whole team? Also, if you're one of the goodie good types I think you can talk him into not being a douchebag and have him actually help you kill the King of Shadows.

I loved NWN2. I think its massively underrated.

OT: I had something but then read that guy's post and forgot lol
Played Mask of the Betrayer? I felt NWN2 vanilla was decent, but that expansion was amazing.

OT: the Tomb Raider one for sure, and I picked up on the Divinity 2 one eventually; and honestly way too many games have the 'twist' that your obnoxious, rude, skeevy companion is actually a Bad Guy! WHO COULD HAVE GUESSED?

Honestly, games that pull off a good twist are a lot harder to find. Jade Empire is one of them (at least for me).
 

Dreadman75

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Dalisclock said:
Bioshock. Yeah, I guessed Atlas was pulling something. I was expected to believe too much on faith and the bit with the submarine with his "family" on it did it for me. I would have believed a bit longer if I could actually see or hear someone in there yelling and pounding, but as far as I could tell, the sub was empty.
I think it also helps that if you go back to the remains of the sub the only remains you find are for the Spider Splicers...no civilian corpses are there in the wreckage.

I don't really have a game that I was too smart for. I try to go into my games with few expectations, the twists aren't fun if I call them out right off the bat.

That being said, bad twists that are painfully obvious I have no reservations in spoiling.

For example: I'm gonna have to repeat Dishonored here. The twist there was fairly easy to pinpoint.

Here's one no one else has mentioned. Sly 4: Thieves in Time. You guys know the one I'm talking about. In medieval England Sly and co. go up against a guy calling himself the Black Knight, who has an inexplicable robotics prowess and a hatred of Sly Cooper. The twist being that this is acutally Penelope from Sly 3, who has had a change of heart because she feels that Sly and his morals are holding her and Bentley back from their full potential.

I hate this twist for many, many reasons. First, why does Penelope feel this way? There has been no indication that these feelings existed before now. Second, where is this hate coming from. All through the third game she never showed any predilection towards hating anyone, except maybe LeFwee.

Thirdly, why on earth would she team up with a third-rat thief like Le Paradox? She's smart enough to lead and go into business for herself, why would she need him at all. Money? She had access to the wealth in the Cooper Vault for crying out loud, the single largest stash of wealth in their world!

Most of all, Sanzaru turned a great character into a shallow villain, not even giving her the dignity of being the main baddie. That's just a damn shame...
 

Ryan Hughes

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TopazFusion said:
I get the feeling the Tomb Raider devs deliberately made that guy really obviously suspect. They didn't even try to hide it.
I first had my suspicions about him right at the start, where he leaves Lara to fend against the wolves all by herself.


Anyway, one twist I'm ashamed I DIDN'T see coming, was the twist in Black Ops 2 (the twist where you snipe the guy with the bag over his head).
I put it down to CoD games having too much going on in them quite often, and me not paying enough attention.
Well, Pratchett considers herself a "narrative paramedic," meaning she is often called in partway into production and has to do the best with what she has. This means some pretty obvious stuff sometimes.

I did not see that coming in Blops 2, either, but that is only because I was incapable of understanding anything that was happening in that mess of a story in the first place. It was paced faster than a drag race, with characters that are generic but somehow still manage to be confusing nonetheless.
 

Saetha

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Grottnikk said:
Before that, I remember playing Dishonored and thinking, "there's no way these guys I'm working for are going to let me live. They'd be idiots to not kill me". Then came the party and buddy offered me a drink and I'm like, "awwww...I don't wanna". :)
Aaah, that part. Yeah, I knew from the beginning of that game that I'd get a dagger in the back. Granted, I though it would only come from one or two of the guys (Probably Havelock) and not the whole damn conspiracy.

The_Blue_Rider said:
Deus Ex: Human Revolution was pretty obvious in most parts, though it does subvert some things, such as
I thought that Sarif was totally going to turn out to be a bad guy, he just seems too shady. Turns out he is a bit of an asshole, but he isnt necessarily a bad guy, just one committed to a vision

I cant remember the exact example but a lot of games with investigation mechanics, in most cases its incredibly easy to pick out the perp
Saw this, too. The second Darrow stepped on screen, I knew it was him. Too obvious not to be. He'd have literally no purpose in the story if he didn't turn out to be evil or Jensen's dad or something. Not to mention he acted pretty shady. And the lighting suddenly shifted when you go into his introductory cut scene, but that might have been the transfer between lighting engines.

Also, he's British. Brits are always evil. Zero exceptions.
And if it's any consolation, I swore that Sarif was going to be bad, too. Guy was just hiding too much from Adam. And also cut off the rest of the guys limbs for funsies. Okay, okay, he thought he was making Adam better, yeah, but still. That's, uh... that's pretty screwed up.

To OP: I know I have a lot of issues with protagonists trusting obviously shady people. Like in Dragon Age: Origins - look, I know it's breaking the fourth wall a bit, but do I reaaaally have to trust the dark-haired, dull-armored, Simon Templeman-voiced general guy? I mean, he even has ominous one-liners! No way he's good news!

And in Assassin's Creed 2 - the priest dude or whoever it was that Ezio trusted with his family's safety. He also had the whole ominous one-liner thing! Goddamit people, stop giving auspicious hints to your nefarious plans, it ruins the mood!
 

Stenalik

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I remember playing a steam game called "Only If". It's a free game but it's plot is already unraveled at the start. Theres a guy on the radio that you know the moment you turn around is going to betray you. Won't spoil how though.
 

Kotaro

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I finished Danganronpa 2 the other day. I called one of the two major plot twists near the end.

At the very start of the game, I outright said to a friend of mine (who was also playing it), "In before this turns out to be a computer simulation or something."
Then I reached Chapter 6 and that's exactly what happens.

The other twist, though, I did not see coming until it happened, and I really enjoyed the game as a whole.
 

Evonisia

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A jokey one which is actually true: The Last of Us, all of it. I knew who would get shot, who would die and by the mid-point on I guessed the entire formula for the game both gameplay and plot wise. Still a good game, but very predictable. In fact I'm going to say that I wasn't expecting Ellie to break the rules of the world by freaking whistling by a Clicker but other than that, yeah (and no insert other fan of the game here, I'm never letting that scene go because it is the one that will always come into my head when thinking about the game).

On the other hand, I really should have seen the twist in Dead Rising 2, but I was playing it going "OMG what are you doing Sullivan? Stahp! Stahp!". I also wasn't expecting Truth to do what he did to Mercy in Halo 2, and I was quite shocked because of the entire cast Mercy seemed to be the most rational (given the information he knows).

And yes, Halo 3 did a good follow up by having Truth be unhinged and much more manic because he doesn't have Mercy to... well be Truth's conscience, his mercy side. Just like after Regret dies Truth suddenly loses all interest in bearing the consequences of anything and just lies his way through everything.
 

Worgen

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Whatever, just wash your hands.
TopazFusion said:
Anyway, one twist I'm ashamed I DIDN'T see coming, was the twist in Black Ops 2 (the twist where you snipe the guy with the bag over his head).
I put it down to CoD games having too much going on in them quite often, and me not paying enough attention.
Actually the big twist with that part is that if you just shoot him in the leg, he survives.
 

Dalisclock

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Final Fantasy XIII and XIII-2.

Assuming of course, it's actually a twist when you're told "If you kill Orphan/Caius", Cocoon will fall/Time will end". Which they do anyway and it happens.